
Jodekoek
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Everything posted by Jodekoek
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I checked in-game, there are units present that cast a spell that prevent card presence it seems indeed! I suppose they are new creatures then As for more feedback, it has been bothering me a bit that this map is so beautifully designed yet the minimap doesn't really do it justice (in my opinion), I made a quick photoshop edit to give a suggestion to maybe edit the aesthetics of the minimap to please the eye a bit more. Just an idea.
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Crashes again every 10 minutes or so, mobile internet is pretty stable I believe. It appears in some periods my game just flat out crashes and dc's me and in other periods there are like 5 second freezes but the game catches itself again, not sure what to do anymore _log_proxy_latest.log
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That could work too, though it would have to be a substantial healing over time. I think instant heal is a better design and needs to be present in the card to some degree, because if it is just gradual slow healing then a player may as well just heal up with viridya (also T2) or stand next to a building to slowly heal up. I think it has to helpful during a fight, and for that, healing over time of this card would have to be increased dramatically; or better yet an instant healing could be added. If the battle is so easy that slow gradual healing is sufficient then a player just decides not to put the card in the deck, I reckon. If the battle is hard then you almost have to have some instant healing. The middle ground idea could be making it a very powerful gradual healing to sort of delay the death of your army long enough to survive but it would have to be quite powerful. Just my 2 cents.
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Hmm, well I was trying to spawn small units and it was far from the mark of the keeper. I think those Timeshifter Spirit-like units in that camp have a specific anti-card use spell if I remember correctly. Don't they? Either way I happened to me several times uniquely in that camp on that map 😄
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I think the card should provide at least some instant healing, it would be so weak in t4 it could be distinct from regrowth in that way. But, perhaps a better idea is to provide instant healing per unit? Whereas surge works best for a small army, perhaps ray of light could reward a large T2 army and instant heal let's say 250 per friendly unit, making it inferior to surge if used on a few units but superior if used on large groups? And then a small % heal over time on top of that with a total maximum. Idk.
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That would be even cooler, I agree. Perhaps an added instant healing of 750 or something of that nature, to still keep it slightly inferior to surge of light in terms of emergency healing? Either way it feels too useless right now. I like that all the healing cards are distinguished though. Can't tell you how many times my Batariel died because of that pesky delay in equilibrium but it is good design.
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Been playing a lot of shadow/nature lately and I have some minor suggestions in case the team is interested: 1. Increasing Ray of Light's healing to from 3% per second to 4% per second or from total 3300 healing to 4000 healing. - Personally I feel this card is still a bit too weak and is too dominated by Surge of Light. I'd like just a bit more incentive to use it. I think for a slow, gradual healing spell it can pack a bit more punch still. 2. Reducing the cool-down of Shrine of Memory from 60 seconds to 30 seconds after being built or increasing the speeding-up of void return from 300% to 350% or 400% . - I feel SoM is by far the weakest void return building of the four factions. I reckon this may have to do with Nature's faction design? Due to having to prevent too much abuse of voidlessness (mind control, promise of life, etc)? Either way, I always find myself craving one of the other faction's void returns and indeed often feel forced to go furnace of flesh with cultist masters as it just feels too slow. What bothers me the most is that ridiculous 60 second cool-down after construction. I get that with Shrine of War as it is so insanely powerful, but this one is kind of weak in comparison if you ask me, so it feels like too much. Just some thoughts. Cheers!
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Is it just me or is it incorrectly impossible to cast certain cards at the T3 orb (northwest)? I have found I get a warning: ''no friendly units nearby'' even though I do have those. Or perhaps it is the spell of that spirit unit? Either way; not a fan of it. On the other hand, I like the secret paths, the free windweavers if you know where to find and the camps to tackle. The only camp I feel is a bit too strong is the northwestern one, I find it a bit too brutal with the high health spawn so deep and so well protected. Perhap the worst problem is the ridiculous re-spawn rate, it seems entire armies respawn in 5 seconds. Voice work is great. Visually the map looks fantastic. I do wonder what the idea was behind that whole eastern island area, because it kind of contrasts with the timer factor that forces you to go west. I haven't gone there because why would I?
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+1 on this one
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I played this map a ton already. I really enjoy the high level of diversity. There are three major ways to get your third orb, and each has its up and down sides. Figuring out which one works best is still something I am wondering about, and this keeps me thinking about different tactics to tackle the different paths to take to reach the finish line. I think that that is the essence of this game: crafting decks and contemplating how to tackle the map. So, really good job! What also deserves a special mention is the different mechanics: defending the north to get access to an orb but at the cost of having to keep defending that northern base, the dreadnought side-option, the banestone time factor, the proximal t3 orb in the center that is so close within reach but such a nightmare to clear as it is so surrounded by camps, the increasing wave strength. You can even play this map defending the western base only once or perhaps not at all (defending elsewhere). So many goodies! This complexity can be overdone but it is just the right amount. Voice acting I like it too, well done for sure. Cheers
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Did you pause by accident?
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Doesn't Aura of Pain do like 16k damage (maximum) for 80 power in t3? 😄 Seems pretty good to me
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Okay that is good to know. I can use my second mobile hotspot while I have it. Thanks for the tips!
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Thank you for the reply, Ultdragon! Does that mean that a 1-2 second drop of connection causes the game to freeze permanently?
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From a speedrun perspective: I initially though this map would be about destroying the banestones as soon as possible. Intead, it seems it is about getting to the A area (where the 32 min portal charge trigger starts) as soon as possible and then taking your time to build up and destroy the banestones. I personally would prefer instead that the portal charge starts immediately and the banestones have a 'diminishing return' effect from the beginning; meaning that at the start they, for example, reduce the portal charge by 3 min and gradually (dwindling with every minute) provide less reduction to the portal charge as time goes by. This would make the highscores also more dynamic. Now the maximum achievable is a 24 min run and soon the hiscores will be flooded with that in 2p and before long in solo too, though solo is a bit trickier. I think being motivated to destroy the banestones as soon as possible along with figuring out creative ways to defend, AND at the same time build up power is more interesting for speedrunning. Personally, I don't like the speedrunning as much when it is so universally capped. (in this case at 24 min)
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Just wanted to say: The new patch is sick! For me personally at least it has been the most exciting patch since the big Christmas one a few years ago when the reforge was released. The new Unexpected Visitors map feels like the quality of other campaign maps, I tried to tackle it solo and every time I ran into a new mechanism it was challenging enough to make me alter my strategies and think of new ways to tackle problem yet not so challenging it was literally impossible. Now I am off to try the other new map. Cheers and kudos to the team!
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Unfortunately it is happening again, I'm uploading a new log, hope someone can help me out Jodekoek _log_proxy_latest.log Edit: it may depend on which mobile sim card i use for my hotspot internet, weird as that may sound?
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Not happening anymore for some reason! Dunno why.
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What, the Skylord team bans people for sending a rare card to a new player now? That is ridiculous.
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I can send you some good cards to get you started if you want, though it is probably more fun to collect them all by yourself! Let me know your ingame name if you want some cards to get you started
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Hi, I haven't played for like 5 months. Unfortunately, now the game freezes often for me, usually within 30 minutes, sometimes as soon as 10 minutes. I have attached a log. Thank you so much! 20:42:48.483 INFO 25284 ???:??? UI (Lua) [=?]: [timed_task.lub:14] Anonymous timed task was destroyed. 20:42:48.484 INFO 25284 ???:??? UI (Lua) [=?]: [timed_task.lub:12] Timed task "ReEnableLogin" was destroyed. 20:42:48.484 INFO 25284 ???:??? UI (Lua) [=?]: [timed_task.lub:12] Timed task "RefreshPlayerRegionList" was destroyed. 20:42:50.183 INFO 25284 ???:??? Pathing Destroy Pathing Engine 20:42:50.596 INFO 25284 ???:??? UI (Lua) [=?]: [pg_inventory_controller.lub:37] Inventory controller: OnWidgetDestroyed 20:42:50.597 INFO 25284 ???:??? UI (Lua) [=?]: [pg_inventory_controller.lub:107] Removing inventory controller delegates. 20:42:50.602 INFO 25284 ???:??? UI (Lua) [=?]: [pg_deck_bar_controller.lub:83] Removing deck bar delegates. 20:42:50.606 INFO 25284 ???:??? UI (Lua) [=?]: [pg_public_chatwindow_controller.lub:49] Successfully destroyed PublicChatWindowController. 20:42:50.625 INFO 25284 ???:??? UI (Lua) [=?]: [pg_player_location_search_controller.lub:95] PlayerLocationSearchController...RemoveAllDelegates... 20:42:50.631 INFO 25284 ???:??? UI (Lua) [=?]: [pg_login_controller.lub:76] remove cooldowntimer 20:42:50.637 INFO 25284 ???:??? UI (Lua) [=?]: [pg_playerlist_controller.lub:36] RemoveAllDelegates...PlayerListController... 20:42:50.644 INFO 25284 ???:??? UI (Lua) [=?]: [pg_eventwindow_controller.lub:76] EventWindowController:RemoveAllDelegates() 20:42:50.655 INFO 25284 ???:??? UI (Lua) [=?]: [pg_private_chatwindow_controller.lub:42] Successfully destroyed PrivateChatWindowController. 20:42:50.657 INFO 25284 ???:??? UI (Lua) [=?]: [pg_navigation_controller.lub:58] RemoveAllDelegates...NavigationController 20:42:50.884 INFO 25284 ???:??? UI (Lua) [=?]: [pg_deck_control_controller.lub:430] DeckControlController...Close... 20:42:50.884 INFO 25284 ???:??? UI (Lua) [=?]: [pg_deck_control_controller.lub:431] ...Removing Delegates. 20:42:50.885 INFO 25284 ???:??? UI (Lua) [=?]: [pg_deck_control_controller.lub:83] RemoveAllDelegates...DeckControlController... 20:42:50.888 INFO 25284 ???:??? UI (Lua) [=?]: [animated_widget.lub:39] Destroying animated widget 20:42:50.889 INFO 25284 ???:??? UI (Lua) [=?]: [animated_widget.lub:41] Destroyed animated widget 20:42:50.899 INFO 25284 ???:??? UI (Lua) [=?]: [pg_matchmaking_controller.lub:241] MatchmakingController:RemoveAllDelegates() 20:42:51.102 INFO 25284 src\networking\connect.rs:305 proxy::networking::connect destroying 20:42:51.102 INFO 25284 src\networking\open_ssl_wrapper.rs:173 proxy::networking::open_ssl_wrapper disconnecting 20:42:51.102 ERROR 17360 src\networking\connect.rs:422 proxy::networking::connect FP->S no msg 20:42:51.102 INFO 25284 src\networking\open_ssl_wrapper.rs:188 proxy::networking::open_ssl_wrapper disconnected 20:42:51.103 INFO 25284 src\networking\connect.rs:307 proxy::networking::connect destroyed 20:42:51.103 ERROR 17360 src\networking\connect.rs:404 proxy::networking::connect P->BF no msg 20:42:51.103 ERROR 17360 src\networking\connect.rs:570 proxy::networking::connect MP->S no msg 20:42:51.117 WARN 25284 src\lib.rs:183 proxy EXITING... Cheers
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I did that specific achievement, yes, if I remember correctly. That released set of achievements was a lot of fun for sure. Are there? Hm, well I for one am just trying to think of ways to keep the game fresh without deleting my main account That sounds great! Any estimation on when that may come out or the 'start a fresh account while keeping your main account' feature?
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Hi, I'm aware of the suggested decks button but come on that is not the same 😛 I meant something more official, pretty looking. A tab of deck-specific challenges to keep things fun and fresh. Or simply more achievement challenges revolving around beating maps with specific decks and handicaps could be cool too, I would consider them a high priority because for 'veterans' it is hard to find any challenges, especially with the lack of a 'reset' button while still keeping your account. New cards are fun and all but I personally would actually consider new challenges more important to my game enjoyment. Cheers
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Hi all, This may have already been suggested, but I was thinking it would be cool to have something like a log of the decks that a person has beaten an expert map with. By this I mean like a list of all color combinations, or, for example, just the four pure decks, that the player beaten each map with. This to add more interesting ways to beat each map, and to challenge onself a bit further after all the expert maps become too easy to beat. I'm already doing this, personally, but it would feel more rewarding with a challenge log. Specific handicaps would be cool too. Likely this has already been suggested but I figured i'd post my idea anway. Cheers!