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erkserkserks

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  1. Great work! rPVE 9.5 is very satisfying!
  2. Bad harvest position 3 practice map is up! https://forum.skylords.eu/index.php?/topic/9287-bad-harvest-position-3-practice-map/ Thanks to Kapo for inspiring the creation of this map 😀
  3. Bad Harvest Position 3 Practice Map Are you tired of losing on Bad Harvest? Do you want to learn how to defend the Gold Wagon on expert difficulty? Want to experiment with new strategies? Now is your chance! Why this map exists Bad Harvest position 3 on expert difficulty is feared by many players because defending the gold wagon is difficult. Position 3 is critical. If position 3 fails, this often results in a loss for the whole team. It's hard for players to learn position 3 because failure means potentially disappointing three other players. The goal of this map is to encourage newer players to learn position 3, and for veteran players to develop new and creative strategies. Map Layout This map is Bad Harvest, but modified such that the player doesn't have to worry about defending the main base. This is a single-player map. Enemy units are killed near the four main base entrances (the red areas shown below). Map Mechanics All of the original mechanics should be intact, and the spawn waves should be identical to the original Bad Harvest map. You can still win the map by killing the Stonekin Lords and Rogue Giant. However, you can also win by surviving 25 minutes. Once 25 minutes have elapsed, a switch in the main base can be activated to obtain victory. How to Play Like all community made maps, this map can be found by clicking the blue "User Generated Map" icon on the world map screen. The map name is "Bad Harvest Pos3 Practice" You can also download the map here. Credits/Thanks Thanks to Kapo for inspiring this map idea by hosting CCC #7. Special thanks for Dallarian for making the first version of this map and introducing me to map-making.
  4. Very nice event! I liked how there was a lot of different and creative strategies represented, which made it fun to watch.
  5. Nice, can’t wait to see the results! I anticipate some unique strategies.
  6. I built primal defenders to defend the bottom area against flying units, then built a bunch of swamp drakes to slowly march north. If you command the swamp drakes to hold position, they can take out the Banzai birds from a distance without the swamp drakes moving out of position. Once you get to the Banzai lord, you can have a few swamp drakes hold position and take out the birds while your main group of swamp drakes take out the boss. Clearing out the next area with just swamp drakes is time consuming as you have no healing spells. However, you can build power wells / primal defenders and fly your swamp drakes over them to heal. I would recommend using life weaving + unholy power + heals on Mo to take out the Banzai lord if you're going for a normal run though - it's much less tedious.
  7. Nice event, something a little different! Thanks for organizing!
  8. This was a really fun event! Thank you for organizing @Kapo! I had three submissions, starting from 11 points, then improving to 8, then finally 3. Definitely learned a lot. Since so many people had 2 point runs, the choice of tiebreaker might have been more significant than expected. Not sure what the best approach is, but I like the idea of something skill based like counting the total number of cards played.
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