Welcome to Skylords Reborn

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • InsaneHawk

      Join our Discord !   05/04/17

      We're starting to do Giveaways on our Discord, so be sure to follow it and join it
      Here's the link to access our Discord : https://discordapp.com/invite/0y3WGMGXhd5q2lXA

Saim25

Beta Tester
  • Content count

    14
  • Joined

  • Last visited

About Saim25

  • Rank
    Fighter
  • Birthday

Contact Methods

  • Steam
    crystalmeth95
  • Skype
    SimonDE95

Profile Information

  • Gender
    Male
  • Location
    Germany

Recent Profile Visitors

454 profile views
  1. Greetings Skylords, NEWEST VERSION IS IN THE DOWNLOAD LINK minimap is now available. Thank you Thanks:) but the Mapdesign is not stressful at all. Tested it a few times now and thats really not a problem
  2. Just tested the map with radicalX. Mortars are no problem and its not possible to cliff.
  3. So first of all thanks for the reply Eirias, but we didnt really play the map because we were in the same team 1. You can´t cliff any base on the map because the distances are too big. It shouldnt be possible to place a helpful mortar in the very middle because you cant cliff the bases to your left or the right. But I still need to test if this really works. I also think that Skyfires or War eagles wouldnt be a problem because counter them without gravity is possible. I mean its the same situation on many other maps too. 2. I think i dont want to add a new path because it would destroy my concept. Hiding at the base on the top would give the enemy a total map control. If someones not good playing t1 he could get easily rushed on many other maps too. 3. Placing a well or an orb in the center could be good, I dont really know. so the only way to find out all those things is to play and test the map : )
  4. Haha its just for test but I like the name. Why City XD I'll send you a pm:) thanks
  5. Stream would be great : ) yeah its enough, about 100m distance between each orb and from the middle to the next orb about 65m : ) Thanks : )
  6. fixed can you see it now?
  7. Hello everyone, here you can download my new Map HIGHGROUND. Its a fast and intense 1on1 Map, inspired by one of my favourite Maps "Haladur". Orbs: 6 (Maybe Ill add one more) Wells: 16 1. DOWNLOAD : https://www.dropbox.com/s/zzlscd35ic4wler/Highground new version.pak?dl=0 2. Put the PAK file in Documents/Battleforge/"Map" (if there is no Map folder, create one)
  8. Hi Guys, here are alle the 1n1 PVP spectator maps. I really hope we can enjoy them in the future with some livestreams! http://www.file-upload.net/download-11947767/Spectatormaps.zip.html
  9. thanks man xD thats all for a while haha
  10. @Ladadoos Ok. Thank you! One more question. Is it possible to add the game on steam. I dont think so but imagine how great that would be. I think even for a very small price everyone would buy it there
  11. Hi Guys, First of all id like to tell you how great it is what you do here. I´ve never enjoyed a game more than i did Battleforge Im a long time battleforge player and i cant wait to the release! Now i have a few questions about BFReborn. Sorry if i didnt read all the stuff in here! 1.) Do you guys have an idea when the release will be? 2.) Do the players have the same starter cards again? 3.) How much will bfp cost? and who sets the market prices?
  12. Love the daily quest system! Do you know how many bfp each player can earn a day?
  13. Revive BattleForge!

    1. veryhasted

      veryhasted

      It's a work in progress :)