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About Chimaka( ͡° ͜ʖ ͡°)

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Rank
Avenger
- Birthday 05/20/1998
Profile Information
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Gender
Male
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Location
Russia, Moscow
Recent Profile Visitors
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Dallarian liked a post in a topic: BF Memeville
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Cleaning up and updating card descriptions - Megathread
Chimaka( ͡° ͜ʖ ͡°) replied to Bini Inibitor's topic in Suggestions
Curse of Oink - doesn't state Radius of its AOE, which is 15m. -
Cleaning up and updating card descriptions - Megathread
Chimaka( ͡° ͜ʖ ͡°) replied to Bini Inibitor's topic in Suggestions
All Charge abilities - show all the relevant numbers: the colldown in seconds, and total damage done to the target. Affected Cards: Strikers, Enforcer, Giant Slayer (iirc that's all). Healing Well - doesn't state that it has 0 initial healing pool, neither does it state at which rate it refills. Hammerfall - doesn't it state at which rate it refills the Shield/Healing Pool. Max Capacity is stated only for (Green) affinity. -
Introducing ... ImaginaryNumb3r, our new Balancing Developer!
Chimaka( ͡° ͜ʖ ͡°) replied to Zyna's topic in Announcements
Yo, Really looking forward to the team growth and balancing being one of its direction. Fortunately this will get way more unified through time under lead of a developer rather than just community. I rather agreeing with Rankerz here. Be Prepared. Although You have had an experience in this field, and You as well already have a some of the firsthand experience with this project too (and its balancing in particular). Nonetheless be prepared to experience not the most welcoming and easy time, as most of the people, who are interested in the gameplay balance aren't so easy to come in te -
Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: Suggestion to rework Twilight Transformation: Twilight Evolve
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: Introducing ... ImaginaryNumb3r, our new Balancing Developer!
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: Introducing ... ImaginaryNumb3r, our new Balancing Developer!
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: Introducing ... ImaginaryNumb3r, our new Balancing Developer!
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: We have a release date: December 18, 2020!
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Chimaka( ͡° ͜ʖ ͡°) started following Map editor tutorials
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: We have a release date: December 18, 2020!
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: We have a release date: December 18, 2020!
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: Map editor tutorials
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: UPDATE: Free PvP Decks and upcoming livestream
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: UPDATE: Free PvP Decks and upcoming livestream
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Ladadoos liked a post in a topic: 3 - Grove Spirit ability performs ingame incorrectly compared to the description.
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Description: Grove Spirit ability performs incorrectly ingame compared to the description. It is said to heal 5500 in total and 1100 per second, but when the ability is activated you can notice that on the yellow bar there is a missing part of its Healing pool (500 actually) and heals only 5000 in total. It just works like that. Whether activated for the first time of second or whatever else. Reproducibility: Permanent. Solution: Adjust Card actual numbers to perform according to the card's description. So from 5000 up to 5500 (who cares, we will change numbers anyway ecks dee).
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Cleaning up and updating card descriptions - Megathread
Chimaka( ͡° ͜ʖ ͡°) replied to Bini Inibitor's topic in Suggestions
Mindweaver doesn't state that there is a 10 second long post-Mindcontrol immunity on the Mindcontrolled target. -
Confirmed this as partially Resolved on the test server. Question is how exactly its behavior should work. Currently both debuff auras [+35%] and [+75%] seem to work, but here's how it seems to behave in synthetic Forge tests: First [+35%] aura activates, then stays up for a relatively short time, like 3-4 seconds. Does not get changed to [+75%], though only really seldom changes from [+35%] to [+75%] immediately after (i can be just blind). Second [+75%] aura activates only after about 2 seconds as First one depletted, BUT [+35%] reapplies too at the same time, so now the enemy units
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Construction Hut - Ability Maintenance not working properly
Chimaka( ͡° ͜ʖ ͡°) replied to Mynoduesp's topic in Resolved
Confirmed this as Resolved on the test server. Description and actual numbers now match. U3 Construction Hut actual performance results. ~20s - Undazed, without Construction Hut. ~10s - Undazed, with Construction Hut. ~15s - Dazed, with Construction Hut. -
Decomposer U3: "Shred them!" not working propperly
Chimaka( ͡° ͜ʖ ͡°) replied to Mynoduesp's topic in Resolved
Confirmed this as Resolved on the test server. U3 Gives 50% & 50% which matches the discriptions on the card. Upgrades also show correct numbers. -
Twilight Creeper - Tainted Spit / Infused Spit
Chimaka( ͡° ͜ʖ ͡°) replied to Mynoduesp's topic in Resolved
Confirmed this as Resolved on the test server. Screnshot attached under the spoiler- 3 replies
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- Twilight Creeper
- Tainted Spit
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(and 1 more)
Tagged with:
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Card: Artillery(Purple), lacks animation.
Chimaka( ͡° ͜ʖ ͡°) replied to Dreamlord's topic in Resolved
Confirmed this as Resolved on the test server. Screenshot under spoiler. -
Ironclad (fire affinity) - Ability Infused Winterfall
Chimaka( ͡° ͜ʖ ͡°) replied to Mynoduesp's topic in Resolved
Confirmed this as Resolved on the test server. Shows correct number on the buff tooltip. -
3 - Green Dryad not stopping Melee Disable
Chimaka( ͡° ͜ʖ ͡°) replied to Reloasd's topic in Client-Sided
Ok, here are some results Dryad and Mo Statue are now indeed blocking the "DisableMeleeAttack" ability (Abomination NPC either Abomination ()). So this one test can be considered as confirmed and resolved. BUT there is also a thing with 'Mute' sort of ability that is NOT blocked (although idk how exactly does it behave). Here are some interactions with Mo Statue, Dryad, Colossus, both Abomination affinities, and the units with Active Abilities and the Switching abilities, aka Modes. 1) Abomination as a unit with Active Abilities can still cast them, BUT it doesn't work, because the u -
3 - Treespirits don't benefit from Sylvan Gate
Chimaka( ͡° ͜ʖ ͡°) replied to Kallion's topic in Resolved
Confirmed this as Resolved on the test server. Sylvan's Gate (Red Affinity) buff now is shown properly on Treespirits. -
Confirmed this as Resolved on the test server. Both affinities work properly now.