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wibryz

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About wibryz

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    Fighter

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  1. wibryz

    nerf amii monument

    Amii monument being T3 is where it should be. First, it takes up a precious slot in your deck, second, it does cost more upfront investment to get to T4 than actual T4, it doesn't entirely obsolete your T3, since you still need to be able to survive until you can pop it, and then survive the investment, it also doesn't provide you with additional energy supply like breaking through to your actual T4 would. The card requires quite some skill to use effectively, and a very good player to make it even remotely "gamebreaking" (except encounters with twilight and soultree, but who cares). The fact that there can be only 1 on a map prevents most abuse cases (and screws over decks that solely relied on AM). The card can be balanced further though, like slightly increasing the cost of picking an orb, or introducing an additional tradeoff, like 10% slower void power recycling as long as an the monument is in existence. Putting this card in T4 would render it trash instantly (except for maybe casting enlightenment -> amii monument and angrily holding out a middle finger to all those who advocated this solution).
  2. Enlightenment + Batariel (red) makes every deck better. T4 tempests are meh, throw them out. Throw out the T3 tower. T4 heal is awesome, add it.
  3. wibryz

    Login Queue

    I mean, like, WHO DOESN'T?
  4. wibryz

    Login Queue

    That would create some interesting issues. 1. If you don't want to change a line in the BF code, you'd need to make it so you kinda need to login twice, once in the launcher, and once into Battleforge, so a login is reserved for you on server side. 2. Other thought would be to handle the login queue in the Launcher, which passes a login token to BF to be sent along with login credentials, requires to change some code in the client. 3. Alternatively, handling the login locally in the Launcher and then passing you to the server (probably disgusting solution and not really implementable without lots of wasted time and resources). 4. Then there is the option of doing the login queue in the client, meaning adding A LOT of code in a program you basically don't have source code for (afaik), while also rewriting networking for the program, which will wreck lots of other stuff. Then again, I'm no dev, and that's not a priority, so I'm just indulging in my own smartassery here. Also I kinda like the clicking sound of my keyboard. Can't stop typing, nor want to. Mechanical keyboards are a blast.
  5. wibryz

    Login Queue

    I guess it will happen naturally, as further bugs are squashed... unless they can't get past 256 consecutive connections "for design reasons" and are keeping the 50-odd slots for closed betas and devs themselves...
  6. wibryz

    Login Queue

    Sounds a bit gimmicky, requires wrapping the in-game login mechanics, and would require rewriting a lot of code for what is basically nothing more than a band-aid Ain't a bad idea tho. But the real issue right now is probably getting the server capacity up, amirite?
  7. wibryz

    Devplatform update

    It'd be enjoyable if we had at least some exerpt from the bug tracker with a checklist, or whatever It was kinda my monday ritual to check dev.skylords.eu... also, gj folks Thanks for fixing the login issues in the midnight patch (tho the launcher keeps crashing on me kinda more).
  8. wibryz

    too many users on server!

    It's already become much more stable than it was on the first day of the stress test, and at least for me, it's no longer freezing during matches, so if you manage to login (sometimes you get in on 1st attempt, sometimes you need to try a couple dozen times). I'd say it's very much worth to log in
  9. wibryz

    Open Stress Test - All you need to know!

    It's called stress test and not open beta for a reason. It's more or less to see how the server fares under real load, and what the biggest hiccups are outside of the small closed beta environment. I am certain they will put the data gathered to good use. Again, it's for the devs to gather more data rather than for us (though it is appreciated we get to see that it actually works!)
  10. wibryz

    Open Beta Information

    Just dropping by to say I'm cheering for you all
  11. Enlightenment - Batariel (red)... after I get them... several weeks in... maybe? Gosh, I miss this... and ol' good Amii Monument. That stuff was broken.
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