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Navarr

Beta Tester
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About Navarr

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    Champion

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  1. Navarr

    Current Proposal: Rewards

    Why? I actually know a lot of people that don't play and rather wait for the next reset and an update of the quest system. For different reasons. Some don't play games that have daily quests cuz it interferes with their time management. Some don't like bugs and crashes and wait for everything to be as stable as possible. Some just want to start at the same time as everybody else cuz they missed the Stress Test start. The second part of your post is damn right tho.
  2. Navarr

    Current Proposal: Rewards

    If the market was fair and stable and the progress way faster, I think most players wouldn't have a problem to regrind the cards. It may be true that some people would lose interest after obtaining all cards 1x including promos, but I don't think that most core players share this opinion. At least for all PvP players I can tell for sure, that they START their actual progression when they have 4x every card they need. PvE players that add any value to the community also most oftenly need more than 1 charge of enlightenment, infect, and so on. So I don't really get who constructed this whole idea of how fast the progression should be in his/her opinion, but it clearly doesn't work out for the community. There have been a lot of suggestions so I assume you, dear Skylords Team, will figure out what will work in the long run. Just gotta start listening to the right people :p Edit: Looking at some statements in this thread, I want to add that the team clearly tried to make a compromise between hardcore and casual players. It just doesn't work the way it's meant to be due to multiaccounting and the VERY different goals and speeds of the players.
  3. Was already done when I wrote that
  4. Navarr

    Current Proposal: Rewards

    I'm playing since several months and I don't even have NEARLY half of the cards I need. My calculation 3 months or something ago, where I said I'd need over a year, is still correct. So where do you have this number from? Are you just counting single cards and don't care about charges? :'D
  5. I should've looked at the date before entering the tournament. Can't play sadly. Gl hf to all participants.
  6. Navarr

    Cyruel's Decks

    On small maps it's actually very stronk but on bigger maps too slowwww
  7. Navarr

    T1 Fire vs T1 Nature

    Btw I don't know how I could forget that. But Thugs are really, really good to tank tree spirit damage.
  8. Navarr

    Snapjaws damage weird/wrong?

    Red Snapjaws are playable in nische pve situations btw cuz they apply dmg buff against buildings.
  9. Navarr

    Nature Deck T1

    You need all 4 charges to have a viable nature deck because on small maps you can't win mirror matches against more shamans.
  10. Sadly I don't have time to play at the moment eheheheheheh
  11. Navarr

    T1 Fire vs T1 Nature

    Against tree spirit spam write "thanks gg" in chat and always push the 1 more well so your enemy is forced to attack if he doesnt wanna lose on power. Then use the well to tank the tree damage and place units behind it. Firesworn is pretty good when you don't have enough space for splitting the sunstriders. On spots like the Lajesh corners where you can't place units behind your well, you obviously have to be careful with this tactic.
  12. Navarr

    T1 Fire vs T1 Nature

    Make 2 scavengers guarded by 1 or 2 sunstriders each and fight with these 2 squads on 2 different locations. Nature units are too expensive to keep up with the pressure in early game so if you place the erus well to finish quickly and take map control, you should come out ahead
  13. Why do you want me to lose a lot of rankeds on purpose so I can participate?
  14. I was a bit confused at first cuz from how it looks I thought the "Best Time" would be possible with the shown deck. Also very interesting that the all time fastest Mo run is done without the all time most broken ability Are you sure about that? :OO
  15. Navarr

    nerf amii monument

    To add to this, many cards from the core edition have been nerfed very hard since then. Surge of Light, Tremor, Silverwind Lancer, Home Soil, Wildfire, etc - the list is pretty long ^^
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