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Navarr

Beta Tester
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Everything posted by Navarr

  1. Wow it seems you put a lot of work and thoughts into this. Thanks a lot! The only issue I see at first glance is that people will probably be (even a little bit more) less likely to play ranked PvP because getting high actual ingame times will be relatively more efficient than before, as opposed to queuing for ranked, especially regarding the long queue times. My idea to fix this issue would be to count search time into the ingame time BUT with a factor of something like 0.1 or even less, so that playing ranked will not be relatively less efficient in comparison to everything else. Maybe I'm just biased but there are already very few actively laddering people so I'm a bit afraid the upcoming changes could possibly even reduce my enemy amount
  2. Damn I forgot it. Sorry Sonaris for the free win
  3. Having either viridya or rogan as an additional M counter can be good in stonekin but is normally not needed because with stormsinger and stone shards you are more than set. Coldsnap is also a good card for longer matches especially when you play with no t3, which is also an option for this deck. But if you keep Brannoc you should take some more t3 units as SunWu already stated.
  4. But I cant tidy up my room or do some household stuff while moving a unit around. That's why I like the increase of the afk timer so I don't need to check as often. Now I can't do the afk tactic on any map (at least not in my lazy way :D). But on the other hand I didn't expect there are a lot of people afking in matches which, when there are many enough, can have a massive negative impact as well. It's a really tough decision to make ! Regarding the PvP quest idea by Imperator, which is very good, I want to add that some people brought up the idea of gold chests on PvP maps. This way you could give the players the possibility of efficient questing in PvP IF this is technically possible. Lastly about the booster prices I also agree with Imperator that the prices of cheap cards aren't going to chance a lot OR the changes wouldn't make a difference, especially for the newer players, who need (A LOT of) expensive cards much more urgently than cheap cards because that's what differenciates their decks from good decks. So the conclusion I draw from all the discussions with great players that understand the economy is that reducing the barrier of getting expensive cards is by faaaar the most important thing for new players. Thus, I'm very certain that the "correct" approach to this situation would be to find a way to make new players get expensive cards more easily instead of trying achieve a "flat" balance of the economy.
  5. I don't like the afk time at all. It kills a lot of tactics that have been played in the old battleforge. For example rpve, slave master or ravens end have a tactic where u start afk and roll over the map with lots of power. This is WAY more inefficient than doing a speedrun so I don't get why you "destroy" other possibilities to clear the map just because there are a few idiots in some casual matches. Could you please explain this and why should the booster price increase?
  6. I think forestkin are plant/tree units like razorshard, spikeroot. Good suggestions!
  7. But PvP is easier to afk farm and do cheaty stuff like that. It's ok when rpve9 gives a slightly bit more gold on average.
  8. Why did nobody think of this before? Awesome!
  9. Classic thread where a wild Navarr jumps in and takes the side of the newcomer. So, I can only speak from my experience but I have gotten far far more than 90% of my gold from PvE. In direct comparison PvP isn't (from an economical standpoint) worth playing for anything else than the 4 pvp matches quest. I think there was a thread where Radical talked a bit about the numbers. I don't care about the math and all that. Just saying that from a player that wins the vast majority of games in pvp, I still get so so so much more gold from pve.
  10. It's not about running the game. It's about loading screen times, delay on actions, small lags that are almost not noticable (when there is a lot going on, you will have frame freezes but time is still running) and so on.
  11. But death ray is so slow and clunky. Can you explain how you use it efficiently? It seems for me there is no good way to use it compared to meta strats.
  12. What he means is that the last 10% development is 50% time of all the 100% time. But I don't think it's true. It really depends on the individual algorithms.
  13. Sure it does. One reason is that this game is very badly optimized, as you probably know better than most people Connection speed is also very important, probably even more so than good hardware. Most people probably have the best hardware/connection they can get for a reasonable price. And the prices for these products are not reasonable at all, so upgrading is hard if you ain't a rich boi. Moving to Frankfurt for better connection speed is also a too big move for most wallets.
  14. Time to make a tortugun deck
  15. Ahhhh we have a new champion! Edit: wait what. Radi didnt participate ?
  16. So it's entertaining for you that your toxic behaviour is called out? Very interesting. For me it doesn't look like you, one of the best PvE players, are interested in growing the speedrunning community and teaching them. You seem to be more interested in showing off how good of a player you are which seems to be the only reason why you even shared one tactic (Guns Of Lyr) that wasn't popular before. But it's your decision and i respect that. I'm just stating that I find your behaviour inappropriate - I have the strong impression that you enhance the toxicity in the already split up and not very cooperative pve community which is a bad thing because the player that has most rank 1s in PvE COULD be some kind of role model for the newer ones which would have some advantages. But as I said it's your decision which role you want to play here. Also, as I stated multiple times: As a PvP player I am not interested in doing competitive PvE, I just like playing efficient and the current system forces me to play PvE if i want to play competitive PvP so I am obviously interested in using meta tactics (that were, in most part, not developped by you, Prit, even though you seem to want to think that). BTW: Getting some rank 1s when the month starts is a fun thing that isn't very competitive because it's free/easy due to the fact that only very few players know the pve meta tactics. One thing I also find hypocritical is that you flame everyone for copying tactics while using the community made meta tactics on your own. The game has a limited amount of options and everyone is using some of these. Last point: Nobody cares if you need a bug or not. It was discovered by a player that wasn't you, like all the other bugs in this game. And you want to know it, which is totally fine. But how about asking Halis and respecting his answer? Instead, you insult him and spread more toxicity. I really don't like your way of "competition" and communication.
  17. After the reset, yes this could be a solid idea. Btw maybe lowering the booster price in the auction house at the same time should increase the deflating effect
  18. Not even sorry for calling this out. Prit is just mad because he don't seem to know the bug Halis used (?!) Edit: Also calling someone a shame for the pve community while doing everything they can to restrict the accessibility of speedruns to a broader range of players and calling him a hypocrit in the same time while doing this hypocritical statement is really sad.
  19. Red circle = Fire Affinity Some cards have 2 different affinities that have different effects. In this example, red rageflame does bonus damage against frozen targets while the blue affinity rageflame freezes enemy units after some time
  20. Can any1 explain the idea behind reducing bfp gain for quests?
  21. Not at home. Good luck to all participants
  22. Who said it would be a good idea if everyone would start with all cards? Nobody wants that. So as an example for 1 ez-to-tweak value, I already suggested in different forums, we can look at what a player gains from questing per day. 1 booster (worth 450bfp) and 150 bfp if I'm correct. So obviously it's better to sell the booster that has 3x the worth of the cash you are getting. This way new players suffer because they need to spend loooooooaaads of time and bfp on trading in the auction house, and doing so, they make bad deals because they are new and have no clue. So how to fix? Make boosters and bfp gain per day the same. Either change booster to 150 bfp worth or enhance BFP gain to 450. Or meet in the middle, as I suggested on day 1 of stress test btw. Easy fix by changing 1 or 2 values. Sadly this system has been the way it is for a long time so it would require a soft or hard reset to make a meaningful short-term impact. ps: That said, the daily questing system is also not optimal but let's stay in these borders for the moment. ps2: btw even without any kind of reset, this change would obviously benefit the newer players because it closes the gap between rich and poor.
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