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About Flrbb

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  1. Flrbb

    Mission has no ending event

    Nah, don't get me wrong. You do not need more randomness. But a map could have lots of parameter to add randomness to. With that "few" combinations I assume that there are not many parameters they add variance to. For example, you could have a set of pre-defined camp layouts with just one orientation. Or you could add randomness to those camps (let's say an optional additional unit of each kind) and rotate it, too. Assume there are 5 different kinds of enemy units to add (or not to add) per camp and a total of 10 camps to which this modifier could apply, as well as 4 possible rotations then you would get 2^(10*5)*4 possibilities alone. Well, at least if my math is right. 4503599627370500 alone on this minor change. That would be waaaay more than the previously mentioned map count. What brings even more variance to randomness is the general layout (pathes) with a map. There easily could be an almost infinite number when you move each camp a bit to increase/decrease the distance between two camps. So this seems not to be the case - looks like given layouts to me. Which is what made me wonder and made me to write my above comment.
  2. Flrbb

    Mission has no ending event

    Only 2^15? Would have thought it is even more randomized!
  3. dunno if there was a update yet, but until today it is not fixed
  4. Flrbb

    3 - Offering (Green) Counting bug

    Same old (known) bug from original BF...
  5. Flrbb

    Estimated time for release?

    Looks painfull. Probably you have to study computer science for that.
  6. Flrbb

    Offering help for rpve lvl 10

    I was used to play lvl 10. Even then it was hard to gather 4 people for that difficulty. But nowadays I did not try again. When are your usual uptimes? Maybe we can get 4 players together.
  7. Flrbb

    Estimated time for release?

    So, either you just edit some databases, or you can at least see parts of the code lines and alter/add them? I am only a spare time programmer, but somewhat interested in general technical possibilities...
  8. Flrbb

    3 - Wrong Gold Count

    In that mission you do not have to kill everything. We did tear down all the walls completely. The win condition usually triggers when Jorne&Rogan disappear. The condition for a lost match is, when Rogan is down to 0 HP. I did not enable the "save all replays". So everything is lost. maybe you should make the saves as a default. If I am not mistaken, the end of match was not much (like 5 minutes) before the bug report. Cannot remember any names. Also, that bug was common/known in original BF.
  9. Flrbb

    Estimated time for release?

    Just wondering; If you have no code, how do you alter the game?
  10. Flrbb

    Modifications to end game summary

    Just a quick example for rPvE: Claimed orbs and wells are allways the same.
  11. Flrbb

    3 - Wrong Gold Count

    Map was King of Giants.. cannot remember much else. At the last set of orbs we were only 3 players. Reaching the end of the map, killing everything... We waited a minute or something like that. Then I quit the match. Edit: If you need specific information then ask...
  12. Flrbb

    Modifications to end game summary

    besides, what is the meaning of the first two values? well, I do have an idea what one of These values is. but then; what is the other...
  13. Flrbb

    3 - Wrong Gold Count

    NAME: Wrong Gold Count (somewhere) SEVERITY: 3 LOCATION: Upgrade Screen REPRODUCIBILITY: just once DESCRIPTION: See attached Picture. And Additional Infomation. SCREENSHOT/VIDEO: yes, explains most of this bug... ADDITIONAL INFORMATION: Happend after a multiplayer match, which did not finished (I think that was because of one Player got a disconnect earlier). Basically we did won, but the game did not end. I quited the match (not the game), so I recieved no loot, exept some Gold from the chests (I guess). Probably this Gold was not be taken into account. After I restarted the game, I had the same amount of Gold diplayed in the upper Corner and the upgrade did work.
  14. Flrbb

    More Buffs shown on the Screen

    +1 Each party member do have the same buffs. Right now I cannot think of a buff that appears in that upper left corner which does not count to all players. (At least in non-pvp) So one symbol per buff would be enough - leaving space for up to 5 different buffs...

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