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Flrbb

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About Flrbb

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    Avenger

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  1. Flrbb

    RNG from card packs?

    Well, I do get all the sandstorms !! They are kind of hard to sell, I can tell.
  2. Flrbb

    Inflation Incoming!

    A possible way to create a BFP sink within the AH would be not to have gold as auction fee, but BFP. This is basically what each real life AH (e.g. ebay) does. It also would slow down the inflation of cards, just because AH would not be frequented much by peoply who do only trade for the win of BFP. Lets assume an auction fee is like 10% of the sold price (which the seller of the card has to pay, so he recives only 90%), then manyl ppl who really do want that card will buy it, because someone yould have to sell it for more than 110% of its original value to make profit. Such hugh profit margin will be not common. So, the frequency of which a single cards gets bought and gets re-sold drops down. This would lead to a emptier AH. Direct trade would become more interesting. To add more stability (price-wise) to the AH, and also to have more "worth" from an AH which then costs BFP, a AH should not run only for 24 hrs, but a week (or such) instead. In the end: my bet would be that this idea will not be liked by the comunity. Because it feels like you lose BFP and do not get the whole worth of a card. But, the longer I write about a fee in AH, the more I do like the idea. It really could save the ecconomy of BF/Skylords Reborn.
  3. Flrbb

    Inflation Incoming!

    Just a quick thought on that PvE point: What, if you make some sort of optional "bet on you style of play". Like, if you play a certain mission you can bet (a fixed amount of bfp) that you beat that mission in a certain time. If so, you gain a (maybe set/coosen) card as reward, if not the bfp is lost. The next time you want to set a bet, you either have to pay more bfp or the time you have to beat decreases. You could exchange the time restriction with "only up to t3" or such.. I guess this system is not easy to implement, though. At least, you could implenet the system and thest its functionality. ;-) The balancing on prices/costs is, of course, not testable at the moment.
  4. Flrbb

    Inflation Incoming!

    I think that the basic thought on economy are going in the right direction. There has to be some sort of sink for BFP. Like a tax for unplayed, but collected cards. (That would lead to a more fluctuating market (hopefully)) But this is a bad suggestion. Also there is another effect. Some rare cards prices rise drastically, while other rares going downwards. This comes from saturation of (unwanted) cards, I think. In the end only a collector will buy unwanted rares. All other will try to sell. On the other side, everyone wants a Harvester. So, either some traders buy all copies of Harvester to put it back in AH for a high price or the demand for special cards (which are hyped) is unbrocken. Just my 2 cent.
  5. Flrbb

    Balance proposal: Amii Monument

    I do like what Cocofang is saying and I want to expand that idea. What if you give out rewards if a player completes a "branch" of the campaign? To elaborate: I mean those drawn lines on the map (like Dwarven Riddle and GoL). Lets say, if a player finishes all quests on advanced which are chained together he gets a (pre defined) reward. If all those quests are also done on expert, the player gets another reward. Or, if that would leed to too many rewards, then make it like U2 if done on advanced, U3 if on expert. To have enough rewards I'd use all legendary cards (personally, I am unsure if using Promos for this would be a good idea). Also, you could give out single copies of cards, so that a player has still to spend gold to combine/upgrade those rewards.
  6. You definitly want to add resource booster. When taking my skill into account; I'd say your t1/t2 is not solid/stable enough to beat lost souls t3. Well, you gonna need a good play mate on your side. But, I have not enough experience with Stormsinger (your second card, is it named that way? ) A comment on Breeding Ground: I would swap that card out - it is not that usefull within a Constuct deck. You cannot afford to summon you constructs at your starting base (or wait until you've built a BG somewhere on the map) because your constucts are slow. (With faster, flying units it would be something different, though) When I play Constructs, I usually build 2 construcs before I start rolling on. These two were the only ones where I could use the bonus from BG.
  7. Flrbb

    Balance proposal: Amii Monument

    Uhhh. Wait. What? Just 14 / 39??? I am one of 39? Unbelivable. Edit: I thought the gap between stadard and advanced is a bit smaler and the gap to expert is much higher.
  8. Flrbb

    Rifle Cultist

    I just quit Discord. Too much time consuming. Do you mind suggesting it there? In my name, if you wish...:)
  9. Flrbb

    Rifle Cultist

    May I suggest a card balancing, too? The Rifle Cultists is a cool, unique card. It is a S unit in T4. With enough will to sneak around it can be devastatous (espacially when buffed with Unholy Hero). Anyhow, it is mostly used as a target for Offering - which is fine, imo. But its original idea comes a bit behind. So, I wouldn't in-/decrease any of the cards stats. But would like to suggest to make it immune to knock back. It would be enough to apply the imunity when their special attack is active. If I remember correctly there are other M units in T4 which are immune, so this change would not be something completely new. My idea is to strengthen this secondary attack. As they are still a T1 unit they do have a low HP pool and could be killed quite ok-ish fast, even when they start to fire their secondary attack.
  10. Flrbb

    3 - badge after level up

    Well, thank you for your appreciation. And, yes, I do understand.
  11. Flrbb

    Balance proposal: Amii Monument

    I am fine with that. Especially with the untradable status. It is a fair soulution. But for me as a more casual gamer, who does not have enough time at once to focus on an expert mission, it will be unreachable. What I would definitly prefer would be to give it out as bonus if a player completed all maps on advanced. Only one thing came to my mind: you are a good player, when you got your momument. On top, as a bonus, you could then finish your Soultree even better. Isn't this a bit unfair or at least ironic?
  12. Flrbb

    3 - badge after level up

    Out of curriosity; is that definition of a glitch something official, like tought at university or just something the internet made up? Well, this is an open bug submission - which I interprete as >>hey I've found something // yes, I've found that, too<<. If you insist on more "quality bug reporting" then I'll do that, but this will cut it down to almost zero. Anyhow, I almost lol'd because I probably never will reach the next rank to reproduce this thingy (bug/feature/glitch/whatever).
  13. Flrbb

    3 - badge after level up

    NAME: badge after level up SEVERITY: 3 LOCATION: journal and matchmaking screen REPRODUCIBILITY: I noticed this the first time. DESCRIPTION: I played a Gus on Lyr, which made my score rise above the border between 4 yellow dots to 1 cyan (1200000). Within the book my rank was displayed correctly, but my badge at the next matchmaking screen (new group, other mission) was still the old one. but after this next match, a random pve, the badge while matchmaking was shown correctly. this time a random match again, same group as before. SCREENSHOT/VIDEO: attached ADDITIONAL INFORMATION: -
  14. Flrbb

    Balance Proposal: Emberstrike

    I'd suggest to remove the restrictions of spawning without beeing near to a home base. (Half lifepoints etc.) This is more radical but would support this units' unique mechanic.
  15. Actually, I do use Ashborne Pyros, (even in T4) because I do not use them that often and for killing single enemies they are good enough. Also, I do not have space for another t4 unit ... as said, I use many, many spells. With Offering you do not "waste" spells, because they recharge, too.
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