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Flrbb

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  1. If I am not mistaken, Sleet Storm is not in SMJ. Same for the new Tectonics Shift. Edit: your tool is superb. thanks for creating
  2. Uhm. What? Seriously? Did notknow that. Ice barriers??
  3. each fraction allread has its own sort of healing. Bloodhealing for shadow, minor heals for fire (because .. hey, its agressive fire, not save n' secure nature) and blue has shields and a shrine and spells for damage reduction. Also, each fraction could stand near a building.....
  4. I suggested something very, very similar. Devs werent much exited about the idea, because they do not want to touch the AH. Same arguments as having an external way to access the data from AH - which I can understand.
  5. At higher dificulty levels you have to hinder Viridya to reach another map for a certain amount of time. It is mantatory to win. As you cannot kill her, the players can only delay her forthcome. This cannot be done by all CC spells, only a few do work. This fact is unknown to most players. And it is somewhat anyoing to lose just because of this. So I recommend to add a note to the map description, which you can see when you wait for enough players. (The headline is Viridiyas Avengers.) As far as I know Coldsnap does work, Ensnaring Roots and Oink does not, Lost Grigori and Aggressor (to a certain point) and Lightblade. But I think I do miss some spells.
  6. the idea behind the 2nd point sounds interesting. but honestly, I think every other suggestion is not good at all. mit to say: devastive for example, having 10 different levels in rpve is allready to much. who plays all these? making the top wanted cards (those who costs the most) all rare would rise their prices even more. very, very bad. droping every card from tier 4 to 3 would destroy the current meta (for sure, a new one will rise, but at which cost?). besides that, pve would get much easier. on second thought, you most probsply ment to change one orb to colourless. but which colour to take from cards like Lost Dragon? why do you want so much extra secutity?
  7. I can confirm, this bug description is not accurate. I allready played with 12 players. And if I remember correct, the last free spot was not place number 12. So I guess the bug is not related to switching places. Belormoroths' 13th player might be the case.
  8. Bloodhorn is Swift? o.O Anyhow, as much as I second a complete reset when the beta is finished, as much I don't want that anymore, to be honest. I collected and upgrades all cards. I won't do that another time. But back to the topic: nice work!
  9. GoL: are ice brriers (with infernal machines) strong enough to kill the last wave which spawns when destroying the building in the corner?? also, when I remember correct, that tactic dies mit hurt flying units?!
  10. Battleship is the air support for Construct. Both need to be slow, because Construct is too good. edit: imo Battleship could use a buff by reducing its energy costs
  11. Under Cronicle->Statistics->Page3 are card upgrade levels shown. From those names I'd expect to count cards, which I allready do have applied the upgrades to. Instead, it shows how many upgrades I do own. (I don't know if upgrades, whose cards I do not own are taken into account). I'd say there should be another paragraph showing the numbers I had expected. Also, it seems that promos do not count as upgrades. I'd count their upgrades, too. Which might be arguable, though.
  12. Does anyone have experience with Revenents Blessing, Lost Evocation and Ethereal Storm? I tried to play Crussade on Advanced with a pure LS deck. Luckily those Lost Shades die simultaniously. Keeping the revenants alives requires both afinities (that are lots of deck slots) and in the end the charges ran out. Also, I did need shadows' void pool manipulation to have all the required energy (enabling the revenant ability and cast lots of spells). I wasn't that much pleased with the power level of LS (PvE-wise). I'd suggest adding more charges to all the LS spells and some automatic void return. What about enabling the revenants' ability as default when spawning those LS units? Or would that be to overpowered (especially in PvP)? Anyhow, does anyone else played more games with pure LS and can enlighten me with some tactics?
  13. 12 player maps. ultra. cool. besides.... are they implemented as 3 sepreate missions or as they were originally?
  14. I think that some rewards at "level up" would be a nice touch, too. But bfp or boosters are allready a reward of long time playing (via daily rewards). Gold or beeing able to chose a free upgrade would be an option.
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