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About Maze

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    Listening to music (Melodic Death Metal), reading manga, learning Japanese, Astronomy.

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  1. I did some smaller changes to the site and updated the main post of this thread to better represent the features that my site currently provides. As stated in the main post and on my site, I plan to completely overhaul the site, to allow easier implementation of features, so there might not be a lot of changes for quite some time.
  2. @LEBOVIN Oh wow, thanks for the info. I only updated the "Swift" ability for Colossus and Bloodhorn as well as the "Siege" ability for Skycatcher up until now, so this help is very much welcome. ^^
  3. @Mynoduesp thanks for your feedback! Yeah, but I got the data, so I thought I could just add it, at least it's possible to filter the displayed damage. xD They are accurate, as I fed them with data from another source that contained the official upgrade map data, that is available online. The most frequent are shown first and if there are multiple that have the same frequency it is sorted by name. That's a good idea and I thinks one that is easily implemented. The way I generate the datasets allows for this kind of adjus
  4. Hey everyone, I got a little bit more into it than I anticipated (40h worth of coding and data adjustments in the last 4 days ), but I managed to implement a ton of new filter and sort features that I think you will like @Mynoduesp. Have fun with version v0.1.2, which went live just now.
  5. I played with the design a little bit more and added some images that I thought were fitting to the species/class/building type/spell type filter, if you think others would fit better, tell me which, once I deployed the new version.
  6. @LEBOVIN I looked through the images on the wiki and wow, your dedication to the wiki is amazing. ^^ I added some of the images to my checkboxes if that's okay.
  7. @LEBOVIN Thanks for the info, looks good, but I am not sure if this style and functionality fits for my page, as I orientated myself on the setting of the auctionhouse. Sure the checkbox version of the in game inventory has it's advantages, but also it's limits. I plan to add some hover info at some point as well, but I don't know when. As for the images, on the wiki only the card border is an image, all the other information is extra, so it's not as simple as copying the image link. But the images are not one of my priorities right now anyway. Edit: But I think it could b
  8. I kept it simple, but multiple filters would be more fun. I thought a bit about it and implemented the layout just now, but for the filtering to work I will have to completely adjust the way the filtering works, but I already have an idea of how I could implement that. ^^
  9. Thanks. I disabled the feature to add the prices, as I hope to someday add the prices automatically, as the manual adding of prices is not secure enough and could be abused, also it's not very time efficient either.
  10. @Mynoduesp thanks a lot for your input. I jut put together some additional search features, that were easily available/addable, so there is always space for improvement. I am open to any search improvement suggestions, so if you have a more detailed vision of what options the search should provide, go ahead and tell me. The addition to search for the skills of the cards, from your post in the other thread was also something that I thought of adding, but for that I would need to manually expand the database and I didn't have the time for that yet. I also thought of adding a selectin
  11. I asked the devs and yes, as it is technically a bot that fetches the data automatically, which in turn would provide an unfair advantage, to those that use it. One of the rules that would be effected by the usage of such a tool is:
  12. Thanks, and yes the card API isn't up to date as far as I have seen (some errors / missing data). What do you mean with limited availability? As in not much info other that the card values? I tried to update/sort through the data for my site, but there are still thing I want to add (more information on hover, etc).
  13. I haven't talked with the devs yet and yes, the graph shows the lowest current buyout values. (I planned to add another graph inside it that shows the current number of auctions for this card, for more depth of information) To get the data from the game itself would mean I'd have to use "tools" on the game, but that would break the rules. So I won't do that to acquire the data, as I still want to enjoy playing the game and not get banned. I know that the way I set up the page is not a completely accurate representation of the auctions, I just wanted to implement this idea of mine, as
  14. Thanks a lot for your input. To answer your questions, there is currently no check in place for the price input, so anyone can enter any number at any point as the current price. I didn't implement any manipulation-countermeasures yet, as I am someone who initially trusts people to do the right thing, but you are right, there are always bad people. I will add checks, so only 0 (if no auction for this card is available) and numbers between 3 and 100,000 will be allowed (I don't think that there will be prices above 100k). Furthermore, to not overload the database, I plan to also in
  15. Greetings fellow Skyfolk, I got into web-development some while ago and decided to try and apply my skills in creating a website to keep track of some marketplace statistics and data and wanted to share it with you all. The site is called: Skylords Marketplace Journal (or SMJ for short) The site currently provides the following features: Filter Cards by: Name Color Rarity Type Orbs Affinity Edition Unit Species Unit Class Unit Movement Type Unit Attack Type Unit Offensive Type
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