Welcome to Skylords Reborn

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • InsaneHawk

      Donations are back   01/17/17

      If you want more information, you can go check this topic : http://forum.skylords.eu/index.php?/topic/2790-donations-are-back/
    • MrXLink

      Future of Skylords Reborn and intro to Ardent Peak   02/10/17

      Dear Skylords, Skyladies, Skythings We have received the awesome news that we have been allowed by EA themselves to continue our project and open up many future possibilities! For all information and stream VODs, please refer to this topic:   
    • MrXLink

      NOTE: Stricter (chat) Rule Enforcement   04/11/17

      Greetings Skylords, Skyladies and Skythings. There has been a lot of commotion going on lately regarding moderation and people calling us out for favouritism and improper judgement. @Kiwi, myself and the rest of the team have had enough of this and we are changing our approach and leniency towards the community drastically, and eliminate this pseudo-favouritism factor. Not that we ever had favourites to begin with, nor in our eyes treated regulars in any way advantageous over others, but we have received several complaints regarding this issue, as well as there have been quite some clashes in chatbox recently. Aside from that, we have decided to act much more strictly about members in the foreseeable future as well.  Considering people have deemed our judgement to be unfair, this will result in us warning the community even for minor infringements, and possibly introducing more temp bans. We feel this is sadly necessary in the current community's state and we're better off having an ordered community in which people see us treat everyone the same way, although in my opinion harshly, and in which members treat staff with respect. As long as the safety and trustworthiness of moderation on the website and discord server is at risk, we will have to make it well-known that we do exert judgement on everyone equally. So from now on, we will be warning people more frequently. This can be for minor insults, misbehaviour, memberating or what we consider as staff disrespect. We're done with the leniency we have once shown here. I'm sad it has to happen this way and of course we will do everything in our power to keep the chatbox a nice, welcoming place. Perhaps this means people will start thinking that we are being sensitive, especially when it comes down to staff disrespect and failure to abide by warnings, but we consider that to be the lesser evil compared to giving members the illusion that we don't consider every member as equal. Equality, understanding, respect and involvement in the community are the cornerstones of community management and moderation, as they also should be within the staff area. So from now on, we are going to monitor this more closely than before. I hope we can treat everyone with understanding and respect here, members and staff alike. We are confident that this approach won't damage the community as much as our currently projected moderation image, valid or not, drags our reliability down. We are all human, and we strive for excellence within community management, moderation and involvement with the community, and aim to execute measures to achieve these goals with respect, passion, and dedication as we did before. We are saddened to have our strictness come to this point. As much as the (chatbox) community has made sure that this became the way it is, we do encourage to take the liberty to speak freely and have a good time here on the forums, as long as said behaviour is in accordance to the forum rules.  Remember, you can find the forum rules over here:  It saddens us to head in this direction, but we feel it will be for the best. We sincerely hope you can all respect this decision, keep the hype up, and have a nice time enjoying the chatbox and its features within a reasonable and orderly manner. Sincerely, and on behalf of @Kiwi and the Skylords Reborn Staff,
      MrXLink, Community Manager


Alpha & Beta Tester
  • Content count

  • Joined

  • Last visited


About ndclub

  • Rank
  • Birthday

Profile Information

  • Gender
  1. Remove the option is strong wording, I think it would just make it harder. There were several people not liking the idea because it removed the collecting aspect from the game. I think it allows for a happy compromise - keep collecting but remove much of the mindless grind. Eirias's suggestion would also keep collecting intact, I can see why you would side with his option more if you want an all or nothing suggestion with deck level.
  2. My suggestion was more of a 2C or 2B- lets say you have 2 copies of U0 masterarchers. My idea that started it all this was that upon joining a PVP game with a deck that has masterarchers selected, the masterarchers would be U3 and have no charges. I also considered giving the charge level as well as the amount of copies you have but at the time did not know if this was too drastic. (always all U3 no matter the amount of copies though) Honestly my current feelings is that I lean towards 2B (all U3 but only charged as many as you have copies) as you have stated. The comment about ongoing maintenance of if the free lvl 120 PVP deck is according to your example of it having mauler and the majority of people you play have mauler - it could cause you to shift your decks to account for this. I would not like a metagame shift caused by a feature not absolutely needed but maybe that is an overreaction. Either way, the decks would have to be altered with time to prevent unexpected metagame shifts should they occur.
  3. Can you elaborate on this please? I only understand it affecting the market if I include charges which I am not currently saying. By no means was I saying it wasn't doable. I am saying it is just one more level of ongoing maintenance that will be needed. Usually you want to avoid any additional work requirement no matter how small if there are other solutions when the devs are working for free. Thank you, I have long planned to jump into a game and show everyone how rusty I have become.
  4. I am back and I read the responses. I would be open to 1 or 4 locked lvl 120 PVP decks but must ask - why is this better than my original suggestion? I see it adding a little bit more manpower because in switching the decks bi-weekly, that means someone needs to analyze and decide which of the "top decks" needs to be copied. If it is found to throw a metagame off, though unlikely, then additional work would be needed. It could be better than my idea due to the fact that my idea only maxes upgrades, not charges, in order to allow for some sense of progression. There are some expert players who nearly a year ago said not including charges was not good enough. I also agree that charges arguably have a bigger impact on PVP than upgrades. However, upgrades in PVP are part of a mindless grind and a easily removable low hanging fruit that serves almost no purpose other than to handicap the new. Charges are similar but have an impact on the auction house and are a big part of the collection aspect that makes it feel like a tcg. I will have to mull this over again.
  5. I don't know of a company in existence that would pass up a source of income for a property not generating income and no plans to utilize it in the future. The only issue is that the asking price would probably be high and they probably assume (probably correctly) that some random Joe cannot scrounge together the capital for it instead of hearing a paltry offer and wasting their time explaining why it is not high enough. The concern I would imagine would arise if we were able to crowdfund the millionish USD would be that it still has the history of EA management on it. It would not be good for EA if the revival was unsuccessful - it would bring their failure back into the light again. It would also not be good for EA if the revival was successful - It would make it publicly look like they were the issue and that they don't know how to handle a property. (in all fairness this is kind of true from my perspective haha) That being said, this "pride" of saving face and keeping the IP on the tiniest offchance they will use it for another project cannot possibly worth a millionish dollars to any institution. In the world of many board game contracts, if a publisher does not publish a property over a certain period of time, the rights revert to the developer. Granted, they don't exist anymore but it would be nice if something similar happened in this case. We could also wait 40 more years for it to go into public domain haha.
  6. Played for 3.5 years. The last year my desktop refused to run the game any longer and I was forced to play on a terrible laptop. I didn't play nearly as much during this time because it was difficult to play at the level I wanted with lag and setup.
  7. I was always trying to stand out in PVP using underused cards. My #1 by far was shadow worm. Coolest effects and theme in the game, too bad it had trash stats. Would always try to enlighten it into pvp games just to be different even if it would lose me the game. (before enlighten nerf) Rest of the list - Revenants blessing, commandos, mountain rowdy, bandit stalker(counter prenerf deep one), mana wing swarm, northguards, corsair, all of the crystals in 2v2, sunken temple(though it did work a few times). I know it sounds like too long of a list but it hurts me to play a cookie cutter deck.
  8. I can think of very few marketplaces it is easier to make in-game currency from than bforge. As mush as I like "FTP bragging rights", was free to play for months before deciding I should support the game. I think it was about $40 altogether.
  9. You sure it is not bandit stalker?... Enforcer was the first thing that came to my mind when I saw the status and though I can think of many other contenders, I will stick with them. Too hard to imagine pure fire without them and they would be OP just about anywhere else.
  10. Exciting to see the tester pool expanded!
  11. We appreciate all of the time all of the developers have spent and will spend bringing our wishes into reality. Glad to see the more helping out.
  12. @LagOps Again, I think you too are getting caught up in the interpretation that the suggestion of the OP is that PVP players are granted all upgrades and all cards. I do not interpret it in this way, my suggestion is that upon joining a PVP match, cards will be U3 only within the match. Cards and charges will still have to be purchased in the traditional manner. This is still quite a bit of grind and progression remaining.
  13. This is quite literally the first time I have seen an individual in charge entertain the idea. This gives me hope even though I understand the mountain of coding that it would require. @Eirias Love how you summon me whenever these discussions spark up. For those who wish to read the discussion roughly a year ago: Many of the responses are people who "don't want a thing changed" or misunderstand the suggestion completely. Sadly this current thread has more reasoned discussion than the 10pages of the old one @MrXLink I understand that there are a minority who are requesting full upgrades and all cards unlocked for PVP. I want you to understand that this is not my request nor the request of many players in this thread asking for change in progression for PVP. I and many others are only asking that a player is granted full upgrades when and only when theyare within a PVP match. Cards/charges would still be achieved through boosters, trade, and AH. I can think of no other successful RTS that has a PVP progression system that hinders those who have not progressed. These same RTSs do not suffer because they lack it. Not to say that a progression system shouldn't ever be in a PVP system, but in its current iteration the cons far outweigh the pros. I feel that you are too worried that you will give players too much too quickly. By all means keep progression in card acquisitions and PVE upgrades, these alone are quite a handful to grind already. I also understand that you have already compromised with grind rates. Understand this is appreciated but it only lessons the core problem - an unbalanced and arguably pointless roadblock to competition. If this is too hard to code I can accept that. What I still have difficulty accepting after a year of discussion is how the idea itself is flawed. No split community, allows for players of all skill levels to have a fairer match, still allows us plenty to work towards, and lower learning curve for new players. @IdleAltruism I was wondering how long it would take for your return. Welcome back. (don't think we ever agreed on a single watchlist haha) Can anyone tell me why wordwrap isn't functioning?
  14. Dafuq, if you were the same ndclub in the old bf, i think somewhere in my pc i still have a basic PvP guide you wrote for me. Happy to find you again here :)

    1. Show previous comments  3 more
    2. Gheist
    3. Treim


      I think a lot of the well known and respected players are into this so its not to surprising to have ndclub here as well I'd guess  :P

    4. ndclub


      I am the same indeed. I also aim to revise the guide to allow for it to match the new changes when they go live.

  15. I have about 3 or 4 copies that I cant bring myself to do away with. They stand as memories of my favorite game. I used to sit and just read those manuals too. (Ya, I am one of those guys)