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ImperfectHarmony

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About ImperfectHarmony

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  1. ImperfectHarmony

    Balance changes Balance changes to game

    Ok guys, random PvP player tuning in, trying to focus on balance changes :D. Most of the discussion I read here (and I didn't read all of it) is about speedrunning and I'm gonna say right here, that I have no Idea about that kind of stuff. But I do think, that thinks got kinda personal and I think we should not discuss if speedrunners are the better players or not in this thread. This one is about balance, remember? As a PvP player, for me the biggest balanceproblem is the fact that the two best (fire / shadow) t1s are so much stronger than the other t1s (nature / frost) that barely anybody tries to make nature or frost work in high level play. As Deldimor has accuratly pointed out, this restricts deckbuilding a lot and forces the same matchups all the time. I don't know what impact balance changes on the t1 would have for speedrunners (mortar and phase are the obvious choices, when it comes to nerfs. Buffing is a lot harder but also worth a thought), but I think the speedrunners will understand the frustration of non-meta-pvpers when they get matched up against the meta decks over and over and start on their backfood because of matchup / map disadvantage. The only thing, in my opinion, that can fix this situation is balance changes and I would love to see them rather sooner than later, because they could bring back life in a dieing pvp scene.
  2. ImperfectHarmony

    Balance Changes

    I don't know if this got answeared before but I just wanted to ask, if their will ever be any balancechanges. Right now I think it's kind of sad, that only half of the t1s avaiable get actually played and t2 opens up a lot of boring/onesided interactions aswell. I know on EA the players started threads in the Forum (I think it was called watchlist) about op cards and I think something like that would be cool, because everyone could participate in a reasonable discussion.
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