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Menchrese

Alpha & Beta Tester
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About Menchrese

  • Rank
    Aggressor
  • Birthday 07/19/89

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  • Website URL
    http://zagintos-center.ddns.net

Profile Information

  • Gender
    Male
  • Location
    China
  • Interests
    all kinds of

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  1. I like the ideas in this thread i think hawk and the team really should look it over take some of it see where it can be integrated into the game before open beta, and where some stuff will have to wait till everything is working and stable and build a whole new system . Remove all the old P2W/F2P/P2P elements that remain remove or fix in some way. as for multi accounting , like you said find a way to lock stuff maybe reward a new kind of currency which will be account locked could be done via a third party api like the one they are already planning on making the missions on the website linked to the game database through a router database, so in example in the site you get some points which cannot be traded, but you could buy cards directly with them through the site perhaps, and than the cards should be locked for like say a year ? or perma not tradable , like they did with lord cyrian /moloch and the promo grinder later. that is one way to combat multi accounting.
  2. The infinite possibilities of unique combinations which can be employed to win all kinds of situations , and of course the graphics are also a bonus.
  3. Is a little pesky flying fire bird with red scales
  4. For an offline forge with an account(for the decks/cards) and cards/decks you'd need to emulate a server with at least those features working just a listen server would not be enough if those aren't hooked on the "server side" no matter where that side is same machine, virtual machine or a seperate pc. you'ill have to have to write a db connector for account and card/deck management altho i guess you could hard code a single account with all cards in there to bypass the need for a db stuffsies not sure. and than know which packets are responsible for these things that are coming from client to backend and from backend to client and write a proper handler for that, aside for that a few minor things that trigger correct loading of resources in the forge perhaps, and other than that the summoned troops and all that in the forge are client sided.
  5. @japoo oh i c well i guess for a small group thats fine
  6. oh but does it work well like in terms of connection lag and all that? i just have a bad history with hamachi so i always went with tunngle for my gaming needs
  7. why not use tunngle instead of hamachi
  8. Ye i think it might be that one
  9. I played one such map but i cannot remember its name, it was a map i think where you had to go over an aura colored respecitvely to an orb, and if you go inside of it you get the colors orb or something like that.
  10. Le promo spitfire flying sausage promo! On a serious note i'd like to see a promo batariel, also Promo Tremor , and maybe a promo Dread Charger adding some fiery shadow tracks or something also a promo giant wyrm that would add a golden helmet thingy and maybe a saddle of sorts/armor on its back and head
  11. Kaliber84 I like the idea but , first orb should be disposed of restrictions, each player gets the orb based on what they summon first and is not shared, and the second one must be conquered, working towards an orb is the fun thing. About the implementation i think its possible via costume maps with the map editor i seen similar things being done through an alternative kind of an orb . but unsure of how exactly i haven't actually been much map stuff , i only found a way to make the map editor work. but ask bobfrog he might know a thing or two about it.
  12. I actually have all the promos couple times over, and i have given other people almost quite a few to complete their set to:P i got em before i reached the amount of cards i have tho.
  13. Not your main battleforge folder where you click on the .exe to start the editor. but the folder that contains persnal data only like configuration of stuffs and all that its in the "My documents" in your start menu and there must be a config with a valid token id that tells the client its activated. The assertion failed error only happend to us when we didn't have a proper file set up in the "Battleforge" folder in "My Documents"
  14. Is too hastey..
  15. Is a casual dark souls player.