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Community Update #22 - April 23rd, 2022


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Greetings Skylords!

Every three weeks, we give an update on the things going on behind the scenes of Skylords Reborn. Welcome to another Community Update!
Before we dive in, please note there will be a Rookie Tournament
today! More information in the event section below.

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 Wasteland Terror
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It has already been half a year since we first revealed the upcoming card Wasteland Terror. While originally planned to release alongside our Anniversary Patch, we underestimated the time it would take to create both a fitting in game look and its required visuals. 

However, after a lot of hard work, we have arrived at a place we are satisfied with. Wasteland Terror has become an awesome Bandit-take on the dragon model, and fires streams of sand that will lay waste to your enemies. We feel confident Wasteland Terror will make it into our upcoming content patch, and we hope you look forward to using it! 

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View animation:

Spoiler

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Want to help us create awesome reveal video's instead of gifs? Consider applying for the Video Editor position!


 New Achievements
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With our next patch, we will add a couple of new achievements into the game. Those are aimed to both improve the new player experience, while also giving our more veteran players something to work towards. 
 

Infinitely Scaling Achievement ]
First off is a recurring achievement, slightly increasing the incentive to reforge your cards:

Reborn in Fire  [1 Mini-booster]
Reforge Cards (Unlocks every 20 reforges, scales infinitely)


[ Beginner Achievements ]
We found that for new players, the jump from the early game achievements to later game ones such as "complete all maps on advanced difficulty" was too steep. At the same time, the rate of card collection was too slow. To ease this transition, we have added a number of in-between-points in terms of achievements, which act as both more manageable goals to complete and more plentiful sources of early cards.

Just a Story  [1 Twilight booster]
Complete Viridya and Brannoc's story on standard difficulty or higher (Encounters, Siege of Hope, Defending Hope, Soultree, Crusade, Sunbridge, King of the Giants, Titans, Ascension)

The Most Dangerous Game [1 Bandits booster]
Complete Mo's story on standard difficulty or higher {Mo, Ocean, Oracle, Slave Master, Convoy, Blight, Raven's End, Empire)

A Debt Unpaid  [20,000 gold]
Complete the story related to the Treasure Fleet on advanced difficulty or higher. (Bad Harvest, Treasure Fleet, Mo, Blight, Slave Master, Convoy) 

A Mile in His Shoes  [2 Stonekin boosters]
Complete Rogan's story on advanced difficulty or higher (Encounters, Siege of Hope, Defending Hope, Crusade, King of the Giants, Titans, Dwarven Riddle, Guns of Lyr, Empire)

A Wrinkle in Time  [250 bfp]
Win the 4-player map Empire spawning at least 5 different Lost Souls cards from a deck containing only frost, shadow, and Lost Souls cards.

Godslayer  [250 bfp]
Win the 2-player maps Sunbridge and Insane God on any difficulty. 

Apprentice  [1 booster]
Win 20 randomly generated PvE matches of difficulty 5 or higher. 
 

[ Veteran PvE Achievements ]
These new achievements provide a smoother transition towards ''play all maps on expert'', while also adding some unique challenges into the game.

The Road Not Taken  [3 boosters]
Win 20 randomly generated PvE matches of difficulty 9 or higher.

Turn Back All Ye Who Enter Here  [6 boosters]
Win 20 randomly generated PvE matches of difficulty 10.

Nevermore  [2 Bandit boosters]
Complete Blight's story on expert difficulty (Blight, Raven's End, Slave Master, Ocean, and Oracle)

Make it Double  [2 Amii boosters]
Complete all 2-player maps on expert difficulty. (Crusade, Sunbridge, Nightmare Shard, Nightmare's End, The Insane God, Slave Master and Convoy)

Never Thought of Him  [100,000 gold]
Complete the story of Mo becoming the new king of the fire tribes on expert difficulty with all players in the map using decks containing only Fire cards.  (Mo, Ocean, Oracle, Slave Master, Convoy, and Raven's End)

The Long Journey Home  [2 Frost boosters]
Complete the story re-establishing the Kingdom of Lyr on expert difficulty using decks containing only frost cards. (Encounters with Twilight, Siege of Hope, Defending Hope, Bad Harvest, Dwarven Riddle, and Guns of Lyr)

Not Even My Final Form  [Rogan Kayle Card]
Win the 1-player map Encounters with Twilight on expert difficulty without using T3 or T4 cards.

Forest for the Tree  [Viridya Card]
Complete the 1-player map The Soultree on expert difficulty using only Nature cards from T1 and T2.

A City Strongly Compact  [Stronghold Card]
Win the 1-player map Defending Hope on expert difficulty with a deck containing only spell and building cards.

A Force of Nature   [Promo Mana Wing]
Complete all 1-player and 2-player scenarios on expert difficulty with all players in your team using decks containing only Nature cards.


Those who complete "A Force of Nature" will be rewarded with a Promo Mana WingThis promo is unique to this achievement and will not be available from boosters, but it will be trade-able. We hope you look forward to the challenge!

Please note: these achievements are not yet on the live server! 

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 Upcoming Balance Update rPvE Fire 
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Fire was added as an enemy faction in rPvE in our Anniversary Patch. While we are currently working on adding Nature as the next faction to fight against, we have been keeping a close eye on the balance and player experience against Fire among all skill levels. With our next content patch, we will be making some changes to improve the experience. 


New Building: Flame Crystal
Spawns in Lvl. 4 and Lvl. 5 camps*
Will periodically remove debuffs and cc effects from allied units

Fire can be extremely strong, but due to its high attack and low defense, it is extra vulnerable to Crowd Control spells. We want to counter this weakness with a brand-new building, while at the same time making changes to some of its more oppressive tools. 

View animation:

Spoiler

flame_crystal.gif

Abaddon:
Damage: Decreased

Brannoc:

Fire Sphere damage reduced

Aspect of Summer

No longer prevents Ice Shields from being applied

Fiend of Fire

Flame Breath: damage reduced

Spitfire

Range: Decreased
Drastically reduce spawning in Lvl. 3 camps*

Volcano

HP: Decreased
Size: Decreased
No longer spawns in Lvl. 3 camps*

Plus a lot of changes to smooth out difficulties below 6.

* Lvl 3 camps are usually right behind the T3/T4 camp; Lvl 4 camps are the row behind Lvl.3; Lvl. 5 is always the last row

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 Tournaments / Events
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NEW - Official PvP Rookie Contest#2 Clashes of Swords - Today
The Rookie Tournament is happening today! It will be accessible for all beginning players who are interested in improving their skills or being more involved with the competitive side of the community. View more information and sign-up


• NEW - Official 2p rPvE Contest#3 Last Resort - UNTIL 30-04-2022
The rPvE event consists of teams of two going up against the map of the month on difficulty 2 to 6. They will be playing beside a set condition where they're not allowed to use spells or buildings but only units! View more information and sign-up


ONGOING - The PvP League - Phase II
The league will consist of small groups (divisions) of about 8 players who will fight each other, one opponent per week. The season ends when everyone played everyone in the group, after which people will get promoted or demoted to match opponents of equal skills again. New players are encouraged to join as well! View more information and sign-up


• FINISHED - Official PvE Contest#5: They See Me Walkin', They Hatin'
Players had to complete Convoy on "Advanced Difficulty" while only using pure coloured decks, therefore limiting them from using mixed oriented cards! View more information and sign-up


• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
 

 Active Bounties
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A Skylords Bounty is an open-source task for the community to create something needed in one of the departments of Skylords Reborn. If your entry gets chosen, you can win a great prize, and we will reward everyone who applies with a serious attempt with a participation reward as well. A bounty is not a classic contest, and will run until the task is complete. We will give a heads-up when the entries are about to be closed (at least two weeks in advance). View more information on Active bounties.
 

OPEN - Spring Forge Bounty

Spring Forge Bounty is an opportunity for the community to have full engagement with the next upcoming Forge. This allows everyone to submit a possible design for how they would like the Forge to look!

A tutorial has been provided to assist and help the community take its first steps for doing so!


 Team Changes
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Welcome Friendly Firefly! He's our new 2D Artist! He will be aiming towards working on backgrounds as well as icons for the game and more!

Welcome LamonChan! He's one of our new Tool Developers. He will be aiming towards working on a variety of our tools to optimize the performance and experience for user interactions.

We are always seeking additional help towards the project. Please help yourself to our open positions and If you see anything of interest, then feel free to apply! 
 

 We Need Your Help
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This section may come along various times, however we are doing it to visit or even revisit what's important to make this community and game prosper with more development and progression! Please feel free to take a look at our Open Positions to see where you can possibly help out!
 

• Open Position - Balance Developer
As a balance developer, you are responsible to implement design changes to in-game cards using our internal balancing tool. In other words, you are responsible to implement new cards and changes to existing cards. These implementation requests can come from balance updates and content patches from our Faction Designers, but also from the official Skylords Reborn map making team (for example, new bosses for a new map). An integral part of this role is learning our internal balancing tool, as that is the tool that allows us to perform all these changes. You are by no means required to have any programming experience. 
Read more and apply.
 

• Open Position - Video Editor
As a video editor, you are responsible for creating exciting video content for Skylords Reborn. This can range from short card reveal videos to exciting trailers and cutting up Twitch-stream content for highlight videos on our YouTube channel. If you have any experience with audio post-production, you can also help us out with the process of adding new voice-lines and sound effects into the game. 
Read more and apply.
 

• Open Position - Game Client Developer
As a game client developer, you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files, which are loaded by the client. Communication with the server happens through a proxy written in Rust. Read more and apply.
 

 In Conclusion
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And that's it for this Community Update, thanks for reading! 

As is tradition, this community update comes with a scratch code. 
The code will reward you with a mini-booster: 
LATE-APRL-EART-HDAY

The code is valid until 14th May 2022, when we will bring you another Community Update. 

As always, we are open to feedback, so please let us know if you have any questions, suggestions or comments! 

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Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
Overview Community Updates
Community Update #21

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23 minutes ago, Majora said:

New Building: Flame Crystal
Spawns in Lvl. 4 and Lvl. 5 camps*
Will periodically remove debuffs and cc effects from allied units

Hope this was well planned and tested - this fears me a bit atm 😄


Else: AWESOME! Can't await the patch!

Nice job once again team!

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7 minutes ago, Reverend830 said:

Wow those dragons look awesome - cant wait to play them :hypetrain::hype::hype:

I also think the additional achievments are a great idea - they will be also available for people who are already playing - right?

Yes, they will be available for everyone. Even if you have already completed all of the maps for example, you will be asked to do it again (for example for mana wing promo).

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A Wrinkle in Time  [250 bfp]
Win the 4-player map Empire spawning at least 5 different Lost Souls cards from a deck containing only frost, shadow, and Lost Souls cards.

Never Thought of Him  [100,000 gold]
Complete the story of Mo becoming the new king of the fire tribes on expert difficulty with all players in the map using decks containing only Fire cards.  (Mo, Ocean, Oracle, Slave Master, Convoy, and Raven's End)

The Long Journey Home  [2 Frost boosters]
Complete the story re-establishing the Kingdom of Lyr on expert difficulty using decks containing only frost cards. (Encounters with Twilight, Siege of Hope, Defending Hope, Bad Harvest, Dwarven Riddle, and Guns of Lyr)

Forest for the Tree  [Viridya Card]
Complete the 1-player map The Soultree on expert difficulty using only Nature cards from T1 and T2.

A Force of Nature   [Promo Mana Wing]
Complete all 1-player and 2-player scenarios on expert difficulty with all players in your team using decks containing only Nature cards.

The achievements specify that the deck must only contain cards from a certain color. As neutral cards are not nature/frost/shadow/fire/lost souls, they are not eligible for the achievement.

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1 hour ago, Cocofang said:

The achievements specify that the deck must only contain cards from a certain color. As neutral cards are not nature/frost/shadow/fire/lost souls, they are not eligible for the achievement.

Is this also the case for the already existing repeatable achievements?

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On 4/23/2022 at 5:03 PM, itap said:

Awesome job guys. 

Is there already an approximate date when the content gets pushed to the Live Server?

We dont have a concrete date yet. Since we all work on this in our free time, and there are a lot of moving parts, its hard to pinpoint a concrete release date and we prefer not to give false promises. However, we are currently finalizing the stuff we want to include in the next patch, so we are making progress. 

So SoonTM I suppose? 

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