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Volin

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Everything posted by Volin

  1. There is stong doubt, thats what some of us want to say. You invest energy when needed most and get your "profit" when not needed at all. In fact Juice Tanks make things mostly even harder, draining your energy (when you need it) and slowing you down when things are prolly still spicy.
  2. I can add to this list aswell: - PS: But joking aside, I played one here and math says it was worth building it (as I had some unused slots anyway) or it did not matter (for the action count). If it not saved me an action, it was worth time wise, as I had a very long T2 phase.
  3. Volin

    Video: Slave Master

    Ofc would nature work with a nice rocky ballad! Biggest problem usually is to find music that is unlicenced. for the free use on youtube. Btw - if you are a metal enjoyer, did you know this one:
  4. Volin

    Video: Slave Master

    Fire + Metal and you have my heart forever!
  5. Only in this case better time wins. But all good mate, you came up with a great idea, didn't want to drag it down. Was just my very personal opinion
  6. Though it has effect on some longer maps it is never a life saver. In the most cases it drains your energy when needed in early game and gives you energy in late game when having enough anyways. If it was needed on any longer map all not-frost splashes would be not playable, which is not the thing. Think it is quite well placed in F. That does not mean it is not playable after all, but it is suuuuuuper niche and not optimal in almost any scenario. Cause even a frost splash would perform better without even on longer maps. Imo the only good thing JT is good for in most scenarios
  7. Great idea, though a bit sad that time gives this a second component which makes this, even more then other contests, a shoot in the dark. But don't get me wrong, the concept remains wonderfull! One question, playing a unit/building is an action too, or are spells the only card that count for that? EDIT: What is btw. about raising wells?
  8. We've had seen on the deck tierlists that one tier up/down was mostly a personal preference, same for me here for some cards. But this looks a world better to me! First things that came to my mind, for me Frost Mage, Coat, Shard, Ice Age, Witch and Shatter Ice one tier higher. One down at first glance would be for me Stormsinger, Hut, SoM, Sage, Lyrish, Wintertide and all building protectors from your B-tier. But as we are speaking about 1/20 parts of a deck and not about complete builds as in other games this is very much about personal flavors. But thanks to @Kser
  9. Just this. @KserSke Always love your content and watched almost every video. Sometimes I had small disagreement but this list is... strange
  10. Any mentioned T4 are viable imo. LSS weren't touched since OB as far as I know. At times they where a bit overrated in memories to old wheel stack "strategies". Still not a bad unit, if you stack some and support they are pretty decent. Bloodhorn are one of the strongest T4 around - never a bad choice. Stacked Death Rays are the strongest damage dealers shadow has, even without their ability. If you support and micro the Leech Guns they get insane strong. A single Grim Bahir isn't that strong, but they are quite cheap and it is easy in such a deck to stack a bunch of them q
  11. annoying, but not OP at all
  12. Ah the guy that never returned to answer any question? Then I just put this thread under "trolling" too. At least for now
  13. Just afraid of any changes because of no reason or do you have any constructive feedback?
  14. Bahir was more an off meta pick too. Completly go with @Metagross31 answer
  15. From a meta perspective not much or nothing changed. Banzai is a similar but different deck, Wasteland is nice but has no slot in meta decks imo. From that point my guide is still valid for 10s, but still a more advanced deck I guess. For 10s a red start is recommended until real expert levels of skill and knowledge imo
  16. Oh no not again please... I'll say gently that this is probably the only true thing about the above post. But I haven't played much against fire since patch, and so far only in my static premade group, so can't judge it conclusively yet. Perhaps fire has indeed been trimmed too much, but to deny alone that fire rpve was out of balance is already absurd. Sorry, but I wonder - on the one hand fire is way to easy, so you must be one of the best rpve players ever around. On the other hand you play on the inner position and are slower than new and clueless player tha
  17. If possible, yeah pleeeeeease!
  18. Makes sense! Never thought of this in this scenario
  19. Yeah that was mainly my point. Additionally as I was told by some players that it should count for achievements, so I was unsure if it was maybe a bug with the newer ones. If you feel that being kicked out of the match is too harsh and that playing it to the end just for fun is the way to go, who am I to speak against it.
  20. Thats why I always say that I'm not good in testing things - you are right ofc, checked this to hasty
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