Jump to content

JiiPee

Member
  • Posts

    16
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Winland

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

JiiPee's Achievements

Fighter

Fighter (2/34)

12

Reputation

  1. That is quite impressive number you have managed to archive. I am not sure if my next objective ever happen, it depends very much how player base in game evolves. As I mention I am right now limited by markets. Sure you could go and take more risk = lift up the bar what is the minimum value for card to go in auction in hope to gain more valuable cards what could lead that I would be able to open even more boosters per day. But I feel like it would be risky, right now I have found quite good balance. I am not really losing BFP's, but I am not really gaining much. Gain will come quite much from promos. Hard to tell exact number but we can get some rough estimate number. 4281 / 20 = 214, this is free boosters from Heart of Cards archivement 21 * 3 = 63, this is harder, better, faster, stronger archivement free boosters 1761 / 20 = 88, this is free boosters from friendly neigbourhood's skylord archivement And then already mentioned around 460 mini/amii boosters, we can prolly add at least 100 more free boosters from various archivements 4281 - (214 + 63 + 88 +460 +100) = 3350, boosters what I have bought. I havent bought discount booster every day, because I havent actually played every day, so lets say there was 850 discount boosters. (3350 - 850 ) * 420 = 1 050 000, boosters bought from other players 850 * 350 = 297 500, discount boosters bought from store So 1 347 500 BFP's roughly spend on boosters. And that makes it around 1585 BFP's per day spend. 😛
  2. Yeah booster game is really fun, but you should not let it limit yourself too much. Like I always wanted to start playing fire, but because mine is so essential card for fire, it took me longer than I wanted to start playing it. Some point I just cave up and bough mine. RNG is sometimes like that. Takes very long to get what you want. Since then I have sold many many mines. 😄 So any new player there thinking to do the same, it can be fun but do not chain yourself too much just for boosters. If there is some key card what you really need, just buy it. Also at beginning it may be better to open example nature boosters if you start playing with nature than general what I open now mostly.
  3. My mission started: 03/07/2022 My mission finished: 24/11/2024 It took me 875 days. Last unique card to gain was Ravenheart promo. 4281 is magic booster number what it required. Something like 460 of them was mini/amii boosters which doesnt give you any promos. I got total of 21 promos from thouse boosters. Another mission I had was getting all charges what also took very long time. It was like summer or something when I finaly got last queekqueek. I had like 4 months break year ago when I stopped opening boosters and bought rest of the promos what I was missing, which were: Mo, Rogan Kayle, Construct, Swamp Drake, Razorleaf and Ravenheart Juggernaut, Grinder, Viridya, Harvester, Firedancer, Fallen Skyelf and Lyrish Knight I already had. I did that because I knew my luck to get unique promo would end very soon so I just bought rest of the promos to finish my collection. I dont have patience on some things. 😉 In general I havent bought many cards. Oh Snapjaws I also bought because I wasn't playing on beta yet. However I played long long time ago so thats why I knew my mission when I started playing. My next mission is to get 100 promos from boosters. 😉 Or maybe not. I am not sure yet. Thing is that it would take still very long time. However I can open much more boosters now than I was opening beginning of the game. First 5 promos, I was opening 2,5 boosters per day on average and it took 293 days. Last 5 promos, I have been popping almost 19 boosters per day on average and it took 54 days. Speed has increased alot and in fact I am currently limited by marketplace. I have like 150 boosters waiting for opening and I am trying to maintain 100 cards in marketplace all a time. Still with this speed getting 79 promos would take... 54 / 5 * 79 = 853 days. So about same what it took to get here. Well Mission is not impossible. 😛 What about promo drop chance? Well I think it is already told that its 0,5% and that is quite much what I am seeing right now. 0,49% right now and if we drop mini/amii boosters, then its 0,55%
  4. And yet another rare card... We have currently: - 175 unique commons - 161 unique uncommons -156 unique rares - 71 unique ultra rares At this rate there will be quite soon more unique rare cards that uncommon and even commons.
  5. I have been playing now few weeks Moloch rpve deck for fun. And it is very very strong. Hard to think anything what would survive better. Alone it's not great, but when you have 3 they are almost impossible to stop and 4 is train what cannot be stopped. You can just enter camps without worry when you remember to buff them with bloodshirt and unity. Specially against LS and fire it's very strong. It is not fastest deck but not every deck need to be fast. Its fun deck. You can execute very different playstyle with them. Likeyou do not need to hurry destroy spawn, you can simply attack boss 1st and when it's done finish rest. Only problem is ofcourse flying units and bosses. What I usually do is that I ignore flying bosses, let someone else kill them, or if it's deadend camp what I usually avoid going, I leave building as spawn near and when I have power later on I spawn dragons to finish that boss. It's so fun when you hit LS double camp and there is like 8 LS dragons all over and they cant do nothing to my beasts. 🙂 LS and Fire both are ranged attack heavy so thats why Moloch really shine against them. It has happen many times against fire that I have been rekt when I have played my other deck, against fire you kinda need to destroy base little by little with some decks because spike damage from all the towers and mobs is just too high. No problem at all with Molochs.
  6. Old stuff but if my memory is correct, it wasn't actually ships what was used. Nobody cared to even go t4 back in that time, all what was required that one guy popped second chance with enlightenment after most had done 6 ghostbusters (ashbone pyros) and then compost them and quickly spawn 6 more, compost them with same second chance. Then you was ready to roll over every camp. Crazy times.
  7. Yes and no. I was speaking U3 card and in my experience when you had 10 support, and if 5 units did attack same time, support was distributed evenly, if possible. But even with old network you WAS able to get multiple units work well, if you example used 2 razor and you placed one little behind the 1st one so they didn't do attacks exactly same time. Problems started with old network example in insane god if you mixed up to your root network all walls and then also some towers are in range to shoot over wall. Thats when root network poop itself because lot of times in that map there comes attacks to all walls same time. Example I used to do quite much "build and forget" defence in slave master with: - Razor - Spore - Sylvain Gate (red) - 2 * Nexus (green), just to make sure that if one gets damage, other will heal it - 2 * thornbarks I position razor close as possible to fire imitter and spore I position about half to unit forward. With huge morale pool spore can tank quite much and thornbarks was just far away behind providing support. That has never failed me. Only what you need to do is time to time remember to repair imitter because thouse flying stuff will hit it and also dragon likes to aggro razor time to time and imitter gets splash damage. If imitter gets destroyed, then that defence is not enough and you need to babysit much much more. And both units will attack with full support most of the time because stepped positioning spore will attack 1st and after that, spore attack every 4sec when razor attack every 5sec. So chance that they overlap on waves is quite small. Actually I just remember that I did record one run when I had already won the match to see how long it can last. Did hold on it's own almost 6min, it was already on that stage some minutes before I started recording. https://www.youtube.com/watch?v=5hfiufyTJGM
  8. Ok perfect! Thats nice, root network feels now more like it used to be in old times, over 10 years ago 😉
  9. Does this mean that before there was hard cap of 10 supporters for root network and if you had lets say 5 using support same time, they each got 2 support? I know that root network got very weak when you did expand it so that multiple attacks happened same time and I really hated that. Some cases it was better to make separate root networks and not mess them up with sylvain gate. And now you can put 30 supporters, example 30 living towers or 10 thornbarks and all 5 attackers even when they attack same time gets full 6 support?
  10. Looks like Sucks and Sylar wanted extra challenge and did it on expert, was it intentional or accident?
  11. This even was fun! And I am happy to our time we got. 1st attempt to last we shaved off like 3min or something.. That what was quite nice improvment. Not sure how we did but I have a good feeling no matter what our position is. Also I didn't even use any t4, I did build it but never used any cards and when I was thinking to use, I lost my t4 😄 Power management in this was also interesting. We did try with shrine of war and memory, but it didn't work out well. Fighting happens in this map pulses and moving from one to another seems to be just enough that normal void return was just enough.
  12. Now that event is over and I watched Prajoss stream, it bought up some memories from 12 years ago. I had a buddy and we did all kind of fun runs. Luckily one other community member back then was interested our run on Convoy where we killed boss with Mutating frenzy. So if you didn't get enough MF maniac, here is some blast from the past. Not really a speedrun, but fun run, abusing all kind of mechanics. 😉 Today people solo it much faster, but back then we didnt know all tricks what is knows now. We just set some goal and when we did succeed we stopped doing it and moved to some other madness, like Insane God, Satanael/Snapjaws spam. 😉 What comes to event, graz to all winners and also @Kapo salute to you, that map did look interesting. Sadly I was missing too many key cards and was busy on other stuff so I had no time to take a part of this event.
  13. Veteran from 10 years ago when game was still EA game. Just started to play again like 2-3 weeks ago and BFP are quite limited still when there is so much other stuff you need
  14. It's perfectly fine that you need to sit out if contest is made that way. But this seems to be more focused to new players/all players, however when you don't have all the cards what can be used, your not in equal position. But in the end it doesn't matter me that much. Contest is perfect and economy is perfect so lets move on.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use