Redmark Posted June 9 Share Posted June 9 I feel like some of the seasonal challenges weren't entirely thought through I've tried hundreds of times to do things like RPvE under 3 minutes with fire deck on any difficulty, and 99% of the time, you've already lost before you summon your units if you're up against Nature, Fire, Twilight, Lost Souls or Twilight + Lost Souls. Bandit + Stonekin and pure Bandit are the only theoretically possible ones, you need to split push and micro a ton and you need to have just the right enemy units to spawn or it's over. If you get bouncers instead of sorceresses, you have a chance. The maps with Skyrakes also feel doable. What also frustrates me to no end is how Bandit Vanguards are some of the buggiest units in the game. They constantly ignore damage from mine and eruption, they're incredibly sticky and hard to dispatch, these units single-handedly will ruin almost all of your tries. I also experienced Sunderer's Sundering ability sometimes not dealing any damage to buildings. A challenge that simply feels impossible is Into the Jungle in expert difficulty using only fire cards. There is absolutely not enough time or power to defend your base from the constant waves of attacks while trying to push through a Razorleaf that takes reduced damage from all sources, surrounded by 4 defensive towers, Dryads and Maulers. Whoever came up with these challenges, they should be able to prove that they themselves can complete these challenges. If you write checks, you better be able to cash them. Link to comment Share on other sites More sharing options...
Metagross31 Posted June 9 Share Posted June 9 I have tried the rpve in under 3 minutes a few times and this one is really tough. My best attempts were at the current Map of the Month, difficulty 1. It's a fire map, but a generous layout. One thing that bugs me with this challenge though, is that difficulty 1 maps can have bosses, so sometimes only at the very last camp you see that this run never had the potential to be fast enough. Luckily, the runs are short so a reset is not too punishing. Btw, I did not beat it in under 3 minutes yet. The ITJ solo Exp pure fire run has been done by a few people already, some might have shared their replays/decks already on Discord. I did not try it myself yet, but it is definitely possible (albeit very challenging, which I think is a good thing). Link to comment Share on other sites More sharing options...
Majora Posted June 9 Share Posted June 9 We like to stress that Nightmare challenges are aimed at the highest level of players, and are also not needed to reach the top rewards. You will be able to collect Promo Sunderer in the season without doing Nightmare missions. You will need the 2nd and 3rd batch of challenges (in addition to most repeatable) though, which are releasing in July and August. Additionally, the season lasts 4 months, and we are now on day 9. While some Nightmare missions can be frustratingly hard, every single challenge so far has been completed. I highly advice players to not burn out on a specific challenge if you are not having fun. We tried to put content for everyone into the season. This will result in some challenges being too easy, and others being too hard for certain players. I don't want to dismiss the feedback or even frustration players have with certain challenges, we will collect all feedback and take as much of it into account for the next season. But we build the season specifically so you can pick and choose what kind of challenge you want to do. Some of these harder challenges also cause players to figure out strategies (Radical just wrote a guide on ITJ for example: Play whatever you find fun, there is plenty of time in the season left, and two complete batches of challenges (and another nightmare one) coming up too! Metagross31 likes this Link to comment Share on other sites More sharing options...
JiiPee Posted June 26 Share Posted June 26 On 6/9/2025 at 7:08 PM, Majora said: You will be able to collect Promo Sunderer in the season without doing Nightmare missions. You will need the 2nd and 3rd batch of challenges (in addition to most repeatable) though, which are releasing in July and August. What was design goal for repeatable 1.8? 8 million power spend to spells feels quite high and I explain why. Casual rpve adv++ 4-player run, I used 8 364 power for spell when whole team used 20 805. So my spending was over 40% from total what means 3 others used under 20% = about half what I used. I believe my playstyle with this deck is quite spell heavy, what stats also confirm. Deck have also 12 spells what supports the claim. I have monitor few runs now and sometimes power spend is 7k something other times its 10k. I also think that I play quite much per day. So far I have spend 1 338 950 to spells. We are now 96 / 122 days left? (not sure if its 120 or 122 or what) so 26 days is already behind. 8 mil power / 122 days = ~65 574 power required to spend for spells every single day. How about my progress? 1 338 950 / 26 = 51 498. So I am not even close to hit that target. At this rate I would hit under 6,3mil. Also if we now do 65,5k / 8364 = 7,8. So I would need to play 8 similar rpve match to hit this required target. If 1 match last 15min, that is 2 hours spend in game every single day and it just goes up if and when you cannot play. Repeatables 1.5 & 1.7 seems to be another what people may have troubles. That target I am currently hitting with this playtime. Then we have repeatable like 1.6 what many did in few days. I see there huge imbalance. Even 3 times higher requirement, there would be already people who would have finish this. I do know how I can archive this 8mil goal but I really dont think that people should start to exploit and build special spell wanking decks and go spam spells for nothing with offering + sunken temple + furnace. IMHO repeatables should be endless or what you can archive with resonable time spend in game. Link to comment Share on other sites More sharing options...
Riviute Posted June 27 Share Posted June 27 It goes up to 8 million? I'm at 230 000 and I thought I was very far cause I spend so much time on a daily basis :O Link to comment Share on other sites More sharing options...
JiiPee Posted June 27 Share Posted June 27 15 hours ago, Riviute said: It goes up to 8 million? I'm at 230 000 and I thought I was very far cause I spend so much time on a daily basis 😮 Yes. Link to comment Share on other sites More sharing options...
WindHunter Posted July 1 Share Posted July 1 Thanks for the feedback, please see the most recent Community Update for our answers to some of these concerns. Given this is our first season, we are still learning and trying to adjust what we can both within this season but more specifically for next season. We just made adjustments to some of the repeatables based on current community progress. Majora likes this Link to comment Share on other sites More sharing options...
Rankerz Posted July 5 Share Posted July 5 I have some feedback on releasing the challenges in batches So the idea behind this is probably to make the playerbase focus on the same task within a month of time frame However my experience is kinda not this. Joined the last week of June, it was almost more torture to find a group for the challenge than to finish the map, since everyone was 'already over' with said challenges by the end of the month Upon releasing the new batch in july, most of the players try to finish it asap because of the hype and also not want to fall behind as said above, and just waiting for the new batch yet again The only thing left to do 80% of the month is the daily FOMO quest and spamming RPVE About RPVE repeatable challenge -> it is absurdly long, 720 points, when the average player hits RPVE 6 most of the time (2 points) means you have to perform 360(!) rounds of rpve. Sure you do not have to do this, but there are huge points allocated there to miss out on On other challenges you wanted to limit to playtime on each map max 2 times to be more variable, but we okay with doing 3 RPVE 6 per day for 120 days straight without missing a day?! Daily FOMO quest could also use some reserve type of mechanic, or a hint of the next day challenge if there are constant points tied to this in the long run And the last thing with the batches mechanic, it is impossible to tell if someone will able to do the unknown challenges of August for example, and if I grind hard this month just to get minimal points next month is kinda demotivating too, regards in getting Promo Sunderer (Sure you can buy later, but still) If the state of mind of season was to give every skill typed player a fair shot, than the batches system is a limiting factor for a huge crowd of hyped/skilled playerbase imo Also limits someone who cannot log in daily to the daily map If you do not plan to release the whole challenges in one go, at least there should be a way to unlock it in advance let's say if the previous batch is fully maxed out or something Or even just give a hint like what map or decktype will be needed for the future bacthes to keep theorycrafting a thing at least to maintain the hype Link to comment Share on other sites More sharing options...
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