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Cocofang

Balancing Developer
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Everything posted by Cocofang

  1. https://skylords-reborn.fandom.com/wiki/Card_Upgrades#Drop_Locations
  2. There are currently no plans of adding either to boosters.
  3. @Kubik What would be the easiest and most straight forward solution when it comes to making an older version (for example the Sunset-BattleForge version the game shut down with) available? Akin to how the test-server is available.
  4. Nostalgia is fleeting. A coherent, solid game is forever. The game is in a better state than it ever was at any point in time, among other things because of various fixes and nerfs, few as they were. With that being said though, I myself am strongly in favor of providing a Legacy BF version. Although there would have to be a strict hands-off policy because when you would get into talking about which things to fix and which additions to implement it's another can of worms. So no popularity voting like "X was disliked by most, that should be fixed. Change Y was liked by most, that should be
  5. I think that would actually improve the consistency of card prices and reduce the frequency of price spikes. A price spike commonly occurs when the supply of a given card runs out so the next seller takes this opportunity to put theirs up for some outrageous price. Which then leads to this new price being the reference point for several future listings until, over the course of a few days, people undercutting one another leads to the price being normalized again. Price spikes can of course still be artificial when somebody intentionally buys up the supply for one card to relist it bu
  6. Updated the Cost-Section. Also used the opportunity to update and improve the deck. Much stronger now but also needs more gold. Price stayed around the same, some card alternatives got slightly more expensive.
  7. Updated the Cost-Section. Turns out the deck got even cheaper now thanks to reforging. Some card alternatives also became cheaper.
  8. Ravenheart is not categorized as Bandit. The buff icon from Rioter's Retreat also doesn't show up. You probably confused it with the regular idle-healing around buildings.
  9. At this stage of the deck I'd ditch Swamp Drake and/or Unholy Hero. Problem is that with the current orb progression the deck can only get void manipulation by T4, not T3. In order to get it on T3 (like Shrine of Memory or Shrine of War) you'd have to get rid of Lost Horror, which is an incredibly powerful unit because of its multishot. But Magma Hurlers would be nice too, as a Common alternative. Using Rares there can be Deepcoil Worm or Nightshade Plant. Or you commit a lot more to Swamp Drakes and supplement them with another L ground unit as meat shield.
  10. I'd love more T1 diversity personally. But a lot of T1 units either lean towards PvP or just cannot keep up with the good T1s, making them incredibly niche. What's the point of Scavenger when you have Nomad for most situations for example? Especially ranged units are just so much better than a front-to-back army with melee. Or even pure melee, which can be just pure suffering. Amazon+Werebeasts+Fountain of Rebirth has great synergy but still does nothing against buildings.
  11. I'm not looking for personal gratification about how I, as a player, carried that match. I mean, I even died once early because I botched an early engage. This was never about my performance but Batas. The match was just meant to demonstrate that the Bata deck is strong enough to pull some weight.
  12. Well, I put myself out there and scrapped together some replays to scrutinize. I still think that a fire map where 3/4 players have multiple wipes and some ended up spawning T3 units to at least have some meat on the field is a hard carry. Sure, the other players were evidently inexperienced but that does not detract from the point, it underlines it. Blue wiped more than once, Green only had a few surviving Giant Wyrms because they decided to not fight anymore and rather join up and Teal also only made it because they tagged along with Bata. Teal would've even wiped in the last base witho
  13. Juvenescence is a non-factor. Strength gets overwritten by Unholy Hero. Resilience does help, so does Mo. Dipping low on Bata is just a matter of heal timing. I played a bit more on the edge, mostly because I have to get accustomed, but it can be done much safer. Generally, 4P rPvE9 has other players doing something, yes. The measurement for viability isn't if I can tell the other 3 players to go afk and still win. Clearly there are instances where the Bata-deck is doing the heavy lifting in these engagements. The second fire map was 100% lost without it. I'm not saying it's the only deck
  14. I actually haven't rolled LS for a two or three days now, so no replay for that still. Alas, here is what I have now. All are 4P rPvE9. Bata rPvE9 fire.pmv So I guess what happened here is that the guy who was about to clear together with me got Nether Warped into the camp with my Batariel and decided "Okay, fuck this.", which is fair enough, so I cleared four camps entirely solo. Last camp was also pretty much alone, everything died before the other player got to it. Had help with the boss but you can still see the high burst damage from Batariel coming through. Absolutely no issues he
  15. Can you please provide replays that showcase Enlightened Bata was nerfed to death? Deck is far from ruined, thanks to the compensatory buffs Bata tears chunks out of XL units and bosses. You have near limitless amounts of energy at your disposal, as is normal with single-unit decks. So you can lay down an Armageddon of spells. Unholy Hero + Gates of Hell still deals ungodly damage and Purgatory provides consistent AoE DPS and clear. Enlightened Bata can still solo camps. Also, complaining about "ruined good and popular cards" when unused, bad cards still exist is so not fair, given t
  16. XL units are very popular as they represent the peak of the power fantasy in Skylords. Seeing how the game is set up from the ground up to reuse assets I have been wondering how M units would fare if they were repurposed as XL units. There are many surprisingly good models! Especially with some great texture work there could be all sorts of new XL units. So I went through all M units and scaled them up to see how they hold up. This is just a little personal project I did out of curiosity and I figured I might as well share. Enjoy the show and maybe some people get inspired to come up with
  17. It's a beam that continuously deals damage and it can attack anything. There is no CC.
  18. Don't know how you'd arrive at 3 years for 320000 BFP. Playing generates 400 BFP a day if you do the 45 minutes. If flipping the daily booster it's 480. If you keep it, it's just non-liquid capital, so whatever. That's 800 days or 2y2m if you keep the booster. Or 1y10m if you sell it. That's not accounting for achievements, which also generate BFP. In total there's like, what, over 60 boosters in achievements. 25000 easily. So alright, somewhere around 1 1/2 to 2 years is still a lot of time. If you don't want to hog chat all day to buy cheap URs and Promos or gamble on boosters you
  19. XP is nothing but a vanity stat. All you need is Lv. 5 to buy U3s for cards and after that it's just a different icon next to your name. XP grinding is irrelevant for anyone starting out because you have to build up your collection and familiarize yourself with the game, that even goes for returning veterans that haven't touched the game in a long time. By the time anyone is done laying the groundworks, they are already Lv. 5. At which point XP and levels are nothing more than cosmetics. As for gold, the plan is to overhaul gold rewards entirely but it's not going to happen without devs.
  20. U3 gives another cooldown reduction of 10 seconds to bring it back down to the old 50 seconds. The description reads "If the target dies, 10 of its allied units within a 20m radius are bewitched for 10 seconds. Lasts for 10 seconds." If it leads to continued confusion, we might further clarify the description but as of now all necessary bits should be present.
  21. What would removing the timelimit do though, except making it practically impossible to lose? People would still opt for decks that can win faster. If you'd go into it with a slow deck you're still left behind.
  22. It is meant to completely disable fighting or any ability usage, including Transformation.
  23. You are completely misunderstanding. Pure fire changes are buffs. Fullstop. Nerfs are for the four cards shown. Batariel is a part of that of course but it will remain strong.
  24. One got revealed in this very CU. But of course there will be more cards for Amii, the goal is to make it a complete faction like Bandits, Stonekin and Lost Souls after all. It'll just take some time.
  25. That's a great idea to provide a safe environment to create some self-sufficient strategies!
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