
Doomsword87
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Everything posted by Doomsword87
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that's a rocking update, with some of the new big building (graphic reworks) and stat buffs and nerfs, also for shadow cards giving them a little extra play, it will be just like old times, but better, depending on if you can trigger coldsnap
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Toggys Tome Tournament #4 17.05.22 -TESTSERVER-
Doomsword87 replied to Toggy's topic in Events and Tournaments
always down for some TOME action i'll let you know, then, because my reserves are getting low and i need to put my spear men back in action again -
reduced VOLCANO size ((?)) no more big volcanoes, but easier to get packs for PVP, aspect removed ice shield buff too!? (luckily i strictly play shadow cards most of the Time)
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looks like a pretty sick update, PROMO mana wing yes? players will enjoy finding It and using the card in PvP, even without full level 3 grunts or dragons
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those are good questions, the new nature RPVE seems like an exciting way to earn prestige and honor
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there certainly is a lot of freedom, except for Now, with ways to improve the map, or improving yourself on the map with a full deck of upgraded cards, or even a PROMO, It could turn out to be a battle not as hard (is It a 45 minute or longer map?)
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RPVE Workshop - 27th February 2022
Doomsword87 replied to Little_Ducky's topic in Events and Tournaments
sure, absolutely nothing wrong with a Beginner WORKSHOP, will help Me taking a break from earning My place in PVP -
oh, boosters because you get cards, like ROOT NETWORK, to obliterate bandits (in PvP):, and some particularly powerful undead risen spells for playing in the EXPERT Maps, it's always worth in the end, learning new tactics, no matter how long It takes to ruin a coldsnap player
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some pretty good ideas, how small is rocket tower go to be reduced??, cannot wait to see audio enhancements, maybe one for STONE TEMPEST
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now is as good of Time as ever to get those updates going, with fantastic new cards to strengthen The Player, let's hope we see some additions to Corpse Techonology next!!!!!!
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the cooldown is pretty harsh, especially when You only have a handful of archers left, technically It's a mess, but a decent defense in PvE, especially against stonekin
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sure (That'd) hit the spot, a good chance to earn gold for cards in the edition, i'm trying to buff My stonekin up anyway, give them a little spice
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very cool core deck on the first MAP, and a manawing promo? yes, how sweet the design has a Great flavor of vanity, and will be That much easier to crush those stonekin bolters, not to mention two seperate infusions, with more frost spells, we can have the Time of our lives, deckbuilding professionally, keep up the good work and see You in the FORGE
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(Reassemble the Ravens), Ravenships dont get wheels buff correctly
Doomsword87 replied to Bleicher6's topic in Client-Sided
i would go ahead and say once in a blue moon You could get away with throwing down an undead army, but if it should qualify for the buff is another matter -
An increase in game speed as an option.
Doomsword87 replied to JericoHellsangel's topic in Suggestions
It would bring explosive elements to the Game, as people are waiting for their own biological clock to cool down -
a slick addition to uncommon frost, as part of the DECK, with two affinities too well help give root nexus units extra Time when needing That push over the cliff
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global warming got a nice buff/nerf combo, good Thing in case someone shields those T1 root nexus units
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i'd color it blue instead of white, i'm always happy to go through common changes, as i strictly play nature or fire, and do not experiment with any of the other branches
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should help with T1 units that use root nexus too, mainly the 60P cards, You can't ever tell if they are dazed
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i'll have to go way more in depth, and check how units react with spamming certain spells early Game, as a cheapshot method
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hmm oh yeah i forgot about that card
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what about frost eruption? that does minimal damage, and freezes units down for half the Time of coldsnap
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What is your favourite faction?
Doomsword87 replied to Morgotheron's topic in Deck Building and Colour Strategies
bandits, they seem to get the Job done, quickly, and really force The Player to step up their Game