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About Reckoning

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  • Birthday 11/20/1993

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  1. Like I said its great to see the trash cards having some value BUT you cant deny there's some massive scam going on in the ah 24 7 for all the good cards and it will get worse over time since prices will ramp again as you said. This is drastically shown with all the promos out there and cards like infect or enlighten, especially if u log in at late evening. I'm simply looking for a solution to get new players going faster rather than just benefitting the guys that have everything already. Of course it is no big deal if u get 10 crappy rares in a booster followed by a good one but it is a
  2. As many of you know, Tortugun at it's current is a terrible card. You can make it work but with the uprising of the new Bandit Cards I'd love to see a change for both Tortuguns. Suggestion A : Let it loose Hp at a constant rate when not being fed, because of 'starvation' instead of being uncontrollable. Suggestion B: Let it stay uncontrollable in its Frenzy State but devour ANY Unit in range including enemies(maybe exclude teammates) As it stands now Tortugun is just a frustrating card to play with and doesnt provide enough power to justify that huge deficit of bei
  3. I wanna see that tutorial deck run on nightmare's end hehe
  4. I personally aggree to 100% with all your points. Reverting the Reforge rates and limiting it would be the most logical solution. I know the intention of the reforge was to have something to spend gold on but this only applies to a maximum of 20% of players, all newer players are suffering alot from that change, which is unfair and also lead to a crash in the market. Don't get me wrong its great to see commons and uncommons having some value but all the ultra or good rare cards are near unobtainable for anyone that isnt hoarding BFP to buy extra copies to gamble with it after the nerf or
  5. Like dutchy said I'd love to see it on multiple maps, but the worst case is definetely oracle which is why I posted it here
  6. Can we include a skip option for the dialogue during the ritual? It's actually pain waiting 3minutes until they finished their talk every time you wanna run this map
  7. As I personally like the map and played I alot, I would suggest changing the Wrath of the Soul overall, similar to like Coco mentioned beforehand. Make it a debuff for the duration of the wrath.like having all units be permanently dazed until u swap the wrath to another map or even a new mechanic like removing your card charges over time for not swapping? the other option would be making the damage meaningful and ramp up over time, we need an insentive to even swap the wrath of the souls, a permanently ramping debuff would be the most logical solution to me. Personally I would e
  8. None of the mentioned card gives the same benefit. like rallying banner is for undazed units, juice tank is barely ever used besides 2-3 maps it is useful on.ressource booster is an entirely different story being a trade-off card. construction hut is a similar mechanic all of them should have but on the other hand there's not enough buildings to make it a necessity for all factions. Of course you would have to limit the summoning reduction( so you can't put in 3 different color breeding grounds and just have all units costs half or some gamebreaking interaction). Still thinking it may be a goo
  9. As the title suggest I always saw breeding grounds as an unfair advantage nature has that no other faction has access to, which heavily limits deckbuilding in favor of including nature in alot of decks. Every faction has access to a building that influences void-power, some better or worse, but breeding grounds/summoning units for a discount is exclusive to nature. I think it would really open up deckbuilding if every faction has access to a similar mechanic. I just rarely see a point in excluding nature if not for a challenge, breeding grounds just has so much value for every deck you ca
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