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  1. If a unit is spawned in the middle of the battlefield and is dazed, then you cannot see at first glance whether the unit is dazed or just injured. For this reason, the other ally could think that this summoned unit is injured and heal it (without success). In addition, it is also not apparent at first glance how long this state will last. My suggestion would be that you simply color the life bar of the dazed units differently (e.g. in white instead of green) and / or you could shorten the life bar by half so that it can be seen that it already has its current maximum life points and not needs
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