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Towers should not cause units from a camp to attack you, there is probably a unit with long range like bandit sniper though I am not sure if it appears below Advanced. Starting as nature, add some crowd control spells, hurricane would have really saved you in that replay. Use surge of light when multiple units are below half hp or it seems the 1320 healing from it will be utilised. Windweaver spam (6-8) with surge of light and a little micro will get you to T3, at lower difficulties you may even be able to kill all units and then the spawn building before they respawn.
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Sylar liked a post in a topic: Master of the Forge #1 - [GM] Dutchy, Lead Moderator - 03.09.2023 19:30 CEST
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Sylar liked a post in a topic: Expert Campaign Deck: Your Recommendations
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Sylar liked a post in a topic: Official PvE Contest #6: The Soultree Faction Battle - Until 19.06.2022
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Sylar liked a post in a topic: Community Update #24 - June 4th, 2022
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No, they don't.
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Sylar liked a post in a topic: We have all been in this RPVE situation: Who goes where?
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The site has not been updating anything but current price of cards since over 3 weeks ago.
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Sylar liked a post in a topic: CCC #3 - You think this game looks good? - UNTIL 08. MAR 2022
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Sylar liked a post in a topic: Community Update #20 - March 12th 2022
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Sylar liked a post in a topic: All-time fastest speedrun rankings (October 2013-September 2022)
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Yes @Kubik
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10:27 - game lags for ~10 ingame seconds (but can sometiems last ~20s), actual lag time during gameplay felt shorter, Bozzah confirmed it happened to him as well. 2 Maelstroms were used at 10:21 and 10:23, at Urzach camp I was attacking, looks like it starts at the moment a Twilight Treefiend and Hag die at that camp. Reproducible in replay 9 out of 10 times, on 2 occasions did not happen after restarting replay, once it did. Also attached process explorer usage of CPU and GPU, red line marks the start and green the end time of freeze, it was 20 ingame seconds that time. 20220302_215559_GeneratedMap.pmv
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Sylar liked a post in a topic: Community Map Challenge #4: “Lyr’s Distress Call” until 21st February 2022
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Sylar liked a post in a topic: RPVE Workshop - 27th February 2022
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JarodDempsey liked a post in a topic: Jarod’s Tips for Intermediate and Beginner RPvE (4 Player diff 5-9)
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Metagross31 liked a post in a topic: Jarod’s Tips for Intermediate and Beginner RPvE (4 Player diff 5-9)
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Blashyrkh liked a post in a topic: All-time fastest speedrun rankings (October 2013-September 2022)
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Hirooo liked a post in a topic: All-time fastest speedrun rankings (October 2013-September 2022)
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Volin liked a post in a topic: All-time fastest speedrun rankings (October 2013-September 2022)
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^Is it still August?
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Metagross31 liked a post in a topic: All-time fastest speedrun rankings (October 2013-September 2022)
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Kubik liked a post in a topic: Old Replays
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I also thought that was the case but did not bother to check the diference between current replay and a patched one in hexedit until now. Antipatch swaps FF (in case of previous patch) with 00, but it also need to change the next 00 to 01, for the next patch it will probably be 02.
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The thing is, until 2 weeks ago, we could use antipatch and play any old replay (or at least start them), but now the game does not properly recognize those replays anymore after patching, neither the kind of match nor it's duration are shown. Could it have something to do with game version that went from FF (255) to 00 (0)?
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Volin liked a post in a topic: All-time fastest speedrun rankings (October 2013-September 2022)
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Donaar liked a post in a topic: All-time fastest speedrun rankings (October 2013-September 2022)
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RadicalX liked a post in a topic: All-time fastest speedrun rankings (October 2013-September 2022)
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Since I see you added 4p rPvE 9 to rankings, here is my solo map of the month difficulty 9 best time, from last month.
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Sylar started following All-time fastest speedrun rankings (October 2013-September 2022)
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Cleaning up and updating card descriptions - Megathread
Sylar replied to Bini Inibitor's topic in Client-Sided
Lost Launcher red - Infused Rage ability says "Unit does increasingly more damage...". Replace word "unit" with "building". -
^Frenetic Assault. Nature/green affinity can be used on buildings, shadow/purple affinity deals damage to units other than the one it is used on. About the other part, there are 2 one orb units in that deck, then there is Gladiatrix which is T2. Blaster canon is there because it is best for taking out flying units in early camps, if there are any at t3 it can be used to deal with those as well.
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@Treim It was a custom map, and I might have not even played that one considering the time of my next screenshot and it's content. Oh, forgot to add that I never used soul splicer while it was bugged, it was not fixed when I achieved 11:58.6 1p motm but I used Silverwind Lancers for void control.