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About Venomlord

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  1. Venomlord

    Rate my Deck

    Not bad but a bit too much units if you ask me. For T1 i would take: Nomad green, sunstriders, eruption and mine T2 sounds good so far, i would Kick scythe fiends. Cause you did not mention it on your strategy. You could take lavafield or wildfire instead. T3 im not an fan of legendary Cards ( just an personal prefernce) from your strategy it sounds like you would not use your t3 cards beside amii monument. Sure amii monument is handy in 1 player missions, but its risky with more Players cause it can only be build one time for only 1 player. So for t3 i would kick amii monument and take backlash or shrine of war instead. To use the void energy Would also kick mo cause you have juggernaut which has the same role but can be casted more then once. Would add unity green instead of Mo, for some healing. And i think i would take one more t3 card. Inferno if you want one more damge spell. Or tower of flames if you want an tower for defense. T4 i would choose batariel red, fire dragon, Cluster explosion, earthshaker and one t4 card you like. My suggestions: comet catcher, bloodthirst, volcano or an unit
  2. Venomlord

    Gamecrash in every game

    Hey, I was finally able to fix my Problem. I had some troubles with an Windows 10 update. After reinstalling some drivers severeal times it worked again.
  3. Venomlord

    Gamecrash in every game

    After the last update through the launcher my game crashes in every match. Manly i played rPvE with four Players, i also tried rPvE solo but also crashed mid game. The time i can Play before the crash is random sometimes i can Play 5, 8 or 13 minutes and then the games Closes. I didnt have this Problem before, yesterday i also tried one match on the map crusade and could complete it. But that was the only one without an crash. log.txt
  4. Venomlord

    nerf amii monument

    If the devs of Battleforge had that opinion then Battleforge would had never get any balance patch ever. Because when the Juggernaut would be able to kill every unit with 2 strikes and you find that unfair and cheap and you dont like him because of that, then dont use him Right? PvP would be an mess, if new Cards are too op and you dislike the braindead playstyle of that, dont use this op Cards. Of Course you will lose probably every PvP game if you dont use this crazy op Cards. Because everyone would use powerfull Cards over lame Cards. But hey if you dont like them dont use it! Who cares About balance, dont Change any Card please. Lets make the game just like you remember as an kid, it is unfair if you could not use your favourite op Cards and make more useless Cards more viable. You are used to that Card it would be an Miracle if we would implement more tacticts that would increase diversity. Lets just Keep everything like it is now, i mean Change is bad Right?
  5. Venomlord

    nerf amii monument

    Its Obvious that they can only balance the game after its working correctly. Still its important that all card are well balanced. Its good if they fix amii monument and its also good if the community find the next broken thing, which the devs can then also balance. With that cycle the game becomes at some point good enough balance wise. And then we have an balanced game where more strategys are viable and there is no supreme god Card. Thats my dream at least.
  6. I think its good that you can earn the upgrades with gold. That way you are not forced to play an specific map because you can get Gold in every Match. So everyone can get the upgrades while playing their favourite game mode. It feels good that way, i have fun and can get the Upgrades i need. Of course some ways are faster, but with your suggestion you would need to play an specific campaign mission if you want an specific Upgrade. Even if you hate this mission you are forced to play it only to get the Upgrade maybe. And not everybody likes every mission or even the campaign.
  7. Venomlord

    More Buffs shown on the Screen

    Hi, i wonderd if it would be possible to increase the buffs you can see on the screen. Right now you are able to see max 4 buffs (one for each player) and debuffs from the enemy (With Incredible Mo). If someone has whell of gifts activated (and you are playing an 4 player map) then all 4 buffs slots on the screen are "full". And if you have for example Shrine of war then you dont see on the screen anymore when your buff is runnig out. Of course you can click on the shrine on the map and see how long it will last. But on the screen it would be more clear to see when i need to activate the second shrine. So for me it would be nice if i could increase the seen buffs on the screen. And to not force everyone to the same number of buffs i think it would be optimal if you could Change that number in the settings. Please let me know what you are thinking about this idea. ^^
  8. Venomlord

    Random lobby search

    Cant say how hard it would be to implemente this. But your idea sounds really nice! I would use the random lobby Search.
  9. Venomlord

    Playable neutral cards units and structures

    Several of them are already playable cards. But some of them sounds interesting for new Cards. For example the Bandit Sniper and the twillight slayers have an unique passive which no playable Card does use Jet. Or Umbabwe could also be an new legendary Card. Even queek queek is and playable Card and he is Pretty lame.
  10. I do have an Question! Which Card combinations you can take for Pure Frost T2? Im asking because i dont know which cominations are good. With T1,T3 and T4 i dont have an Problem but T2 is somehow difficult for me to build.
  11. Keeping the game Fresh and making other strategies viable sounds good. But i dont like the idea of the endless returning wipe and buffing and nerfing Units just to make an artificially new Meta everytime so it fell new. Instead i would vote for balancing the game. Let the good Cards stay good but make bad/useless Cards more usefull. Right now some cards are clearly better then others and switching this very usefull cards to an useless card is of course extremly inefficient. To make the bad cards more usefull would give more varation, without losing the efficient of an deck.
  12. Venomlord

    PvE New Defensive Game Mode

    Hello, i thought about an new game mode that brings some variation in PvE. The Idea is basically an "Horde mode" where the main Goal is to defend all the time. It could work like rPvE but insteat of going offensive an killing everything before the time is running out, you have to defend yourself againts waves of enemies that gets stronger over time. It could be an endless-mode where you see an timer and can check how Long you did survive Jet. Maybe also with an Gold reward that get higher the longer you survive. Otherwise it could also have an timer like in rPvE and if you are still alive after the timer is at zero you would win. And then the reward could be exactly the same like in rPvE. If we go with that possibility then you should also be able to choose the difficulty from 1 to 10. I personally think it would be an cool alternative for rPvE, because in most Campaign Mission aswell as in rPvE the best solution is to go offensive. But what do you think about this idea?
  13. Venomlord

    Executor Rework

    L counter sounds better for me. If you give Executor an S-counter he would be very similar to Wrathblades who even have the same ability.
  14. Venomlord

    Top 50: Underwhelming cards in the game

    I also want to share my ideas with some underwhelming Cards. Personally i dont see this Cards much used and also find that they missing something to be usefull: 1. Northguards: Barley used them myself and i also saw them not so often. I thought it would be cool if we can change their "Brave Defenders" to an passive that actually give them some Bonus. Maybe we could give them an 5% Damage reduce when the northguards are near friendly structures. That way the Name for the passive would still makes sence and make them more usefull. 2. Tortugun: I like this unit, if it would not turn hungry so damn fast. It dont fell right that you need to waste ressources that Tortugun dont kill your own troops, while you could just use an other unit. I like the idea of just reduce the Speed of getting hungry again. Additionally when you summon it, Tortugun should start with a full stomach if you ask me 3. Anti-Air Buildings: Yes i know in some missions they can be usefull but i personally prefer to build Towers that can attack Air and Ground Units. I dont know how to make the Anti-Air Towers more attractive but i find them useless when you just can build better Towers. 4. Magma Spore: Never seen this unit seriously used. For anti-air i find it too weak and when you want to attack Ground troops you must pay 50 Energie to attack every 20sec. I have no idea why you should take this unit and waste one Slot for this. 5. Infernal Chain: Dont find this speel usefull at all. Maybe its better if its cheaper. Other Cards i find useless are already mentioned in this thread.

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