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About chickennoodler

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  1. It's more surprising when you can find some prices that just never change. Deepcoil worm is stuck permanently around 550 ish Colossus is nearly always 190-220 range.
  2. Ultrarares, rare Squads and buildings so far. ** I recommend using Ctrl F and typing the card name you want to see etc. Price ref based on pre-reset era Because over relying on SMJ is weird Price listed is an expected range, but you will find outliers when you look because most casual players won't read this list or use SMJ anyways. *Pricing is subjective and based on my buying experience. But remember, in pre reset era, I could even flip commons for profit. Very difficult to do this in the current post reset, so use this list as a r
  3. Dwarf Riddle expert runs. 13-11 mins with randos. 5-6 minutes with a team who has optimized it. Runner only have has access to 1 teammate, so decomposer removal would matter less. It's easy enough when you guys know what to do, everyone mostly sits around spawning, giving ground presence and using spells. If decomposer was gone, most consistent gold runs would probably look similar to this or be Guns of Lyr *slow speedrun edition with randos.
  4. You seen the puzzling rankings of multiplayer maps done by 1 player? Yes, we use one of those exploit runner strats, except cheese it even faster with 3 more t1 players. It's just as lazy easy and the difference in time can be as small as 3-5 minutes more than a decomposer run. Heck, Die to Play already runs an example of this type of Gold run regularly for fun that isn't Guns of Lyr. It isn't hard to do, you mostly sit there spawning units, and doesn't use decomposer. I'm pretty sure people would start complaining about these runs becoming infamously popular after a de
  5. Lets put it this way. Decomposer only makes whats possible faster. It does not remove the orbs already there. Remove it, we get spammed "Guns of lyr farming" Kings of Giants rotate runs! Insert____ map duo Gold farm It changes nothing because a new efficient spam method replaces it. In fact, I've already seen many already.
  6. The expiring part is Ironclad's own aoe Ability dmg portion. Has nothing to do with other part. The persisting ice dmg % part is supposed to stick on allies like that.
  7. If you ever needed to kill a lot of XL units or have fun. Slap a Ravenheart down Cast Unholy hero + Life weaving on it. Heal it you have it later. Shoot harpoon (Unholy boosts dmg) , then mine (Unholy boosted dmg). Kite them by moving away from them. --------------------------- I think this is how Ravenheart was supposed to be played out, but t4 pvp is not a thing so it still remains a meme.
  8. I hate this suggestion macabi. If anything, we should be INCREASING orb restriction The entire purpose of the game is to think around this. The game is not supposed to be "use enlightenment" or "splash Green" 24/7
  9. Yes....... The breath attack for Northland drakes hits the first enemy in it's path in a straight line like Fire Dragons and Bandit gunners. Aimed at the target, the enemy in front absorbs the projectile dmg just like when u fight treefiends and they only hit your front lines etc. It does not work like Skyfires or Swamp drakes where it directly smacks just the target. Edit: Apparently this topic has already shown up before and I answered it. I thought it was familiar.
  10. Don't remove skyfire. Global warming in pve is a dead card. Switch that card with something.
  11. Northland drake breath damages the 1st target in it's path first, not the target you clicked. Like Fire dragons.
  12. You know what makes me laugh? These people are griefing on a private server that says " no making more than 1 account" You get banned once on 1 account, Skylords is structured to to ban you entirely. Yet that guy still trollololed a newbie. Battleforge unfortunately has a lot of ally dmg and team kill spells, but anyone who tries to troll this way always seems to forget how easily Skylord Perma ban people. In other words, they're actually that short sighted and dumb.
  13. If I have a slight advantage, I would force this situation and you've now lost 2 wells and an orb and I win the game instantly. That's what I mean about being careful with tools. It's a problem if the enemy has no chance to recover no matter how well they play We can't give frost the same quality in t1 units as the rest. It sucks but Frost t1, is extremely unbalanced. It all stems from Frost mage and homesoil +50% dmg aoe Anything given to frost stacks with this combo.
  14. Personally, I think we should just buff Frost Sorc attack to suitable Medium size countering damage level and start from there, but let's examine your proposals. ---> initial proposal What? Like Wanderer? Warlock?They will waste so much time self buffing each other. Unlike Shamans and Timeshifters, they target each other at full health and are really mechanically really shitty as this wastes too much time. Try it ingame, 4 wanderers(keep out of melee for test) or 4 Warlocks and 4 archers, vs 4 squads. Now try 8 of the same Archer squads vs the sam
  15. That's not a bug. If Satanel didn't do that, no one would play it. It would be the next Necrowagon. The pop cap usage sealing on Satanels is Brutal. That's why they're so cheap, their strength of summoning over pop cap is also their greatest weakness as it's *required to get any value out of them. In pvp, AOE spam and knockback is so common, spamming t1 units does not help you much.
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