Stippy
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Majora liked a post in a topic: Community Update - March 2026
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R4bitF00t liked a post in a topic: Community Update - March 2026
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WindHunter liked a post in a topic: Community Update - March 2026
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OK, as shadow is my favorite color, I was expecting something cool... however, that seems to knock it out of the park. Card designs seem cool, new T1 shadow card? Great thing! New T2 strategies? Yeahy! And additionally deck sorting with tags? Really welcomed addition. That should make it much easier to see a fitting deck for the map atr hand. Really cool update!
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But fire dancer is not nature nore twilight is it? I though only those two can be used.
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Majora liked a post in a topic: Vote for replacement of Fire Wormlings
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I voted for Void Maw Model, although I like the snap jaws more. I just thought having a T4 unit in small is cooler and having the snapjaws "available" for another unit type/function would be better. Thanks for working so rigorously on the game guys!
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Metagross31 liked a post in a topic: Community Update - May 2025
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Jolares liked a post in a topic: Community Update - May 2025
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Majora liked a post in a topic: Community Update - May 2025
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Seasons seem cool. An important point for me is that: "Those cards will be exclusive to the season for its duration, but will be made available in boosters after the season has concluded." Great way to introduce challenges but not leave everyone behind, if their playing time slot has not been matching a season!
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Metagross31 liked a post in a topic: Community Update - April 2025
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Majora liked a post in a topic: Community Update - April 2025
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HAHA, thanks for that hint - indeed missed that one. I really love what you guys are doing to this game! After some games the last month, I just wanted to let you know huch much of an enhancement the color change for the affinities is. So much easier to chose which one to use. In the past I had to read every affinity multiple times, as some texts are only different in details. This makes it SO much better!
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Really cool update! Can't wait to get my hands on the new Amii shrine. Only thing I am still struggling with Amii is the T2 heavy hitter which I think is missing a bit. Like some bandit towers with knockback on small and medium units really are a struggle for Amii right now. Most other factions I used have at least one L or even XL unit that can be used against them, or even a spell / effect to cancel them out.
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Majora liked a post in a topic: Community Update - March 1st 2025
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Really cool new cards. Can't wait to try them out 😃
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Really cool update. Currently playing to get the bfp for the AMII units. And really excited to get a new T3 unit in future, too! Really like the playstyle you are trying to get with the AMII units. The paladins are my favorite unit in the game currently 😃
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Really cool! Love the work you do. The new maps are really cool to play. Although I think the second one (Jungle?) has a bit high quantity of nature towers around the boss. But that's just me, so ignore my opinion and keep making awesome new maps* 😃 I thought of the Energy Core being T3 before the release. Was a bit confused why it is also T4. I love the style of the unit and dig the idea of it. Just in my head it made sense to be T3. *Please, pretty please
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New update today? Really looking forward to it ^^' No pressure though!
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I will see, when I have time again to play that map ^^'
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I used 12 Phoenix to kill the last camp on that map, so no Phoenix charges left ^^' Short summary of my tactics so far on blight expert positionright bottom: Use 4 Manawings and (multiple) Surge of Light for the first camp, then go to the south to clear the way to the first camp and send one unit to it. Manawings then being sent to second camp bottom right and killing it, leaving the mentioned bandit tower, bandit heling building and bandit Soulhunter. Then I get tier 2 on the second camp and create breeding grounds and embalmer. Spawn 10-12 Phoenix, fly them to the last camp and heal them with (multiple) Surge of Light until that camp is cleared. Then I would go Tier 3 on the second camp but need to still clear the soulhunter, tower and building. And that is where I loose a lot of time, as burrowers are also pushed around by the tower the whole time.
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Yeah, not too bad, you are right. For the last point: My issue the camp on the right bottom corner. One Bandit XL guy, a bandit tower with knockback and a bandit healing thingy. So currently I send in paladins and then use burrower against the tower and healing thing. It just takes quite long ^^'
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After playing Blight on expert, I am in love with Paladins 😃 Wave from the 3rd camp is quite big with 3 big hitters. Send paladins in and they basically kill themselves. 2x Paladins per wave is enough! Just struggling with the bandit towers in PvE as there is no real good way to counter them it seems? Borrower seems to be the only option.
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Hey everyone, I really like the design of the amii cards currently available, but to be honest, find it hard to find good combos or situations to use them. Apart from paladin, which I think is mostly selfexplanatory and its effect being quite cool for only 10 energy (on U3). But for the others, I am a bit lost. Tranquility and Transcendence seem so specific that I don't see me using them in decks. Any suggestions on how to better use / combo them? Tranquility on own unit does seem to not be that great in regards of not having any "power unit" in T2 with nature / shadow. I would see some effects on enemy units, but then it also only lasts 10 seconds.