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Community Update #28 - October


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Greetings Skylords!

A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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 September Patch Release + Feedback Thread
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Our latest content patch released on September 14th and brought three new cards and many balance changes to the game. You can check out the patch notes here. We hope you are enjoying the many hours that went into creating it.

As always, we would love to hear your feedback on the changes we have made to the game with this patch. 

What do you think of our first PvE nerfs? Do the various decks still feel usable? Have they changed much at all, etc.?

Do you like the changes to card and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did we miss the mark, and what should we avoid in the future? Do you enjoy the new cards, are they balanced, do you like Hybrid Orbs? And what about our map changes? 

While these are some of the topics we are most interested about, feel free to offer any suggestions regarding the patch and the current direction of the game. Please provide your feedback here, or you can also join us at our balance discord to further discuss changes to cards. 
 

 Follow-up Achievement Patch 
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In a small follow-up patch, currently planned for this upcoming Monday, we will make changes to some achievements in the game (and add some new ones!). We know players really like achievements, so we plan to continue adding and improving the experience. This patch will also contain some QoL changes. 

Skylords Reborn released with a base set of achievements, including 3 achievements which reward players for draining their BFP reserves. Unfortunately, since release we have seen that contrary to encouraging more play, these reserve achievements are actually driving players away from the game. Players will grind many hours in a row to finish all three achievements and in the process completely burn themselves out. Given this situation, we have decided to remove all 3 reserve achievements and replace them with general in-game playtime achievements that the player can complete at their own pace. These new achievements will be available to everyone, even those who previously completed the reserve achievements.

Sadly, our newest achievements, added in our Force of Nature patch, were also not free from issues. "A Wrinkle in Time" caused a lot of confusion with its description and has been updated accordingly. Our new RPvE 10 achievement "Abandon Hope..." has proved to be quite popular, even with brand-new players who attempt it without being properly prepared. This has led to frustration among our more veteran players, who the achievement was meant to help by increasing the RPvE 10 player pool. As such, we have locked the achievement beyond PvE Rank 10, to prevent unprepared players from joining lobbies in hopes of easy boosters. Our Pure Fire achievement "Never Thought of Him" has had a very low completion rate and after talking to players we decided to reduce the restrictions. Now, only the player pursuing the achievement is required to use a Pure Fire deck, instead of the entire team. We have also made changes to Defending Hope to allow the player to activate Rogan with a building and not just a unit. While the fact Rogan required a unit to be activated was intended to be a fun puzzle-like challenge for the "A City Strongly Compact" achievement, we noticed this caused substantial frustration among players, especially those who were also trying to complete "The Long Journey Home" simultaneously.

You can check out the full list of changes here. The patch is currently planned for release on Monday the 3rd. 


 New Card Reveal: Evil Eye
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While we just released our latest patch, we are already hard at work on creating new cards and content. Stay tuned to our Community Updates for more information about their release. 

Our last content patch already contained two new Twilight cards; Twilight Slayers and Twilight Crawlers. We might have kept the best for last, and are excited to reveal another new card coming to the faction in the future; the long requested Evil Eye! 

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Please note: We are still testing the card. While we are generally happy about it, numbers and effects might still change before release. 

Evil Eye is a new tier 4 unit for Twilight decks, requiring two Nature and two Fire orbs. The card will be uncommon, and won't have an affinity. This ranged Demon Dominator deals increased damage the longer it can focus its sight on an enemy. 
 

EvilEye.pngSearing Sight
Deals 200 damage to a target enemy every second. Evil Eye's sight deals increasingly more damage the longer it attacks, up to a maximum of 800 damage every second, but falls back to its original damage output if it doesn't fight for 5 seconds or changes targets. Has a range of 30m. 

 

image.pngTransform
Evil Eye has the faction's ability "Transformation", allowing it to transform into other Twilight units. Because Evil Eye is already a strong tier 4 card, it has a special passive ability to make transforming it worthwhile. 

 

image.pngConjuration
If the unit is transformed, it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded.


Evil Eye has been requested as a playable card many times over the years, and we hope you look forward to playing with it in the future! 

 

 Art Spotlight
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The artwork for Evil Eye was created by SpiritAlpha. As always, it went through many iterations; work on the card started as early as June 2022! We collected some sketches to show a behind the scenes look at the work that went into the final design. 

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First, SpiritAlpha provided 9 possible art compositions for Evil Eye. Our Art Critiques then voted for their favorite designs. The three top voted designs were picked to expand upon. Here you can see some of their exploration: 

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In the end, we went for the first design, which is a take on Nano's Wrathgazer wallpaper. We then spend a ton of time getting the colors and scenery just right for the card, making sure it fit with other twilight designs and the card frame. 

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2009 / 2022

What do you think of the artwork? And do you enjoy these behind the scenes sections? Please let us know in the comments!

 

 Tournaments / Events
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Since Community Updates are posted on a monthly schedule, events might come and go in between Community Updates. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 


NEW Battle of Tactics #2: Perfectly Balanced - 14-10-2022 until 23-10-2022
A new event soon to be hosted by Ultralord. To beat this challenge, you are required to play with a deck containing a perfect mix of cards. Four of each color, four of each tier, five of each card type, and every card has to be played out at least once (meaning you can't put filler cards into your deck). Keep an eye on the event calendar on the Forum or ingame news for the full rules and map! 


• Host your own tournament / event
Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 

 

 Team changes 
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We are happy to welcome R4bitF00t to our team as Map Artist. He will help out the map department with the graphical side of things, which will greatly help our map projects that are currently in development. 


 Contribute to the Project
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As always, we hope you will also consider helping out the project. Please take a look at all our open positions on how you can do so. 
There are also a variety of
contributor roles like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. 

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 In Conclusion
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And that's it for this Community Update, thanks for reading! 

As is tradition, this community update comes with a scratch code. 
The code will reward you with a Twilight-booster: 
ISPY-WITH-HUGE-EYES

The code is valid until November 1st, when we will bring you another Community Update. 

As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

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Archive
Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
Overview Community Updates
Community Update #27

 

Volin, Kapo, DemonRJ and 10 others like this
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  • Majora featured this topic

how will evil eye attack work? will it be a continuous ray of damage like wrathgazer (and the art) or a projectile like lost horror?  it seems like from the pictures it can hit solid objects so can it hit structures? the descript doesnt say just units but just making sure. if it is a ray will it paralyze? depending on damage ramp up could be fine without, in that case also maybe consider another affin without ramping damage but which paralyzes instead, maybe after a duration like gemeye. 

the transform mechanic seems a bit not as useful as it could be, i mean what spells would twilight even need to recharge anyways maybe cluster but that doesnt seem worthwhile, unity, blood thirst, regrowth, etc have plenty of charges, id much rather see something to restore unit charges or maybe reduce unit costs (like a summoning zone) or maybe do some type of infect effect but with twilight bugs and could also effect enemy structures. 

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7 hours ago, JarodDempsey said:

how will evil eye attack work? will it be a continuous ray of damage like wrathgazer (and the art) or a projectile like lost horror?  it seems like from the pictures it can hit solid objects so can it hit structures? the descript doesnt say just units but just making sure. if it is a ray will it paralyze? depending on damage ramp up could be fine without, in that case also maybe consider another affin without ramping damage but which paralyzes instead, maybe after a duration like gemeye. 

the transform mechanic seems a bit not as useful as it could be, i mean what spells would twilight even need to recharge anyways maybe cluster but that doesnt seem worthwhile, unity, blood thirst, regrowth, etc have plenty of charges, id much rather see something to restore unit charges or maybe reduce unit costs (like a summoning zone) or maybe do some type of infect effect but with twilight bugs and could also effect enemy structures. 

It's a beam that continuously deals damage and it can attack anything. There is no CC.

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