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Demiron

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About Demiron

  • Birthday 06/06/1990

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    vadaszember2

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  • Gender
    Male
  • Location
    Hungary
  • Interests
    strategy games, retro games, online and rl rpg, books, movies, some sports

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  1. Name: Element of Surprise Tier & Orbs: T3 Colorless Type: Building Power Cost: 150 Hit points and Size: 2750, Large Attack value and Type: - Abilities: Control the Elements! Element of Nature - Powers the Crystal with the element of Nature, healing all friendly units within a 'x' radius for 'y' value every 3 seconds, for the next 30 seconds. Element of Frost - Covers the Crystal in frosty mist, greatly reducing the movement speed of all hostile units caught within a 'x' radius, for the next 15 seconds. Element of Shadow - Coats the Crystal in dark energy, poisoning all units within a 'x' radius, dealing 'y' damage every second, for the next 20 seconds. Element of Fire - Engulfs the Crystal in flames, greatly increasing the damage of nearby friendly units for the next 20 seconds. Master of All: (costs 100 to activate) Pick one of the elements. However, using the Crystal this way quickly depletes it's power; each use reduces it's Hit Points by 1000 that cannot be warded off with the help of another card and it cannot be repaired in any way. Master of None: (costs 50 to activate) Let the Crystal pick an element for you, at random! Explanation: I like RNG.
  2. Name: Shrink Tier & Orbs: T1 Nature Type: Spell (utility) Power: 60 Spell Effect: Miniature Warfare - Curse target hostile squad or unit within 'x' metres in a way that they go down one unit size for the next 30 seconds. Target(s) under the effect of Shrink cannot be cursed again. Explanation: I think a spell like this fits the color perfectly. It's a fun way to engage with units (in both pvp and pve) in a way like never before. I don't know about the technical difficulties/limitations but it'd be cool to see an L-sized Juggernaut.
  3. That artwork is sick. If I started today I would not be able to tell it apart from the og cards.
  4. Nice 😎 Thanks for letting me know.
  5. Soultree, Sunbridge, Siege of Hope, King of Giants
  6. Due to lockdowns, crazy amount of time I might have in the future. I might take your advice and give it a go, thanks! And sorry for overreacting, you are or were in no way aggressive, I just felt like I was being a target for trying to be objective (or, in fact, brutally honest 🤣) about the patch. Whoops! Thank you for your post. I don"t want to judge too soon so I guess we"ll have to wait and see how things turn out. I trust the dev team and if they and the data they monitor say it"s a working system then I"ll have no problem with it. So far everything has worked out pretty well, I"d say. Let"s see if it stays that way I"m sure I represent the minority here but I actually like getting new cards the hard way. If everything is within reach from the getgo it doesnt feel rewarding one bit when you get that sexy new Infect or Harvester or whatever. I might be exaggerating or even wrong about everything I"ve said so far though. Guess we"ll have to wait and see how things turn out.
  7. I never said that it's an easy solution. I do think however that it's the better solution, long term. Besides, why do I feel this hostility towards me? I wasn't vulgar or aggressive, I am merely giving feedback, based on my experience. I appreciated the work, effort and dedication that the team has put in, some of it I like and some of it I don't. I was asked on multiple occasions and multiple social platforms by you, the developers to give my feedback on what would make the game better and here I am, giving my honest opinion. I am no developer so it's a little bit unfair to ask me to apply for something I know very little about. But you don't need to be a musician to judge a concert or a soccer player to judge a soccer game. I could go with the crowd and tell you that everything's perfect but that wouldn't be honest or too constructive now, would it?
  8. Thank you for your thorough answer on this matter. Some of my questions got answered but I need more clarification. Since you've brought it up let's stick with your example card, Infect. A highly sought after, ultra rare card that's always been expensive and I guess out of reach for some players, especially newcomers. It definitely shines in the right deck and makes life easier. But is it really a necessity? Not to sound like a broken record but I still believe that no ultra rare card is needed to finish the game (on any difficulty). I view it as some kind of a luxury item. Something to work towards to. High-end ultra rares and especially rares will not fill that role anymore. I understand why you ultimately decided to go with it but I still don't like that you've sacrificed this aspect in return. I also get that opening bad UR's feel terrible, been there. But cheaper rares and ultra rares could have been made more valuable through balancing and not just by nature, having that UR tag. This way nobody would feel cheated when opening any of these cards but they could still remain expensive, relative to other cards. But alas, what's done is done and I hope it works out in the end. Keep up the good work lads
  9. There could and should have been limitations to the system. Outside of PVP (the mode that already offers basically all the cards, free of charge), the game can be easily completed with a limited collection. A limited collection means goals (expensive cards) to look forward to. At least to me. The game can be completed without needing any of the ultra rare and most rare cards. I agree that Shaman is a card that is essential in most nature pve setups and as such, should be included in the reforge system. Ultra rare and rare cards, however should remain ultra rare and rare, respectively. And not just in name. As it stands now, nothing is 'ultra rare' or 'rare' anymore.
  10. The system was already generous as far as bfp gain and card acquisition goes (daily quests, achivements), FAR more than the original design, it did not need a new way to crush higher end / rare card prices imo. Because of how reforging works, card prices are now tied to rarities rather than their usefulness or the value they provide in games. Bad rares and ultra rares will become valuable craft materials, despite how little they offer during actual gameplay, which is not ok with me. There are essentially no bad pack openings anymore as you can just sell 4 bad ones and buy something good off the auction house or if you're the gambler type you'll roll into something good eventually. I personally like the feeling of my hard work paying off and getting something rare and valuable at the end of my days/weeks/months long grinding session. Unless we're talking about promos, it's not there anymore. Everything's within reach now. Maybe it's just a me problem, but maybe there are others out there, missing this feeling. I'm happy for everyone enjoying the system though and hats off to the very dedicated dev team. Sweaty? My post provides actual feedback to the game we both love and care for. Your post is just straight out rude and offensive.
  11. As a returning player here's what I think about the latest update: What I like: - new cards - the art on them, their models and the voice samples I've heard are all very high quality - balancing - I went through the patch notes and most of these changes make sense, spot on - new rpve faction - I welcome every change as it's my most played mode by a large margin and the tower defense mode is by far the most interesting idea that'll happen eventually I guess - avatar system - it's cool that you can collect these avatars under a new tab, again, quality work What I don't like: - reforge system - I like the collecting aspect in card games, having to either pay, trade or grind my way to a specific card I've wanted for a long time, and while Battleforge is not your classic tcg in that sense, this aspect was completely nullified with this system. It makes me want to play less, not more - no way to trade for gold - with this update, gold as a currency is much more valuable than ever before and it seems like an oversight that there is no way to trade for it Overall, the changes are great as far as gameplay and quality of life improvements go, but I do not like the major overhaul of the economy.
  12. There are lots. My favourite T1 card is Firesworn. My favourite T2 card is Lava Field. My favourite T3 card is Giant Slayer. My favourite T4 card is Maelstrom.
  13. If more and more cards are being pumped up in price then it's more likely to go even or profit with every booster you decide to open. If the prices rise, you don't buy individuals, you open packs. Since we can't buy anything for actual money this is your only option given that booster prices are fixed. Either this or you wait x days for the prices to normalize again.
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