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Gnougnou

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  1. I think this wouldn't be enough. Maybe that would help in specific situation in PVP, but that would do fu*k all in RPVE, as Frost Mage spam will always prevail. The idea here is to give Frost another starter, like Fire can go for Nomads or Nature can go for Mana Wings. With shields, using Master Archer & other T1 units to save some money would be viable. As for Imperials, they each cost 70 + 20 for their active, which is really expensive. I mean look at nature, they have Dryad which gives a flat 25% resist to all surrounding friendly units, and can sleep any unit at pretty decent range, for 60 power + they have Shaman. I don't see how giving frost a not even as good unit can be broken. Not to forget that Nature also has Fountain of Rebirth that gives free global heal every 60 seconds...
  2. Solid 8/10. I would just argue that it's not "I never used this card" but more "I've never seen anyone using it in rPVE or missions and I also think it's bad" and not "Let's make it awesome" but "let's make it viable at the very least". For the rest, can't argue.
  3. I think this idea was proposed on the Discord and I think it could be a good idea. It could indeed destroy a lot of cards and BF. I added your idea to the main post.
  4. Hi everyone, I'd like to address Frost Sorceress and more generally Shields among the Frost faction. I have never seen people using shield in RPVE, and I myself find them to be really cumbersome and expensive to use. I would love it if Frost had more units like Avatar of Frost, with poor HP but regenerating shields. The current Frost Sorceress does really poor damages. Her actual use is the shield ability, which will cost you 20 Power for each unit shielded. The shield stays for 30 seconds. While really annoying when used by AI, nobody dares to use it for it is micro intensive and will cost you a lot of money in the long run. To give Frost faction more viable options at orb 1 and 2, I propose to revamp the Frost Sorceress to be the "Frost Shaman" : Her basic attacks are removed. Her primary attack applies a 100 HP shield to a nearby friendly unit, for free (like Nature Shaman or Crystal Fiend) and for 10 seconds. A shield cannot be refreshed until destroyed (to avoid using HP as buffer and stack spam shield one unit). The amount of shield and the rate of fire have to be tweaked so to not break the card in PVP. Her special ability is unchanged. Her price increases to 70 (+10). Alternative 1 : The card is unchanged except the active which is now free (to line up with Fountain of Rebirth). The card is still micro-intensive but is now viable and won't cost you a fortune in the long run. Alternative 2 : The card is unchanged, except the active which is now an AoE that shields up to 4-5-6 friendly units (scale with card level). The card still asks for 20 power for each burst, but you can burst shield your army right before entering a fight. Those 20 Power would then be really worth it. What do you guys think ?
  5. Maybve I should have been a little bit more specific. The reason I did that is because I initially had a quest to do Nightmare Shard in advanced, which I thought I would do later after doing other stuff. Eventually, after couple games, I realized I had 0 motivation to do those maps that gave me PTSD in Expert, so I just rerolled the quest and got the 12'000 power one. If I had rerolled first, I sure could have done that more easily. Still, I don't think we spend that much power per game, so spamming was easier.
  6. I think you need to read the thread completely. The point is that I have no reason nor interest in redoing a mission in whatever difficulty now that I have finished the game in Exepert. So instead of doing things I like, I have to do my dailies in the easiest possible setting to get rid of it ASAP so I can finally do what I wanted to do when I started the game, and have some BF to buy cards.
  7. I'm not asking devs to remove the quests. We're asking to be able to earn BF on our intended gamestyle. While I agree that there is no rush, having quests that force you to spam cards on 5/10, or do mission on advanced that you already did in Expert is pretty pointless, irritating at best. Hell, I once had a quest asking me to spawn 12000 worth of power... What I did is play a 5/10 map with Resource Booster, Juice Tank, Furnace of Flesh, Decomposer, Breeding Grounds Offering, Rifle Cultists, Ravenheart, Mo and other T4 units. I sat there for 15mn building T4 units, killing them, offering a Rifle Cultists, rince & repeat. The fun was off the chart ...
  8. I did a thread on that matter : Multiple rerolls is option 1 and the easiest to implement.
  9. Daily missions represent 150BF, which means that even if you drain all your reserve, it's still 27% of your daily income. If you're late game or you just wanted to do one deck and that's it, you're fine, you can just ignore them. But if you want to play and progress, doing those missions is necessary. I would love some statistics on how much people drain per day from their reserve, but I assume we rarely go below 100 or so, which brings us to a daily mission income of 33%. That's 1/3 of your income gone because you refused to do annoying overtime ? Well I'm glad my boss isn't like this ! I did. You get to chose which daily missions you want. We can still have a "Random missions" button, but let's be honest, given the opportunity, who's gonna pick that ? If we had such a system, and people would all pick random missions, I would STFU. But I'll bet 1000BF that less than 5% of the players will pick random missions. The only reason people would take random missions is if they give more BF (or choosing your missions gives less, whatever). In this case, it's a risk VS reward, like boosters, and you willingly accepted the rules that you might have trash missions, just like you can have trash boosters. It's win win, everyone is happy. Nobody blamed anyone for paying 250BF and getting a Promo card right ? So I expect nobody will ever complain that random quests give you a bit more than cherry picking your missions.
  10. I don't know if you did that achievement to get below 25BF in the reserve, but oh god no I'm not doing that again, unless not on purpose while tryharding a mission in Expert. I do agree that putting everything in playtime is not necessarily the best option (although I don't see why not, beside saying "it's too easy", which, as we established, translate more into "it's not annoying enough"), but I maintain that there is probably 0 downside as to let people chose their dailies. The whole "getting out of your comfort zone" is straight out from some HR bullsh*t that should stay far away from this kind of game. People are here to have fun, and will naturally progress if given the opportunity. Point in case : I'm doing the whole game in Expert because of 2 things : The good feeling of finishing a game. The achievement that gives boosters. And I plan on trying PVP soon. Back in the Beta where you couldn't chose the range of dailies, I would just skip all PVP missions. All of them. Just let me play as I want, I'll try stuff, give me time .
  11. I'm pretty sure that some people are making BF only on market prices. If pages of windweavers or stuff like that start to disappear, they will be the first to notice and start selling them for 10BF or so. Also, people can still WTB in chat (which the average Joe is totally NOT gonna do). In other words, no, I have no way of knowing if it's gonna be enough But I would totally sell my basic cards if I can make 5-6BF on them with a supply cut in half.
  12. No one is forcing me to wake up in the morning to go to work either. Too bad I kind of need that since it's a huge part of my income ! Why would I need to get out of my comfort zone in a game like that ? There are plenty of hardcore games to do that, I don't think being annoyed and forced to do tasks I don't wanna do is getting me out of my comfort zone. I already plan in doing a shadow deck for instance, and to do the game in expert. And don't get me wrong, the reason I wanna try shadow is not because I've been forced, again and again, to spawn 50ish cards in a 5/10. It's because I've played expert mission and 10/10 willingly and seen that they have some cool options. Also reading a lot of https://allcards.skylords.eu/. Forcing people to do something to get them out of their comfort zone is arguably one of the best way to make sure they will never ever do that thing again on their own unless forced again. And as for the mission, I'm sorry but since I did that mission in expert already, where am I getting out of my comfort zone in redoing the same mission again, in the easiest setup possible allowed by the game so I can get it done as fast as I can ? Maybe I could have selected manually a specific mission to do in expert since this is what I plan to do anyway ? And after I'm done with expert missions that I would have selected manually ? I'll proabaly go into PVP, and maybe someday we will have a defensive rPVE and I'll enjoy that too, and select my daily accordingly. See, I don't mind achievement sometimes asking you to do weird stuff, but dailies that are a big part of your income, and random ? Please no. I wanna have fun, not do chores again. If this was gold reward, I would completely ignore those missions everyday and do whatever I like to do.
  13. Hi everyone, I'd like to know what you think of being able to manually choose your daily missions ? Today for instance, I wanted to try some new decks in solo rPVE, only to find that my daily quests are : As I'm pretty new (not to the game, but to this rebirth), I need those BF, so guess what I'm not doing tonight ? That's right, not what I wanted to do. Instead, I'll go and do the chores : Defending Hope, which I already did in Expert. Thanks for the waste of time. Try and find another player that has the same chores as I do to do The Insane God in Advanced. Yes, I can reroll, but am I not gonna lose 5 BF per missions ? And what if I end up with another stupid mission like "Spawning X shadow cards" while I have no Shadow deck ? Yes, I can go on a 5/10, spam units like we all do, but, where is the fun ? What is the point beside being annoying and burning your gametime ? I just don't understand the whole concept of random missions, at all. As anyone ever launched the game and been like "Oh I can't wait to see what my missions are ! This is gonna be so much fun !" ? Every. Damn. Time. I start the game, I just HOPE that I'm gonna have either really easy tasks to quickly get it done, or stuff that lines up with what I expected to do with my gametime on Battleforge. Bad luck ? Too bad ! Here is -10 BF for not doing your daily chores. Luck harder next time ! I cannot be the only one bothered by that, can I ? Why not letting people do whatever they wanna do with their evening on the game ? Those missions are a really important part of the BF income, which is even more important when you start. If they were 10BF I would probably ignore missions like that, but this is way too much to be left undone. So here I am, doing missions against my will. /rant. Anyway, let me know what you think ! EDIT : IDEA 1 : ROLLING SNAKE EYES. IDEA 2 : TRADE MONEY FOR FREEDOM. IDEA 3 : MISSION BOOST. IDEA 4 : LESS SPECIFIC MISSIONS.
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