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Skylords Reborn: Open Staff Positions


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Open Staff Positions

As a community driven project we constantly strive to improve Skylords Reborn and the experience for everyone involved. We cannot do this alone and that is why we have compiled this list of open positions which you could help us in! If a position is in this list then it means we are seeking for contributors for that position. Feel free to create a post in the appropriate sub-section by clicking on "Click here to apply" next to the position title if you think you can help us (do not apply by replying to this thread here). This also applies if you think you can help us but do not see a suitable position listed below. It is important you reflect on the desired traits mentioned for the role when you are applying, and explain why or how you would fulfil them. It is important to note that everyone is contributing to the project in their free time and that none of the positions are paid. If you have any questions, please do ask them and we will try to improve this page!

Each position has desired and bonus traits. Desired traits should be considered the most important traits for that position. They should not be seen as must-haves, but we have considered these traits to be important and ideally contributors for a certain position should have most of desired traits for that position. Bonus traits are extra traits a contributor could have but are by no means mandatory. The only thing that is mandatory is having a Discord account, as that is what staff members use to communicate with each other.

The current positions are:

  • [Open] Marketeer / Outreach Coordinator
  • [Open] Game Server Developer 
  • [Open] Game Client Developer 
  • [Open] Fullstack Game Developer
  • [Open] Game Designer
  • [Open] 3D Tool Developer
  • [Open] Balance Developer
  • [Open] Backend Web Developer
  • [Open] Frontend Web Developer
  • [Open] Tool Developer (C#)
  • [Open] Artist
  • [Open] Event Organizer
  • [Open] Video Editor
  • [Open] Map Developer
  • [Open] Map Artist
  • [Open] Map Designer
  • [Closed] Map Tester
  • [Closed] Faction Designer
  • [Closed] Community Manager
  • [Closed] Global Moderator
  • [Closed] Discord Moderator


Listed below are desired and bonus traits that apply to all positions.
Desired traits for all roles:

  • Have a Discord account or be willing to use one: Staff members primarily communicate using Discord. 
  • Have time to spend on the project. As part of the team you will also be expected to join meetings, retrospectives and actively communicate with other staff members. This will require extra time contribution on top of working on your tasks. We expect you to regularly contribute, however real life comes first and we understand if you need to take breaks from the project. There are no hard requirements for how many hours you need to spend on the project per week, but it takes a significant amount of time to make impactful contributions.
  • Able to work and communicate with a team. Teamwork and especially communication is very important for a project of this nature, considering everyone is contributing to the project in their free time. Your values should align with that of the team.
  • Able to work independently and take initiative. Every staff member contributes remotely and even though everyone helps each other as much as possible, staff members cannot always be present and ready to help.
  • Able to communicate in English.

 

Marketeer / Outreach Coordinator Click here to apply
As a Marketeer / Outreach Coordinator you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike. This includes actively researching and reaching out to potentially interested streamers, youtubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions.

Desired traits:

  1. Good written and verbal communication skills in English.
  2. Demonstrable experience building public relations. This includes write e-mails or marketing posts and establish (and maintain) new relations.

Bonus traits:

  1. Speak other languages than English.
  2. Have existing relations with potentially interested parties.


Game Server Developer Click here to apply
As a game server developer you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, roll out new server updates, improve server monitoring etc. The servers are written in C++17, use boost asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc.

Desired traits:

  1. Demonstrable programming experience, preferably with C++17.
  2. Knowledge and/or experience with multi-threading and concurrency.
  3. Basic understanding of (game) networking.

Bonus traits:

  1. Experience with Kubernetes, MySQL, Docker, Prometheus, Grafana, Rust.
  2. Basic experience with Linux (Ubuntu).
  3. Basic knowledge of CI/CD.
     

Game Client Developer Click here to apply
As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust.

Desired traits:

  1. Willing to learn about how BattleForge works internally (files in .pak).
  2. Good programming experience with any language.
  3. Basic understanding of (game) networking.

Bonus traits:

  1. Basic Rust and LUA programming knowledge. 
  2. Experience modding in another game.
  3. Basic knowledge of CI/CD.
     

Fullstack Game Developer Click here to apply
As a fullstack game developer you are both a game server and client developer. This is the most optimal position to help in if you want to significantly contribute to the project as you will be able to develop independently on any changes game related. Due to the nature of the project developers usually cannot be frequently available and not having to rely on either a client or server developer can significantly increase the speed at which progression is made.

Desired traits:

  1. All desired traits listed under game server and client developer.

Bonus traits:

  1. All bonus traits listed under game server and client developer.
     

Game Designer Click here to apply
As a game designer you are responsible to evaluate the current game experience and research and propose improvements in a structured and methodological manner. This can be anything from design new quests and achievements, evaluate and improve match rewards and distribution, come up of new ways to use currencies (gold being the more prominent currency), propose improvements for a healthier economy (currency sinks for example), design new progression systems or features etc. In other words, anything in-game related except for cards and maps. The design space is big and there are a lot of possibilities but this must be discussed carefully with the developers due to possible technical limitations.

Desired traits:

  1. Demonstrable experience in game design.
  2. Good knowledge about BattleForge.
  3. Contribute in a structured manner and document and reason about why decisions were made.

 

3D Tool Developer Click here to apply
As a 3D tool developer you are responsible to solve one of our biggest technical challenges that will boost the project to the next level: the ability to modify existing 3D models. We already have an internal tool capable of adding new cards using existing re-textured models, but we have no way to meaningfully modify the geometry, animations and special effects. You will be responsible for researching the way BattleForge represents their 3D models and develop tools and a workflow capable of modifying different aspects of those models. The ultimate goal is to be able to add new models with animations and effects never seen before. There have already been very good community efforts and already a lot is known.

Desired traits:

  1. Demonstrable programming experience.
  2. Good experience with 3D file formats and their internal structure.
  3. Good experience with computer graphics relevant to 3D models.
  4. Comfortable analyzing a binary file using a hex editor.

Bonus traits:

  1. Experience with 3D modelling tools.
  2. Experience with reverse engineering.

 

Balance Developer Click here to apply

As a balance developer you are responsible to implement design changes to in-game cards using our internal balancing tool. In other words, you are responsible to implement new cards and changes to existing cards. These implementation requests can come from balance updates and content patches from our Faction Designers but also from the official Skylords Reborn map making team (for example, new bosses for a new map). An integral part of this role is learning our internal balancing tool, as that is the tool that allows us to perform all these changes. You are by no means required to have any programming experience.

Desired traits:

  1. Be interested in learning how BattleForge cards work behind the scenes.
  2. Comfortable working with technical domains: BattleForge's domain consists of numerous different technical models that can be overwhelming if you have not had a lot of exposure with technical domains.
  3. Basic experience with version control (Git).
  4. Be able to contribute on Windows: the tool only works on that operating system.

Bonus traits:

  1. Experience modding in another game.
  2. Experience programming with C# to help improve and maintain the tool.

 

Backend web developer Click here to apply
As a backend web developer you are responsible to maintain and extend the backend of our current and future web applications. The primary project you will contribute to is a feature rich platform which aims to provide various extensions and integrations for Skylords Reborn. As of now, this platform is for internal use only as the focus currently lies on creating internal moderation tools. However, after the moderation tools reach a satisfactory state, we plan to make this platform public and expand it with features like a new and improved cardbase, leaderboards, a system to download, manage and share your replays, and various other useful extensions. There is a lot of room to contribute in, as this platform is still in its early stages of development! 

Desired traits:

  1. Demonstrable experience with Node.js and TypeScript.
  2. Basic knowledge of MySQL and Git.
  3. Basic sense for good security practices like input validation, authentication and authorization.

Bonus traits:

  1. Experience with Loopback 4, Docker or Visual Studio Code.

 

Frontend web developer Click here to apply
As a frontend web developer you are responsible to design and implement the frontend of the Skylords Reborn web platform and other web interfaces in the future. Please read the role "Backend web developer" for a description of the platform and to get an idea of what frontend you will contribute to as this role.

Desired traits:

  1. Demonstrable experience with React and TypeScript.

Bonus traits:

  1. Basic Git and Docker knowledge.
  2. Experience with Visual Studio Code.

 

Tool developer (C#) Click here to apply
As a tool developer you are responsible to create and improve various tools which aim to optimize the user experience and also speed up the internal development process. You will first assist us in developing our new and improved updater by implementing the UI and extending the backend code.

Desired traits:

  1. Good WPF and XAML skills to create proper UIs.
  2. Knowledge in writing applications with the help of the MVVM pattern.
  3. Basic experience with UI/UX design.

Bonus traits:

  1. Experience with .NET Core - for future platform independent development.
  2. Knowledge in TDD.
  3. Experience with common data transfer methods (JSON, web protocols).

 

Artist Click here to apply
As an artist you are responsible to create the visuals required for new content. This is a broad position and there are many areas where you could help in, depending on your skills and interests. Think of loading screen artwork for new maps, card artwork for new cards, visual UI elements for new features that involve adding UI to the game, banners for events/tournaments/community challenges/large game updates etc. 

Desired traits:

  1. Able to show past work relevant for the area you wish to help in.

Bonus traits:

  1. Able to show past work similar in style to BattleForge or show the ability to adapt to the style used in BattleForge.

 

Event Organizer Click here to apply
As an event organizer you are responsible to design and organize official events and tournaments from start to finish. This process includes research for new and fun event ideas, design the event and rewards, promote and organize the event and ensure it runs smoothly as a whole. You are expected to create the media content (like videos or streams) that are expected with events and tournaments, or find a suitable community member for it. Furthermore, you will also be responsible for the communication from and to the community for anything event and tournament related and to guarantee all rewards are handed out accordingly. Lastly, as an event organizer you are also the contact person for unofficial community events and tournaments seeking for sponsorship from the project. 

Desired traits:

  1. Demonstrable experience or interest designing and organizing events of any form.
  2. Solid knowledge about the different PvE/PvP maps and cards in BattleForge.

Bonus traits:

  1. Experience as a content creator

 

Video Editor Click here to apply
As a video editor you are responsible for creating exciting video content for Skylords Reborn. This can range from short card reveal videos to exciting trailers and cutting up Twitch-stream content for highlight videos on our Youtube channel. If you have any experience with audio post production, you can also help us out with the process of adding new voice-lines and sound effects into the game.

Desired traits:

  1. Demonstrable experience editing videos and creating content.

Bonus traits:

  1. Experience with the BattleForge map editor to create cinematic scenes.
  2. Experience with highlight videos; extracting interesting parts from long streams into small videos.
  3. Experience with audio post production.

 

Map Developer Click here to apply
As a map developer you are responsible to script new official maps or alter scripts of existing maps as a cause of map balance updates. BattleForge maps are created using the BattleForge map editor and the scripts are written in LUA.

Desired traits:

  1. Experience with the BattleForge map editor and scripting in BattleForge.

Bonus traits:

  1. Experience with LUA.
  2. Experience modding in another game.
     

Map Artist Click here to apply
As a map artist you are responsible to polish the aesthetics of a map. This includes texture the map, add decorations and add different effects and sounds. In other words, responsible for making the map look and feel good.

Desired traits:

  1. Basic experience with the BattleForge map editor.
  2. Have creativity and drive to make things look good.
     

Map Designer Click here to apply
As a map designer you are responsible to design the gameplay experience of a map from start to finish. This includes make a rough proposal for the layout and feeling of a map, design the story and goals of the map etc.

Desired traits:

  1. Good knowledge about the BattleForge lore.
  2. Able to document map design decisions.  

Bonus traits:

  1. Experience designing in any other relevant area. 
     

Map Tester Closed
As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly.

Desired traits:

  1. Have a flexible schedule and be able to provide constructive feedback.
  2. Be able to conduct exploratory testing (in other words, interested in breaking things).

 

Discord Moderator Closed

As a Discord Moderator, you'll have a good variety of responsibilities regarding the communities health such as; engaging with the community from time to time whilst checking in on the social health. It's crucial to also understand that you'll be supporting standard inquiries such as what's allowed and not allowed within the discord. You will also be correcting those who breach the rules.

You are to remain as a balanced neutral party member no matter which side of the scenario you are on. This means you're required to understand the aspect and social atmosphere of the community and how they act instead of enforcing a different social environment for them.

It's preferred that you're able to maintain a social balance and justified judgement when dealing with moderation on a daily basis. This includes being a coordinating team member with the other discord moderators, and therefore being able to forward suggestions with clear transparency to other team members on what you think is more suitable for the situation.

Desired traits:

  1. Socially balanced with opinions.
  2. Someone with the basic fundamentals of team transparency.
  3. A strong level of activity.

Bonus traits:

  1. Natural curiosity: Someone who is always questionable of decisions and feedback.
  2. Enough time to shortly check discord channels on a daily basis.
  3. Ability to remain impartial, open, and unbiased.
  4. Excited about the moderation process.

 

Faction Designer Closed

As a faction designer you are responsible to design and implement new cards and balance existing ones. You will need to have a good understanding of BattleForge and evaluate the current factions in order to design and propose fun and exciting card and faction changes that fit the game. Furthermore, you will be responsible to improve and maintain a workflow used to balance and add cards, which as of now involves the community in different ways. No coding is required for this role.

Desired traits:

  1. Have a good understanding of cards, mechanics, factions and interactions within BattleForge.
  2. Contribute in a structured manner and document and reason about why decisions were made.
  3. Clearly communicate to staff and the community what the current design priorities and goals are.
  4. Willing to implement changes using our internal balancing tool.

 

Community Manager  Closed
As a community manager you are responsible for the communication to and from the community. You will communicate staff and project decisions to the community through, for example, self-written announcements and are expected to be up-to date with the internal state of the project and the state of the community. Furthermore, you will act as a contact person for the community to share project feedback and suggestions and are expected to keep the staff informed.

Desired traits:

  1. Good written communication skills in English.
  2. Demonstrable involvement as a prominent figure in a (game) community.
  3. Trustworthy, open-minded and caring for the community and project health.
  4. Basic involvement with the project and BattleForge.

Bonus traits:

  1. Good verbal communication skills in English.

 

Global Moderator Closed

As a Global Moderator, you are at the highest level of moderation and responsible to moderate and help players on multiple platforms. In this position you are expected to have a good grasp of how moderation works and how to handle sensitive data that you will receive access to in order to perform required moderation tasks. You will be responsible to moderate the forums, process Discord tickets from our Discord bot, answer moderation questions that come to us via e-mail and handle in-game reports. To support you with this, you will work closely with several of our internal moderation tools. Next to this, you will have the chance to shape our moderation tool that is being developed by our web developers by discussing workflow and feature improvements with them.
 

Desired traits:

  1. Socially balanced with opinions.
  2. Someone with the basic fundamentals of team transparency.
  3. A strong level of activity.
  4. Trustworthy and able to carefully handle sensitive data (i.e. also abide by a NDA)

Bonus traits:

  1. Natural curiosity: Someone who is always questionable of decisions and feedback.
  2. Ability to remain impartial, open, and unbiased.
  3. Excited about the moderation process.
Edited by Zyna
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eu gostaria de ajudar vcs e ser um testador de mapas, pois eu nao conheço sql nem os outros programas mas testar  mapas eu posso fazer para ajudar vocês e nos ajudar tbm porque eu adoro jogar battle forge.

 

 

 

I would like to help you guys and be a map tester. I don't know sql or the other programs but testing maps I can do to help you and help us too, because I love playing battle forge.

 

whats app 5521973087644 paulo

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13 hours ago, Duracellalpha said:

eu gostaria de ajudar vcs e ser um testador de mapas, pois eu nao conheço sql nem os outros programas mas testar  mapas eu posso fazer para ajudar vocês e nos ajudar tbm porque eu adoro jogar battle forge.

 

 

 

I would like to help you guys and be a map tester. I don't know sql or the other programs but testing maps I can do to help you and help us too, because I love playing battle forge.

 

whats app 5521973087644 paulo

I am afraid you have failed first step, which is making a proper post ^^
"Feel free to create a post in the appropriate sub-section by clicking on "Click here to apply" next to the position title if you think you can help us (do not apply by replying to this thread here)." - Ladadoos

 

It is important aspect for anonimity as well, I am genuinly happy nobody from community can view applications, since it would make a few of us a bit shy ^^

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Just in case i would apply as artist and my work would fit what you are looking for: How much exactly would be expected from me? One illustration per month? Is there more or less a freedom of choice, considering what i would work on based on a list of things or something? I might be able to spend some free time on a few paintings. However, since i am by far not rich and it would be a no income/hobby kind of work i would sadly have to prioritise my normal job and deadlines for paintings where i absolutely have to deliver to pay my bills.

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2 hours ago, shroomion said:

Just in case i would apply as artist and my work would fit what you are looking for: How much exactly would be expected from me? One illustration per month? Is there more or less a freedom of choice, considering what i would work on based on a list of things or something? I might be able to spend some free time on a few paintings. However, since i am by far not rich and it would be a no income/hobby kind of work i would sadly have to prioritise my normal job and deadlines for paintings where i absolutely have to deliver to pay my bills.

Thanks for the questions. We understand that real life comes first and also encourage you to prioritize it over the project. People sometimes are absent and as long as there is a good reason for it that is fine. We are in the makings of designing a roadmap and new systems to keep the BattleForge experience fresh for everyone, where one of our focusses is to release content when it is ready compared to demanding it to be ready on a certain date (deadlines). This means: you contribute when you have time and if it is not done in time, we try to include what was being worked on in the next update. Of course you can't endlessly delay content and at one point it should be ready. How much time you exactly need to spend depends a lot on your skills and where exactly you want to help in. We are more goal focused instead of "you must spend X hours per week".

"Is there more or less a freedom of choice, considering what i would work on based on a list of things or something?"
Depends on where you want to help in exactly, but in general the team has an idea and purpose for the art (loading screen, card artwork, event artwork etc.) and might suggest a few ideas. We are not going to say that you absolutely need to make something a certain way, because a case like this should ideally never happen considering the team should have their values and visions aligned. I think the most important part is that you should be open to constructive criticism and be willing to incorporate feedback into your work if you or the majority of the team think it improves the content (in other words, not have the mentality "I want this and I will do it no matter what"). What you end up working on depends on what is needed at the time. Usually there is not so much work available where you have many options to choose from, but within an artwork you have a lot of freedom to propose your own ideas. We are not going to micromanage you.

I hope this gives you a bit more insight. Let me know if you have any remaining questions.

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If i can help map artist and  developers, by testing the maps, i would like to help. I have a huge knowlage about the game, some freetime to usw it for this. If English only is needet Deepl will help me :D 

I like to give constructive feedback and i also like to try things that are not in the best interest of the developer, the find maby bugs/glitches/Desingfail and more.

 

I also have some experience here in the skylords in this regard, since I had tested for emma and Lebovin one or the other map and also gave feedback on it.

 

I also worked on some maps a little by developing and desing, so i can maby give even more constructive feedback. 

 

/wanky.

 

ps: please don't be put off because I am one of the speedrunners. I would look at the maps from the point of view of a normal player, but if necessary also explain aspects from the point of view of a speedrunner. 

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@wanky

On 2/25/2021 at 1:33 AM, Ladadoos said:

Feel free to create a post in the appropriate sub-section by clicking on "Click here to apply" next to the position title if you think you can help us (do not apply by replying to this thread here)

 

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On 3/4/2021 at 8:03 AM, Angel said:

Are there more flexible positions for the developer side of things? I don't know if I could commit 3 hours a week, but I might be happy to drop in now and then and fix a bug or two.

Thanks for the question! As of now, not particularly. Even though everyone's time is very much appreciated, I am afraid 3 hours per week would currently not justify a developer role. Your time availability sounds like it would be more suitable for an open source project, which we are not as of now.  

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5 hours ago, Cocofang said:

Does that imply the team now has the people to actually implement new cards and factions?

I'd assume that this means they're currently closed till all applicants have been reviewed and decided, or that they have been recruited.

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On 4/16/2021 at 12:33 PM, Zyna said:

Changes:

 

- Closed applications for "Community Manager" position

 

The link for application is still available at the position description. Might want to fiix that to avoid confusion and unnecassary applications.

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  • 2 weeks later...
On 3/6/2021 at 1:41 AM, Ladadoos said:

Even though everyone's time is very much appreciated, I am afraid 3 hours per week would currently not justify a developer role.

I don't know, but in case of a project such as this one, how do you imagine other people' contribution to the project exactly ? Since these roles are not paid obviously and "a couple of hours weekly" is not, in your words, justified for a developer role, then how do you really expect that this project will move on? Guys skilled enough to fix things and with the ability to literally donate their time to this cause, will most definitelly not do it for tens of hours every week for free just because you expect them to do so. I would even dare to say, that you are not left with many options besides this one, because as @shroomion said - people usually have to deliver results in order to cover their own bills. So, unless you offer an honest job to anyone willing to spend a ton of time OR get anyone left with a couple of hours of free time every week working for free basically, I'm really not sure what your plan is honestly.

I think that you especially should be the first one to call this out - and don't get me wrong, this is not supposed to be any kind of rant, but just objective view of things.

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On 3/5/2021 at 4:41 PM, Ladadoos said:

I am afraid 3 hours per week would currently not justify a developer role.

You should probably define "a few hours" in the OP then:

On 2/24/2021 at 4:33 PM, Ladadoos said:

Desired traits for all roles:

...

  • Have time to spend on the project. Being available a few hours per week is desired (we are flexible with this trait) but if you would like to be part of the team you should have the free time to contribute.

I think most people would define "a few" to be closer to a number like 3 rather than 10+. Overall it seems like you're treating these openings more like unpaid internships than actual volunteer positions. At least have the courtesy to give a well defined minimum bound for the commitment you're expecting.

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5 hours ago, Technus94 said:

You should probably define "a few hours" in the OP then:

I think most people would define "a few" to be closer to a number like 3 rather than 10+. Overall it seems like you're treating these openings more like unpaid internships than actual volunteer positions. At least have the courtesy to give a well defined minimum bound for the commitment you're expecting.

If I understood the structure right, "Developers" in this project are people that really drive the project forward. This includes not just working on (a part of) Skylords but also alot of decision making. I dont think you can accomplish anything meaningful in 3 hours/week if you consider that you have to attend team meetings, coordinate with the other developers and communicate with players for their ideas and imput.

Just doing "your own thing" for 3 hours a week could accomplish something like a cool new map or some artwork if you take enough weeks. And my guess is if someone endevours on such a project they wont turn you away, but be happy to use a polished product (whatever it may be). But thats not a developer role inside a project.

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7 hours ago, Kapo said:

If I understood the structure right, "Developers" in this project are people that really drive the project forward. This includes not just working on (a part of) Skylords but also alot of decision making. I dont think you can accomplish anything meaningful in 3 hours/week if you consider that you have to attend team meetings, coordinate with the other developers and communicate with players for their ideas and imput.

Just doing "your own thing" for 3 hours a week could accomplish something like a cool new map or some artwork if you take enough weeks. And my guess is if someone endevours on such a project they wont turn you away, but be happy to use a polished product (whatever it may be). But thats not a developer role inside a project.

Pretty much this. Its not that we are on some high horse deeming 3 hours a week not worthy of our team. Its just like Kapo said, to accomplish anything meanginfull in our teamstructure, and as a developper specificly, would require more than 3 hours to be able to have time for actual development work on top of meetings and coordinating with the other teammembers.

Every member on the team is unpaid. We are also not allowed to make a profit (since EA owns the property) or use patreon to pay teammembers. 
It also makes little sense for us to pay other people to help us, since that basicly means we have a job that costs us money (on top of a lot of time). 

So how can we expect people to work for the project? The same way we do. We all have a passion for the project and want to see it succeed. And as Ladadoos mentioned above, we do understand life comes first, and finding a good balance requires the willingness to work together and a certain time availability. On some roles this wont be as much, but as mentioned before, the developers are a very crucial role in the project that require more time to be effective. 

We are not some evil company trying to trick people into working for free. We are a community project that is literally not allowed to pay people or make a profit ourselves. Yet we all pour our heart, soul and time into the project anyway. 

 

 

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14 hours ago, Carofex said:

In which surrounding does a map tester tests the maps? On the official server, the testserver or somewhere else?

Atm mostly on live server. But as the projects progress we might at some point test on testserver and we might not upload the maps to server but share them internally. 

Kind regards

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