shroomion
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Xamos liked a post in a topic: Balance Suggestion: Frontier Keep
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Ca7 liked a post in a topic: Decomposer
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Not gonna look through all the cards again xD I did, but it has already been quite a while ago and i can right now also just remember voidstorm, backlash, time vortex, and the old shrine of martyrs..i had a deck once with these but i honestly can not remember any more cards which build upon a higher voidpool. IIRC there are or there is also a building which does prevent your voidpool from reducing or so...it would be a neat option to get a playstyle like that in the future maybe...versatility etc. but i am not gonna rant about that now haha
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shroomion liked a post in a topic: Shrine of War
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two fire orbs one neutral and the effect only works for the player using it. that way it will not interfere with cards that gain power when you have a bigger void pool and it might be a reason for the devs to expand on that possible playstyle instead of killing it off like it was done with shrine of martyrs (which is now admittedly not a bad card at all..i just also liked the mechanic and idea of the old one as well)
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simple: if you like werebeasts then take them. como it with fountain of rebirth and a few green amazons to boost the selfheal and they can be really good. for flyers use the towers or the amazon ability + sending the flyers into enemie camps to kill them off.
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AtheistXVII liked a post in a topic: Excluding cards PvE
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Hey! I have been playing around with the statue of mo. With Mo's Wrath to be more precise. So far i have only found skyelf sage increasing its dmg output. I thought i was smart when i slapped both northstars on it and wanted to pull a combo off with it and mattermastery plus frontier keep (fire aff). I tried it in the forge but the dmg from the northstars did not seem to stack, it left me wondering if there is something else i could combine it with. Can we make some other cards stack with wrath of mo, besides the skyelf sage and thus enjoy some whacky aoe randomness?
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Fellux liked a post in a topic: Decomposer
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Darkroy liked a post in a topic: Have fun with Unholy Hero Ravenheart Dmg
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You can find many many more in this forum. This thread here recently had some posted. Also some Stonekin(nature/frost) ones.
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Whoever replies to this thread gets a code for the mighty necro-pizza-promo.
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..ya'all can call me heavenly master any time no probs!
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shroomion liked a post in a topic: Cheap Pve Deck
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You have all the cards already. key units are windweaver t1 firestalker+maybe spirithunters for flying units t2 swampdrakes or magmahurlers t3 giant wyrm (maybe riflecultists or emberstrikes if needed) t4 spells you already have iirc: heal t1 lavafield+curse of oink t2 unity and equilibrium t3 t4 unholy hero+regrowth buildings: primal defender t1, breeding grounds+morklay trap t2, necroblaster t3(if you need to defend at t3 then take one shadow orb as t3 instead of fire for unity..if it can wait until t4 then take nature fire fire shadow) as for t4 buildings necroblaster can get you a long way and most of the time you wont even need a t4 defense building. there it is..not perfect but perfectly playable out of the cards you already have from the start
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Metagross31 liked a post in a topic: Bad Harvest center camp
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Dallarian liked a post in a topic: Bad Harvest center camp
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shroomion liked a post in a topic: Bad Harvest center camp
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shroomion liked a post in a topic: Bad Harvest center camp
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Thanks. My Molochs can live without fear now, but i will try to forget this sobering information and continue to fantasize about the magical place that is hidden in the center of BH, where they have all kinds of candy but no dental problems...
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So ..who else tried running a few Molochs through the fire? I tried and failed two times..then someone finished the map before i could start begging for heals or revive spells ._. I like to imagine there is a stonekin spa in the center, where they make little grinders and such..
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I understand seeing infect, batariel and enlightenment a lot and getting bored by it, in fact i have sold those 3 cards whenever i got them after the reset as well as LSS and shadow phoenixes+embalmers. I simply choose not to play them any more. While other cards might not be meta, you can still win every map without enlightenment, amii monu etc.. ...but twilight pests? Really? Haven't seen those in a long time. (but also am not playing rpve much anymore) I liked them because they are a choice which is different than summoning XL units in t4, i never played them because they were the optimal choice. I played them because they are a funny choice xD They take so long to ramp up that bata decks are usually the cookie cutter choice nr 1...next to LSS spam and such. Banning the infected tower in normal pve maps can also be a bit bad if people just use the tower without master cultists. It is not a bad tower for this orb combination, and letting your leftover t1 units die in front of it as it was maybe intended can be an okay strategy even without master cultists. In addition to this i would like to note that some of the Rpve strategies are just better than others because the rpve-maps are just a bit too much alike even if it is "random". Some other cool cards might start to shine more once we have stuff like an rpve map where you have to defend against waves instead of running through the map on a timer or stuff like that. Anyways..this derailed a bit. Now that i thought about your proposal a bit more however, i think unless the game is getting more balanced and other, more complicated solutions are implemented, it might be a nice idea to add a little pop-up or so where you inform other players once they attempt to join that there is a special set of rules regarding certain cards in place. It could be something like "This is a run w/o feeding" or "Only root units allowed!" etc. Maybe even in their client's native language? How about a fourth difficulty setting, past expert, for each map which gives greater rewards in general without amii monu / enlightenment / decomposer AND a very randomized enemy-unit and building composition. So that mana wings will suddenly suck in blight/nightmare shard expert if there is a random AA tower in the next camp - just as example. People will then have to build more flexible decks which might include more rarely used cards. The game is in general very predictable to those who know the maps well enough. To me this is a weakness of this great game. Sometimes i think, if there were a few halfways commonly spawned units, which could be part of one of the factions in rpve and which simply reflect 100% magic dmg, then almost every meta deck would need a little backup plan... might be the next amii card i will start to draw lol
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Just in case i would apply as artist and my work would fit what you are looking for: How much exactly would be expected from me? One illustration per month? Is there more or less a freedom of choice, considering what i would work on based on a list of things or something? I might be able to spend some free time on a few paintings. However, since i am by far not rich and it would be a no income/hobby kind of work i would sadly have to prioritise my normal job and deadlines for paintings where i absolutely have to deliver to pay my bills.
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kukui liked a post in a topic: New AMII - unit the POWERSLAVE
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Ladadoos liked a post in a topic: New AMII - unit the POWERSLAVE
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maximuss456 liked a post in a topic: New AMII - unit the POWERSLAVE
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the drider (nr 6) would be very cool..sadly i dont think they have a spider model. i really miss spiders in this game xD
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shroomion liked a post in a topic: Art Gallery by Me, the Chimaka
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Up the irons! xD Not sure if their song and album names are protected to such a degree..well worth exploring if it is save though. I totally see where you are coming from here and i can also see this as a t3 card. Honestly however i have always found 1 nature and 1 shadow start a bit meh. You give up on all the goodies from 2 shadow orbs (harvy ressource booster undead army befallen's curse, chaos knight etc.) or you give up 2 nature (energy parasite, sunken temple, deep one, living towers and creeping paralysis) You have the mandatory amii phantom if you want to flex and play amii faction BUT afaik you do not have any long range, L or steadfast unit and basically have to resort to mr cookie cutter himself - embalmers + the shadow phoenix(well it is the L unit as well lol) in way too many situations if burrowers just get tossed around by knockbacks...i was a bit looking for something to fill the gap and to compliment the amii phantom to give amii a better start ._.
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Hey! Weird_flex here. I have had a chat recently in this forum which inspired me to paint a card illustration for this game. Maybe one day it will be used. I would certainly play it. It is also a thanks for bringing back this fun game =) Just for skylords reborn you can use it as you wish but please do not change the painting. Since i hold the source files, i am anyways the only one who can easily make effective changes. I also added the quick pencil sketch which led to the finished painting. I could imagine this getting based on the giant slayer model. I thought about the following abilities and stats..all subject to tweaking for balance of course! Orbs/Faction: 1 Nature 1 Shadow / AMII Cost: 60 Stats 666/666 or something lol Passive ability: Book of Souls Every other own Powerslave that dies transfers 10% of its stats to the strongest/healthiest other powerslave you control ( making this card scale up to t4 if you manage to save at least one all the time..likea fun little minigame. The added % have an upper limit which make the card on par with t4 units (statwise) Since it is an Amii card it will get 2 Stances: Stance one: Be quick or be dead It gets the steadfast/knockback-resist/swift ability and if you motivate it, it loses swift, takes only 50% dmg but also deals only 50% dmg. Stance two: Brighter than a thousand suns Cost 50 Let the Powerslave enter a well and increase its production rate by x %. x is the % of the well that is already drained. The powerslave will still bind power but will return once the well is empty. (this also has a connection to the song because it is almost kind of a chain reaction lol..at least it accelerates exponentially) Cost 50 Let the powerslave enter a monument and it gets +20 range and s and m knockback (pvp people feel free to adjust before you explode..but i want a strengthened and useful monument for 110 extra power investment lol (since amii were the first able to build monuments and wells out of the same stuff from which the forge was created they should have ways to beef them up or manipulate power)