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Darkroy

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About Darkroy

  • Birthday January 20

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    Austria

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  1. Epic! Unfortunately I won't be able to participate, as it's only until next Sunday. But wishing a lot of fun to everyone who does?! 😉
  2. Haha ;D that quote is from 3d Botmaker I suppose xD
  3. smth = something just like a.e. = as example or imo = in my opinion and so on.... xD dude I wrote way more expensive, not like that 5 rare cards put in to get one random rare card - like that maybe ~ 50 common cards could give you one uncommon, or ~ 15 rare cards give you one ultra rare
  4. I like the general idea of something like this. But it would have to be way more expensive - if you put 2 rares in there should not be the possibility to get 2 rares out, as everyone would just "gamble" their worthless cards away and end up with good ones to sell or smth.
  5. Nice effort there! I generally like your ideas, especially the the new Arsenal card! However, I don't know if that would ever be technically possible to implement :/ As for the others - I remember that Sandstorme and Bandit Lancer were used in PvP back in the days, but they are currently not viable for PvE at all I guess. But changing them to 4.. idc, personally I liked the unit being solo - and if u want an army just play more of it Rioters Retreat sounds also cool, even tho I like how it is now but would commit for that change :p
  6. Darkroy

    Shrine of War

    Oh boy, I don't want the game to burn xd but seriously, SoW gives you 0 void power left during rPvE runs, meaning it returns all your void power. This just doesn't seem right. FoF + cultists can do this aswell right? I'd also love to see this mechanic spreaded more, but taking the current Shrine of Märtyrs as a healthy example rather than the op SoW seems better.
  7. Ah yes, I think I read this somewhere already, but thx for the info, however I probably 'd have taken that ap already ok so borrowing cards is allowed in general I suppose
  8. But "boosting" (more like helping out) each other doesn't sound like a Problem to me, I also give/borrow cards to a friend of mine and the other way around. He even borrowed me bfp once so I could afford a card. Should I be concerned of getting banned aswell then? :d
  9. Yes thx, will check it out! Just wanted to write down my ideas here, but looking at it now it seems to be too much for one post, meaning most ppl will overlook it probably xd
  10. Hi there, the game has so many cool cards, but some get very little attention because they are outclassed by others or just not fun to play in their current state. So I'd love to see some balance changes to these cards. I also included some changes to much played cards that I would like to see changed a little. Here is a list of some of my Ideas: Note: I left some blank because I think these cards need a change too, but I didn't come up with a idea yet - Oracle Mask: (compared to Northern keep, this cards is terrible) buff dmg, make ability duration longer and reuse time shorter, and make it that invis units can still be trampled (to create a great combo with phalanx or winter tide) - Lost Wanderer: let him shield the lowest hp unit (like shaman) around, and not randomly use his ability - Warlock: buff dmg - Frost Sorceress: buff dmg - Shrine of War: reduce power regain percentage, change cost to 2 fireorbs - Abyssal warder: Buff HP of the XL, but reduce l/m hp (since having a XL unit is way better, but if it dies it's still nice to have the little ones) - Ravenheart: give active ability "on the hunt" that greatly increases his speed for ~15 sec (cost 30 Power) - Fire Worm: buff ability dmg a lot (vs buildings too) - Thunder wagon: make ability free (or at least cost less) - Treefiend: buff ability dmg - Skycatcher: buff hp a little (because compared to Giant Wyrm he seems a little underwhelming) - Lost Dragon: buff dmg a little and change orb requirements to 1 neutral (bec. compared to the other t4 dragons it's a bit unfair this one is the only full faction) - Lost Horror: change orb requirements to 2 Sh 1 Fr - Gladiatrix: make equivalent to Stormsinger = reduce gladiatrix ability cost to ~35 Power - Comet catcher: buff dmg, because compared to worldbreaker its too slow, and should thus have a benefit (maybe the impact speed could be reduced aswell) - Frost shard: Buff spell dmg - Queekqueek: buff dmg or reduce cost - Lost priest: buff dmg a little - Snapjaws: reduce power cost or buff dmg - Area ice shield: change it so that if more units are hit, give all of them a shield but keep the original combined total shield power (which is 1800 I think) - North Star: reduce building speed - Groove spirit: Change orb requirements to 2 Nature 2 blank - Nekroblaster: Change orb requirememt to 2 Shadow, reduce dmg a little - Promise of Life: reduce Power cost, to be an alternative for all the heal spells Rarity change ideas: - Lost Horror and Giant Wyrm should be Uncommon at least - Lost Dragon could even be ultra rare - Icefang Raptor & Mountain Rowdy should not be rare, and rowdy could use a small dmg buff on its ability - Unity has a quite unique (and since the rework also very strong) ability, why is this card not Ultra-rare aswell? Furthermore, why are these cards Ultra Rare or Rare? (Still need change ideas, but changing the rarity would be a first step) - Twilight warfare - Twilight pestilence - Earthen gift - Altar of nihil - Amok - Forest's Wim - Backlash - Lost Evocation - Revenants Blessing Also still need ideas for these: - Architects call - Eliminator - fleshbender - Infernal Chain - Wayststion - Willzapper Another idea: Primeval watcher: Make amii, change active ability to: switch attack to area paralysis and switch back (like amii phantom) (note that I didn't check the discord yet and have not been very active in the forum so some ideas might already have been proposed somewhere else, as this cards really need a change) Please tell me what u think of this ideas and feel free to comment your ideas below
  11. Darkroy

    Shrine of War

    I like the idea of buffing the lategame of pure factions. So 2 fire orbs sounds nice. Also, actually I'd rather reduce the percentage and the duration of the effect instead of limiting to 1 use , so that one would need 3 shrines f. e. to use it all the time, making it either more challenging to use in the right situation like Cocofang said, or much more expensive and thus more balanced.
  12. I think something that could actually bring back the real units from their lost souls would make their ability great. Like a building that you can send your souls into and get the actual units back. Maybe make it so that it costs some power to get them back, or make the building itself quite expensive so that it's not straight op. F. e. if it would be a spell it would be too strong i think, especially for PvP. But a building takes time and power, and your opponent can just destroy the building. what do you think?
  13. Darkroy

    Shrine of War

    this is indeed something that should be addressed, I like your ideas
  14. that sounds like a nice fun idea. I still don't really understand why thugs got changed and strikers didn't. However, I never had a problem with either of those.
  15. I would love to see the speed increased for that card. Like even Death Ray gets fast at u3 ^^ And now Battleship got the speed buff if shielded aswell. Can't there be a similar ability for ravenheart?
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