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Everything posted by wanky

  1. thx for the event. 1 Question....did u rly name my Replay Masterarchers?! 😄
  2. älso usualy in PVE at t1 u face S and M units 50/50 There should also not be a big difference. F.e. i like the M dmg to focus down Shamans quick in Rpve camps
  3. wanky

    Reset leaderboards

    i think the change to breeding and to Sow can potentionaly kill speedrun alltimes possibilitis. (f.e. Rpve games, but in this case its hard to say buz its diffrend for each month) Tbh i am not deep into the changes, so i cant say if any of the changes actually "kill" the pontentional to beat alltime times
  4. Necro fury + unholy hero (2 basic cards) shot at 2 secs timer on the right spot and u get best time
  5. If there is no happy hour it looks like this ---> not rly popular.
  6. So if you are honest you can balance as much on the game where you want, it will always have things that are OP and next to it about 200 cards that are not played 100 times by the community im 1 Month New players? 1000?? On which star do you live? It feels like after each patch there are fewer players, which is Sad. In my opinion, 90% of players play the game for nostalgia reasons. It's also a shame that some pve tactics were destroyed with balanvinc because it was absolutely oP in PvP. And now? Pvp is absolutely dead, and the 2vs2, never had a Playerbase.
  7. what i wanted to say is that it doesn't make much difference in terms of powercosts whether the card costs 250 energy or even 300 clear. The higher the energy costs, the greater the weakening. But I think that if the card is almost useless in PVP, the card itself works as it should. In the end, you only harm yourself when you play it because you don't play the map the way the map designer intended. If you use it anyway, you clearly gain an advantage, whether that's so that less good players can also create an expert map, you want to play even more different deck variations or just to develop f
  8. what about a way to copy a deck "from the game" with a code? Of course, then import it again with the same code. That way, you could save decks that you don't use very often on your own hard drive without using them ingame, but still be able to access them when you want to play them. I hope this is explained clearly 😄
  9. Do you have the 3d model of it to print yourself?
  10. The grind was worth it after all 🙂 Nice that you described what it can mean to make a "perfect" run. Thanks for the event, it was fun, desperate, annoying and fun 🙂
  11. Huhu. Kann es sein das deine Kollegen etwa immer die gleichen decks spielen? Würde euch vorschlagen mal gewisse files zu löschen die es dann über den launcher neu runterladen wird. Dafür sucht ihr euch in eurem Battleforge ordner unter: x:xxx\Battleforge\Skylords Reborn\base\pak ordner und löscht alle files die mit SR beginnen (müssten um die 169 Files sein) Dass müsste dann halt jeder machen. Dein beschriebener fehler tritt nur auf eigendlich wenn jemand eine datei hat die nicht gleich ist mit den von seinen spielpartener und/oder server. Wenn du Fragen dazu hast melde
  12. We have often been surprised by "new" names that were far ahead in the rankings. Don't think right from the start that you can't do it "anyway". Especially with this Challenge I think it is very "newplayerbase" friendly. Especially because of the lack of teamplay through the restriction >only units<, the teams that often lead the rankings do not really have an advantage through the long-standing acquaintance and voice. Glad to at least make an attempt at the challange and look forward to reading new names of players who will be in the rankings. /wanky
  13. from my point of view, you could also reverse this, then on the normally earned XP the Speedrun XP on it calculate from the people who are in the alltime ranking above (should not be to the advantage of our team) with the idea that the XP calculated on it go to the one who has the alltime also. In other words, if there is a change in the ranking, e.g. pritstift would be beaten at Soultree, Prit loses the added XP and the one who is newly on top in the ranking then takes it. A formula how much XP each map must be worth I can daber bad calculate or create. From my point of view, I wou
  14. I rly wonder what tactic u used for this. THIS IS INSANE!!!
  15. First of all @Volin as I said I do not want anyone to misunderstand what I wrote: To my point of view: I find the 2-3 minutes more time absolutely legitimate for BG10, find the suggestion of @Buddelmuddel also on a certain way comprehensible, simply 100energie more at the start to give. I think most Player know that just at the start of BG10 is first a general "wait" for energy, at least if you do not play with a super well-rehearsed team. But despite the changes of e.g. More time + more start energy, the map is not easier to play for less experienced players. Exactly that I also find go
  16. As majora has written, I think that the absolutely most difficult game mode of RPVE should be challenging and only a small number of players can manage it. Where would be the motivation for long-term players if everyone can just play the hardest game mode of RPVE after 2-3 weeks? Sure a lot of this stage is skill based, and there will probably be people who even with the absolute best tuned deck incl replay of someone will have trouble to play a RVPE10. But does not matter if they still have fun playing. please don't get me wrong. Agree with certain maps that you can only beat the map wit
  17. looks cool. But like Prit sayd. I would change f.e. Templar to SoM to get a good voidback trough the freezes
  18. Video online now. Like i already said before, this run where done just by playing and keep redtsrting until finetuning has endet. Even if this tactic is not possible anymore 😕 /wanky
  19. First of all Great Update. Like to read them. Sometimes its hard to track everything going on. I find these updates here very good to have a rough summary of what is currently going on. I have discovered an "error" in the leaderboard. Namely, in 2 player, as well as in 4 player missions ONLY times are displayed which were made by a 2 respactive 4player team. If you compare this to the ingame ranking there are big differences (eg Empire) Is it possible to fix this? Find it a great alternative that you do not have to go every time ingame to "only briefly" go through the rankings (for
  20. with LS you have the disadvantage of a difficult/slow start, the camps for t2 and also t3 are comparatively difficult to the other presets (at least the common ones) For this from my sure but a huge advantage with LS is the mid/lategame. Where the bases are designed on the whole simple than the other presets, from my point of view, the one then cancels out the other. must say that I find the difficulty of LS ok. But must also clearly agree that the gap between lvl9 and lvl10 is really big, that there must be done something is my knowledge on the screen.
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