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Everything posted by wanky

  1. The grind was worth it after all Nice that you described what it can mean to make a "perfect" run. Thanks for the event, it was fun, desperate, annoying and fun
  2. Huhu. Kann es sein das deine Kollegen etwa immer die gleichen decks spielen? Würde euch vorschlagen mal gewisse files zu löschen die es dann über den launcher neu runterladen wird. Dafür sucht ihr euch in eurem Battleforge ordner unter: x:xxx\Battleforge\Skylords Reborn\base\pak ordner und löscht alle files die mit SR beginnen (müssten um die 169 Files sein) Dass müsste dann halt jeder machen. Dein beschriebener fehler tritt nur auf eigendlich wenn jemand eine datei hat die nicht gleich ist mit den von seinen spielpartener und/oder server. Wenn du Fragen dazu hast melde
  3. We have often been surprised by "new" names that were far ahead in the rankings. Don't think right from the start that you can't do it "anyway". Especially with this Challenge I think it is very "newplayerbase" friendly. Especially because of the lack of teamplay through the restriction >only units<, the teams that often lead the rankings do not really have an advantage through the long-standing acquaintance and voice. Glad to at least make an attempt at the challange and look forward to reading new names of players who will be in the rankings. /wanky
  4. from my point of view, you could also reverse this, then on the normally earned XP the Speedrun XP on it calculate from the people who are in the alltime ranking above (should not be to the advantage of our team) with the idea that the XP calculated on it go to the one who has the alltime also. In other words, if there is a change in the ranking, e.g. pritstift would be beaten at Soultree, Prit loses the added XP and the one who is newly on top in the ranking then takes it. A formula how much XP each map must be worth I can daber bad calculate or create. From my point of view, I wou
  5. I rly wonder what tactic u used for this. THIS IS INSANE!!!
  6. First of all @Volin as I said I do not want anyone to misunderstand what I wrote: To my point of view: I find the 2-3 minutes more time absolutely legitimate for BG10, find the suggestion of @Buddelmuddel also on a certain way comprehensible, simply 100energie more at the start to give. I think most Player know that just at the start of BG10 is first a general "wait" for energy, at least if you do not play with a super well-rehearsed team. But despite the changes of e.g. More time + more start energy, the map is not easier to play for less experienced players. Exactly that I also find go
  7. As majora has written, I think that the absolutely most difficult game mode of RPVE should be challenging and only a small number of players can manage it. Where would be the motivation for long-term players if everyone can just play the hardest game mode of RPVE after 2-3 weeks? Sure a lot of this stage is skill based, and there will probably be people who even with the absolute best tuned deck incl replay of someone will have trouble to play a RVPE10. But does not matter if they still have fun playing. please don't get me wrong. Agree with certain maps that you can only beat the map wit
  8. looks cool. But like Prit sayd. I would change f.e. Templar to SoM to get a good voidback trough the freezes
  9. Video online now. Like i already said before, this run where done just by playing and keep redtsrting until finetuning has endet. Even if this tactic is not possible anymore /wanky
  10. First of all Great Update. Like to read them. Sometimes its hard to track everything going on. I find these updates here very good to have a rough summary of what is currently going on. I have discovered an "error" in the leaderboard. Namely, in 2 player, as well as in 4 player missions ONLY times are displayed which were made by a 2 respactive 4player team. If you compare this to the ingame ranking there are big differences (eg Empire) Is it possible to fix this? Find it a great alternative that you do not have to go every time ingame to "only briefly" go through the rankings (for
  11. with LS you have the disadvantage of a difficult/slow start, the camps for t2 and also t3 are comparatively difficult to the other presets (at least the common ones) For this from my sure but a huge advantage with LS is the mid/lategame. Where the bases are designed on the whole simple than the other presets, from my point of view, the one then cancels out the other. must say that I find the difficulty of LS ok. But must also clearly agree that the gap between lvl9 and lvl10 is really big, that there must be done something is my knowledge on the screen.
  12. the alltime by myself (6.25 time) will be uploadet to Youtube as soon Lebovin have the time to make the video. @kapo i am one of the "on the fly" optimiser. Means Lerning by doing and optimize at the time i run. If i got a new idea to optimize, it is many Trys and many restarts until i can see in the replay if its worth or not. For this i many only writh down some markstamps of time to see if somfing gets faster or not.
  13. First of all. I like this kind of event. Sound like Fun. small comment, however, regarding the rules: I am pretty sure that this is not possible in the normal way. (maybe a self-damaged function of a card could cause this with detours). Just for your information. GoL only have Adv and Expert. There is no Std mode sadly Since I'm cleared for the events again, I'm sure I'll join in and have fun developing the tactics and playing this map. Is finally my favorite map (together with Ravens End) Anyway, thanks for this creative idea for this even
  14. gz...but the liquo...does it really have to be? the card is already so often misused (everyone knows it in the RPVE games) Less experienced players will certainly think that the card is good for speed times - ITS NOT
  15. lightblade ofc. Noone eles have this cool voicelines. And Blight himself (non player card unit) just cause the voice actor is on german the same guy voice acting Kevin James
  16. all colors have theyr unice cards. We should keep this.
  17. just a frendly remember, month has not endet yet. but awsome time. this month seems pretty fast. gratz to this time anyways.
  18. have now also made the map on Adv. Played with a Pur Nature deck. The difference to expert is hardly noticeable in the defense. Apart from the fact that Frost was a lot easier to defend. Towards the end it's really hard to defend when you're only t2 and can only draw the orbs when you already get the strong attacks. Restoring Lyr Adv 25min.pmv
  19. absolutely no problehm. I rly enjoy the map. would try to make another game today on Adv. do you have a wish for a deck to be used on which position? Think Pur frost you have slowly seen from me on the map bzl. the cliff strat. Is indeed a mechanic that you can use. but think that can stay inside. However, you could make the whole thing a little more difficult by making vision block on the walls. Was just a spontaneous thought. Can also like times in the discord sit together to look at details and diffrend tactics to brainstorm how that would feel. Think by the few replays things c
  20. Played on Expert. From the current difficulty I would definitely count it as expert. Defending is about the same difficulty as GoL with the detail that you have 3 walls to defend. That you are now forced to make the camp in the upper left first to get to t4 makes the whole thing really tough. But doable. Northern attack wave is closely timed and almost only with units to defend, because the time is too short to build up buildings. In addition, the units also seem to pull no aggro and run strait through on the gold wagon which has made the whole thing a bit tight. In the meant
  21. wanky


    Offering Easter Egg to get an extra charche for Asbone f.e. There are ways to use it. But most of the time all use Green Aff, just it gets also back CHarches on Spells and buildings
  22. Have played the whole thing again. My part: Again the defense, this time with Pur frost. Treim has played the map for the first time, have told him hardly noteworthy things about the map. Played the map Casual, and First try with 14minutes 41 seconds finished. The defensive part is relatively easy with Pur frost. The attacking part in the north I quote from treim: "the attacking part was very easy. You can cliff extremely well with e.g. white hunters. It is relatively unclear where to go first. From t3 it is then much too easy. The attack in the north is very smal
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