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Timatijs liked a post in a topic: Community Update - February 2023
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Well I am, but I still can execute the map on top 3... Im always 1-2 seconds from top 3 places... ;D
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Timatijs liked a post in a topic: Achievement "Harder, better, faster, stronger"
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Timatijs liked a post in a topic: Battle of Tactics #3: Energy Investment - Until 29.01.2023
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I mean yeah kind a like that 😄 But its still leaderboard no? Even if its sub-board?
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Timatijs liked a post in a topic: Achievement "Harder, better, faster, stronger"
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Hi folks! I was thinking about one achievement "Harder, better, faster, stronger" and there is a catch or maybe something else Its says to achieve rank 3 in any leaderboard, but the problem is, I think, any leaderboard should be counted, also counts as 1 player doing 4 player maps and duo maps and rpve maps. For example, it shows me that My highest place is 4th place, but Im top 3 on some maps 😞 That achievement feels a bit scammy for me, but still good job dev team ❤️
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Timatijs liked a post in a topic: Quest suggestion
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Timatijs liked a post in a topic: Official PvE Contest #7: Harvest season - Until 02.12.2022
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Timatijs liked a post in a topic: Moloch volcano cannon
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Metagross31 liked a post in a topic: Moloch volcano cannon
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Hello Skylords! I was wondering why Moloch doesnt have an ability where he uses his big volcano cannon on back (similar to Tortugun attack). It would cost fair amount of power, like 100-130 and would be great for long range siege attack. I dont know if this was ever written or suggested, because I didnt find anything similar about this question. Ofc if this sounds interesting or catches the eye of some people, I would love to explain all the details 🙂 Just want to see Love for turtles also in game ❤️
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Timatijs liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Timatijs liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Timatijs liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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MacoWish liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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ImaginaryNumb3r liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Riviute liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Official Card Design Contest - CLOSED - Winners Reveal inside
Timatijs replied to Kapo's topic in Events and Tournaments
Then whats a Rainbowcard? ;D -
Timatijs changed their profile photo
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Official Card Design Contest - CLOSED - Winners Reveal inside
Timatijs replied to Kapo's topic in Events and Tournaments
I know that Rainbow type cards arent allowed, but I could not resist in making this Name: Raven Battleship Tier & Orbs: T4 all orbs Type: Unit Power: 300 Hit points and Size: 4600 XL Attack value and Type: 4300 L, ranged Passive Abilities: Broadside - Every 2 seconds, 4 turrets shoot independently, each dealing 90 damage to enemies in 6m radius, up to 130 total. Slow - Slow movement in addition, if accompanied with 2 other Ravens unit will lose Slow Might of the Fleet - If accompanied with Ravenheart, units morale will be increased there for dealing 25% more damage Active Abilities: Grenade Shells - Active to unleash mighty 800mm cannons. Unit will release 4 shots each shot dealing 700 damage to enemies in 14m radius up to 3700 total. Has a long range of 40m. Knocks back small and medium units. Affects only ground targets. reusable every 30 seconds. In addition if accompanied with Ravenheart the radius is increased by 10m and will also knock back large units. Explanation of idea behind the card: I wanted to create this card, because the only T4 ship we have is Battleship and Ravenheart. Corsair is a bit weak and there for this card would be stronger Corsair version only it would come from the infamous Raven-squad. Card has decent amount of health and attack also a pretty cool new passive which would raise morale if their Captains ship is near them, I mean they are pirates. I made it ultrarare because if its rare I think its a bit over-tuned for it. It was created because I know there are people who would love to see Ravenheart with his fleet not to mention control the fleet. I hope you like the idea atleast fellow Skylords! -
SpiritAlpha liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Official Card Design Contest - CLOSED - Winners Reveal inside
Timatijs replied to Kapo's topic in Events and Tournaments
Hi fellow Skylords! Im kinda new to this, but I was thinking, if we have Wheel of Gifts then why not we have Wheel of Curses. It would still give some buffs to ally units, but would also buff enemy units in some way, to give a bit more challenge for those Rpve lovers out there. (Also would work in campaign) Name: Wheel of Curses Tier & Orbs: T3 shadow, frost, frost/shadow Type: Building Power: 180 Hit points: 2000 Passive Abilities: The Cursed Shrine - If Wheel of Curses is present in game then buffs from Wheel of Gifts will be ignored and wont be given to ally units. Curse of Leech - Once activated, enemy units will gain 10% leech of their max attack damage, but your own units will also gain leech 10% of their max health instead of attack, in addition your own units will leech friendly or unfriendly unit once per 15 seconds. Curse of Shield - Once activated, friendly ally shielding will last only 60% of the original duration, but will be 40% stronger, in addition enemy unit shields will last 30% longer, but will take 20% more damage from all sources. Curse of Bravery - Once activated, friendly units that are on their own will gain Bravery curse. Effected unit will gain 60% damage buff of their max attack and also will gain 30% increased damage taken in addition if unfriendly unit is alone it will gain 40% buff to damage dealt and also decreases damage taken by 30%. Explanation of idea behind the card: I always wondered why there isnt a different kind of wheel, that would not only benefit your own units, but also enemy units a bit, to make gameplay more challenging and interesting, there for I created this card. Its a T3 Lost souls building type card (since I dont see a lot of use in Lost souls building cards) that would benefit both sides of the game. I also though if this card would be present with Wheel of Gifts then that would be too strong, there for I gave the card that passive that wont allow play the Wheels of Gift. Each curse is different and plays around healing, shielding and those one unit decks decks, so you would have to improvise and and think which curse is better and which one to keep active and which you wont want to keep active since players run different decks and it might benefit you, but might now benefit your allies. Since I have seen that you can almost permanently keep up your shields on units, but with healing its not that strong so maybe like a passive leech on units that drain life from nearby units would be cool and interesting, And since the Batarial nerfs (he is still strong, but not that strong), I though maybe it would give some love also to him with that Bravery. -
Guy who will not pass the Baltic Brothers. We are one with Forest Elder
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Guy who frosted me to death by he's frost speaches
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Im from Latvia Sweet little country
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