Hi fellow Skylords! Im kinda new to this, but I was thinking, if we have Wheel of Gifts then why not we have Wheel of Curses. It would still give some buffs to ally units, but would also buff enemy units in some way, to give a bit more challenge for those Rpve lovers out there. (Also would work in campaign)
Name: Wheel of Curses
Tier & Orbs: T3 shadow, frost, frost/shadow
Type: Building
Power: 180
Hit points: 2000
Passive Abilities:
The Cursed Shrine - If Wheel of Curses is present in game then buffs from Wheel of Gifts will be ignored and wont be given to ally units.
Curse of Leech - Once activated, enemy units will gain 10% leech of their max attack damage, but your own units will also gain leech 10% of their max health instead of attack, in addition your own units will leech friendly or unfriendly unit once per 15 seconds.
Curse of Shield - Once activated, friendly ally shielding will last only 60% of the original duration, but will be 40% stronger, in addition enemy unit shields will last 30% longer, but will take 20% more damage from all sources.
Curse of Bravery - Once activated, friendly units that are on their own will gain Bravery curse. Effected unit will gain 60% damage buff of their max attack and also will gain 30% increased damage taken in addition if unfriendly unit is alone it will gain 40% buff to damage dealt and also decreases damage taken by 30%.
Explanation of idea behind the card:
I always wondered why there isnt a different kind of wheel, that would not only benefit your own units, but also enemy units a bit, to make gameplay more challenging and interesting, there for I created this card.
Its a T3 Lost souls building type card (since I dont see a lot of use in Lost souls building cards) that would benefit both sides of the game. I also though if this card would be present with Wheel of Gifts then that would be too strong, there for I gave the card that passive that wont allow play the Wheels of Gift.
Each curse is different and plays around healing, shielding and those one unit decks decks, so you would have to improvise and and think which curse is better and which one to keep active and which you wont want to keep active since players run different decks and it might benefit you, but might now benefit your allies. Since I have seen that you can almost permanently keep up your shields on units, but with healing its not that strong so maybe like a passive leech on units that drain life from nearby units would be cool and interesting,
And since the Batarial nerfs (he is still strong, but not that strong), I though maybe it would give some love also to him with that Bravery.