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Map Making Director
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Everything posted by Emmaerzeh

  1. I also enjoyed City of tears. Definitely try this one as well. You are not on the maps discord?! Consider to join the community of map creators. You can f.e. ask for unit aktives ID's there. https://discord.gg/frCdepCN Kind regards
  2. Here is a tutorialvideo of Metagross how to configure vscode and IntelliJ. Thx Meta https://www.youtube.com/watch?v=tyce9Qi4y_Q
  3. There are also ways in SR to be a developer without programming. F. E. map artist "only" needs to be able to use the map editor or balance developer the internal entity editor. I have no formal programming education. Back in the day i tought myself some basic lua so i could do some basic map scripting and tryed around stuff in the editor. A lot of trial and error. Its still... 😅 There are some tutorials around f. e. on you tube about lua language. Kind regards
  4. What happens in original maps is considered the normal standart. So we now officially have the free pass to mix all availeble factions as we please as well!
  5. I have to stand up for whees. Its not that bad, especially for new-mediocre players. Imo wheels are good... : ... the more units/players profit from it. So not build it first. ... players that are not that good in micro or lazy. U can pretty much attack move end of map i rpve 9. Throw some cc and heal here and there and focus spawners. ... In casual playing. If you just want to finish the map to get the rewards no matter the time. For new players it can be a very helpful card. Kind regards
  6. Thx for the correction. I couldnt doublecheck it atm.
  7. Btw, if in some of the listed maps its not clear what the winconditions are for a specific map, feel free to ask. F. E. In "Warrior on the Mountain" everything after u killed the cages is irrelevant for the time. You just need to hold out. And not even need to kill the Boss. Kind regards
  8. i want to get a extra achievement registered. In Nyxia in 13:08.8 by Emmaerzeh there were maulers involved.^^ @The WaterMelon Lord
  9. Thats exactlly my tactic too.^^ I have a first time to hand over. -Rogans Schatz 30:27 Kind regards
  10. There is a boss test map with all the fire bosses. But Abbadon will be nerfed a little innext patch alongside the fire rpve changes.
  11. Not think we can reach this guy. But i guess it would be possible to write such a program from the scratch by our selfs ( not me^^). But tbh with scriptlist its allready good enough especially if all comands would have a good description. I'm not sure how much of advanced - expert scripting stuff such a tool could do or only the basic stuff. I ll ask hodron about this, cause he made a tool for the rpve presets.
  12. I agree, the only long term motivation for me was the map editor too. To become a creator of own new content. What would "war craft 3" have been without the editor. Also SR has unlimmited unexplored potential in the editor+ entity editor.^^ Map making became allready a lot more accessable then it was, but is still far from easy accessable. Now unlike back in the day we have scriptlists that help write scripts, a community that is willing to share informations and allready some enemys in the editor that autocast their abilitys ( fire rpve units). With the release of nature ,
  13. Thx for your feedback. We will maybe will adjust some things in future. Especially that some units can Disenchant others could be considered. Due to high damage, low Hp and no antispell building fire is verry weak to cc and damagespells and especially frenetic assault. Its nothing special that u can rush t4 with t1 units + higher tier spell support. Makeshift Towers with knockback would limit in deckbuilding by making "s" units straight up worse in rpve. Kind regards
  14. Emmaerzeh

    Teszt map

    Happy to hear new people try Mapmaking. For a first map its decent. Keep up the motivation. If u need help check out https://discord.gg/HFHEAMw9. There you can ask questions about the editor and scripting. Kind regards
  15. My favorite model/animation is boom Brothers. I like how the small Gnom climbs the big guys shoulders and lights the cannon.
  16. Imo u should be attacked from north at t1 earlier so u cant clear south together, or at least need multitasking. i couldnt mount the north wall, also there is nearly no room to build defences behind north wall cause all the ships and stuff. North attacks too much twilight dragons and dancers for my taste. I would let the north attacks be triggert by timer not by clearing other camps. At least its my impression the timer for final attacks started when we cleared the top left camp. didnt look into scripts. Kind regards
  17. Very nice map. Beautiful mapart. Btw we rly need mapartist for our team. Feel free to apply if u want. 🙂 Nice variety of defending and attacking. in general way too easy balancewise. Kind regards
  18. Atm mostly on live server. But as the projects progress we might at some point test on testserver and we might not upload the maps to server but share them internally. Kind regards
  19. 0.8 is the newest version. Creator should say: Perendi et al.
  20. Found it. ;-) Fall_of_Feaorn.rar I like the map art. We need Map good map artists...^^
  21. Lua Snippet file for vscode use the command "configure user snippets" and then select Lua language (Lua.json), copy the file content or replace it in the directory. Presented by : S4N lua.json
  22. I like the idea of @Buddelmuddel for 2 different speedrun categorys. The all is allowed and one with restrictions F. E. like no decomposer, amii + enlightenment and if possible no well and orb sharing. This would make everybody happy in best case.
  23. We just made some alternatives to regrowth some are not on liveserver jet but on test server. F. E. Winter witch, bloodthirst, forrestelder.
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