Jump to content

Zyna

Admin & Main Developer
  • Posts

    934
  • Joined

  • Last visited

Posts posted by Zyna

  1. 4 hours ago, anonyme0273 said:

    If you dig deep enough, somewhere in the bowels of the Forum or Discord (I honestly don't remember myself) there is a way to be a part of the process in a separate Discord server where these balancing changes are proposed and discussed. However, I have a feeling not every voice matters. If I remember correctly, there is also another Discord for description changes, but again, clearly not public enough for the general knowledge to know about those.

     

    EDIT:

    Found the links, not by actually seeing them publicly but from an old PM with links. Oh well, secrets exist to be uncovered.

    Main: https://discord.gg/UuHGVZKvfj

    Balancing: https://discord.gg/n272wqUdPh - also graciously publicized with an invalid invite <3 https://discord.com/channels/173414671678832640/173414671678832640/829319506592661504 . Funny, I can't actually find the working invite publicly anywhere, but maybe I'm just lazy to dig deep enough to deserve entry

    Descriptions: https://discord.gg/325RUkmwRG - originating from this forum thread, then created by @Mynoduesp. With the amount of people there one could not be blamed for thinking it's not meant to be public :thinking:

    Do with this as you will.

    The link that was supposedly "publicized" was posted in #general-talk. After someone asked for a link to the server, Lada generated an invite link. The default expiry duration for invite links is 7 days, which quite clearly was not changed. Generally you could find the invite link for the balancing discord by either scrolling up for a minute in the discord #announcements or searching "balancing discord in: announcements" on our discord.
    However, arguably many people didn't know the server exists in the first place, which is why we gave special attention to all of our official discords in our first community update! We've also been working on collecting all discord invite links to all obscure SR server which might exist, and are planning to post an overview of them in the upcoming week. In regards to Mynoduesp's server: prior to our first community announcement the server was not an official SR discord server. So yes, considering it was not our discord server, we did not publicize it.

     


     

  2. Patch #400028

    Greetings Skylords, Skyladies, and Skyfolks,

    This update contains our second balance patch for the game alonside some minor changes, enjoy! Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage, otherwise it is not very helpful.

    General fixes

    • Fixed a russian translation in the achievements filter.

    General changes

    • Changed default achievement filter from "All" to "Not Completed".
    • Fix Easter Egg achievement using wrong year to calculate Easter Sunday.

    Card changes

  3. Hey everyone,

    we're glad to tell you we have found a volunteer for a role which has been unfilled for quite a while! We would like to welcome @Minashigo Hiko to the team. As an event organizer he will be responsible to design and organize official events and tournaments from start to finish. He will research new and fun event ideas, design the event and rewards, organize the event and ensure it runs smoothly as a whole. One of the first things he will be working on is a new PvE challenge, so be on the lookout for announcements in the upcoming weeks ;)! If you are a member of the community who's also interested in making your own events, you can reach out to him if you have any questions, or if you need to get sponsoring for your events. Alternatively, you can also reach out to him if you wish to help him out with the events by e.g. moderating, casting, or designing them. We're really glad he's part of the team now, and are highly anticipating the first official event in Skylords Reborn!

    Best regards, Skylords Reborn Team.

    RadicalX, Mirosius, Timer and 7 others like this
  4. 15 minutes ago, Shiva_Prime said:

    Hello same for me. Again a reset or just a problem with DB (DataBase) or other a problem.

    Sorry for my bad english :p

    Edit_1: I check version of the game #400028 - New version incomming ?

    Restart the game, it's fixed.

  5. Greetings Skylords, Skyladies and Skyfolks!

    Today we're happy to announce our new client developer @MarcoMaar joining the team! He will be responsible for adding new features, modifying user interfaces, or fixing bugs in our game client. Up until recently, he was working on a new ingame section, where you are able to see all of your opened boosters. Below, you can see a sneak peek of this new feature. We're very excited to have him with us, and are looking forward to his future contributions!

    Best regards, Skylords Reborn Team.

    unknown.png

    Majora, LEBOVIN, DefAnske and 8 others like this
  6. 2 hours ago, Volin said:

    Wow, what a revelation.  Some of the numbers are really hard for me to explain, like the quite high values for PtD. I can see that on PtD the Decomposer would make for good farming, but I've never seen it before in any random group. It's already hard enough to do a proper round of PtD with 3 unfeeded runners on each map.

    Even harder to understand is the 41% value for rpve9, though ofc we are not speaking of feeding here at all.

    Love such statistics, happy to see more of them. @Zyna@Majora

     

    I think the statitics for PtD and Ascension are a bit flawed here. If any of the 12 players have decomposer in their deck, it will count as a "Decomposer match". The numbers may also be somewhat flawed in general since they just mean that decomposer was in a deck. Here is a similar table which also has the condition that decomposer needs to be played at least once. Here the numbers are somewhat skewed in the other direction though, because matches which just end after e.g. 30 seconds count towards the total match count.

    Campaign maps - Standard

     

    name used_percentage
    PassageToDarkness 24.4094
    Ascension 18.0651
    BadHarvest 9.0022
    Empire 8.9844
    RavensEnd 8.9600
    KingOfTheGiants 8.1039
    Blight 8.0798
    Titans 6.1930
    Convoy 3.9597
    SlaveMaster 3.5615
    NightmaresEnd 3.0911
    Crusade 3.0114
    Sunbridge 2.6276
    NightmareShard 2.4569
    PvECommunity2P 1.7619
    PvECommunity4P 1.4420

     

    Campaign maps - Advanced

     

    name used_percentage
    PassageToDarkness 29.5522
    KingOfTheGiants 13.5343
    Empire 11.8093
    Ascension 11.1253
    RavensEnd 11.1189
    TheGunsOfLyr 11.1071
    BadHarvest 10.1430
    Titans 9.9856
    Blight 9.8344
    PvECommunity4P 7.2848
    TheDwarvenRiddle 6.2045
    Convoy 5.5627
    Sunbridge 4.7130
    Crusade 4.5852
    NightmaresEnd 4.3546
    SlaveMaster 3.9979
    NightmareShard 3.2905
    TheInsaneGod 3.0109
    PvECommunity2P 2.5000

     

    Campaign maps - Expert

     

    name used_percentage
    BadHarvest 90.4072
    PassageToDarkness 58.4894
    TheGunsOfLyr 47.9506
    TheDwarvenRiddle 26.1229
    Empire 19.4461
    KingOfTheGiants 18.3970
    Ascension 16.4360
    RavensEnd 13.3122
    SlaveMaster 12.5455
    TheInsaneGod 11.2327
    Convoy 10.4208
    Titans 7.6923
    Sunbridge 7.1506
    NightmaresEnd 6.8105
    PvECommunity4P 6.6830
    Crusade 5.1586
    Blight 4.6988
    PvECommunity2P 2.0384
    NightmareShard 1.7138

     

    Random maps - Level 9

     

    name used_percentage
    rPvEFourPlayers 30.1400
    rPvETwoPlayers 6.8872

     

    Random maps - Level 10

    name used_percentage
    rPvEFourPlayers 10.8617
    rPvETwoPlayers 1.2810
    Volin and Ponni like this
  7. @PonniSince you asked, here are some stats, For each map, the amount of matches where any of the players has decomposer in their deck are divided by the total amount of matches on that map.

    Campaign maps - Standard

    name used_percentage
    PassageToDarkness 35.9955
    Ascension 32.6199
    Empire 15.1042
    BadHarvest 13.5707
    RavensEnd 13.1328
    Blight 12.5150
    Titans 11.2018
    KingOfTheGiants 10.9950
    Convoy 6.8841
    PvECommunity4P 6.4888
    SlaveMaster 5.8498
    Crusade 5.3855
    NightmaresEnd 4.7486
    NightmareShard 4.5319
    Sunbridge 4.2641
    PvECommunity2P 4.2381

     

    Campaign maps - Advanced

    name used_percentage
    PassageToDarkness 40.2985
    Ascension 37.1483
    TheGunsOfLyr 21.6562
    PvECommunity4P 21.0884
    KingOfTheGiants 19.2003
    Empire 18.3099
    RavensEnd 17.9451
    BadHarvest 17.7158
    Titans 16.4844
    Blight 16.2293
    TheDwarvenRiddle 13.9569
    Convoy 9.8866
    SlaveMaster 8.0141
    Crusade 7.8074
    PvECommunity2P 7.3077
    Sunbridge 7.0674
    NightmaresEnd 7.0041
    NightmareShard 6.8242
    TheInsaneGod 6.4232

     

    Campaign maps - Expert

    name used_percentage
    BadHarvest 91.7773
    PassageToDarkness 68.0524
    TheGunsOfLyr 61.4198
    TheDwarvenRiddle 43.1285
    Ascension 42.9437
    Empire 28.3441
    KingOfTheGiants 28.3294
    PvECommunity4P 26.7319
    Convoy 22.1411
    RavensEnd 21.5033
    Titans 17.4075
    SlaveMaster 17.3196
    TheInsaneGod 16.5959
    Blight 14.5030
    Sunbridge 13.2432
    NightmaresEnd 11.3855
    Crusade 9.9595
    PvECommunity2P 7.9137
    NightmareShard 6.9473

     

    Random maps - Level 9

    name used_percentage
    rPvEFourPlayers 41.5978
    rPvETwoPlayers 12.2017

     

    Random maps - Level 10

    name used_percentage
    rPvEFourPlayers 29.1335
    rPvETwoPlayers 6.1983
    Ponni, Volin and Draconnor like this
  8. Patch #400027

    Greetings Skylords, Skyladies, and Skyfolks!

    Today we're rolling out a small patch to better promote ongoing tournaments.
    In addition to that, we are happy to announce the next big patch for Skylords Reborn. We are working on some final things, but the patch after this one will include the next round of balancing changes for PvP! We plan to release the patch after the currently running PvE challenge ends. Be sure to check it out aswell, maybe you can earn yourself a couple of boosters:


    Here are the short patch notes for today. As always, thank you so much for your support. We hope we will see each other in the forge soon!

    General Changes
    Replaced the ingame news with an "Events" tab. You can see all active and upcoming challenges and tournaments in there. This will be the default tab when you start the game.

    Kapo, Timer, Sebu and 6 others like this
  9. On 4/8/2021 at 4:16 PM, Object said:

    Hi guys,im getting this kind of error when trying to launch the game,any advice?

     

    this.jpg

    We rolled out another new update. According to other users the issues are gone. Is it working for you aswell?

  10. 1 hour ago, Sykole said:

    Which is why I will say it again, I think that things like "faction designing" which is already limited due to implementation issues, should be pushed down a little and be more focused on newer content like the great concept of quests/achievements. One more map or one more card will not make much of an impact the same way a new concept would.

    It's not as simple as just prioritizing game design over faction design. Those are two different departments. The balancing developers could not simply just start working on implementing new concepts. They are neither client nor server developers. As balance developers, they "only" work with our internal balancing tool. For the game design process, we need game designers, client developers and server developers (and also potentially more web developers in the future). So far we managed to add one new game designer, @Eirias, and soon we could add one new client developer, who is currently working on their first assignment. We have a couple of open server developer applications, which are still being reviewed.
    You could argue the faction designers could also help with game design. However, they specifically volunteered for faction design because of their experience and interests.

    Mynoduesp and Loriens like this
  11. On 4/6/2021 at 3:09 AM, anonyme0273 said:

    I brought this idea up in Discord without much reply, so I took it then privately to @Ladadoos, who ignored the content of the message because of the way it was worded - a rather shallow behavior. I admit, I lost my temper in how I addressed this, but I will not apologize because I firmly believe that map designers, discord moderators, and more developers are not necessary until the word gets out there to both existing and hopefully new players.

    It all started out with you publicly complaining about the issue of the lack of tournaments. In that discussion you were already showing a somewhat passive aggressive attitude towards @Ladadoos. A few days later, you approached him via his DMs in a rather aggressive way. He told you that he's not ignoring the issue, but not interested in a personal discussion with you, due to your attitude. Normally we wouldn't mind discussing something like this, as long as there's respect and common courtesy. In fact, I discuss topics like this with @Toggy quite often. It is rare that we decide to ignore someone. So to conclude, it was not the choice of words, but your general attitude you have shown both in public and in private.
    He also obviously did not ignore the content of your message, because even before you DMed him we already decided to address these issues. We wanted to make a general project status update, and we wanted to add the positions for the community ambassador and the event organizer role.

    On 4/6/2021 at 3:09 AM, anonyme0273 said:

    So yea, to be blunt and completely honest, in the last few weeks, I couldn't care less about rebalancing cards or hiring new staff and in my opinion @Toggy has done more for the game this year than any other actual staff member.

    We literally put thousands of hours into this project in the last year. Obviously @Toggy is one of the most engaged community members, but you're seriously underestimating how much work goes into this project. A lot of the work we do is generally not suitable for announcements to the public. Especially back in January, we had to spend a huge amount of time on the project just helping out new people with technical support and moderation issues. There was so much moderation work, that pretty much everyone had to help with that.

    On 4/6/2021 at 2:11 PM, anonyme0273 said:

    But there already are established platforms that were managed decently before release. Twitter and Facebook for updates, YouTube for important announcements - all of those are now barren wastelands just chilling and waiting. Right now the only active platform is Discord, this Forum has been dead for a while. What I see is just wasted potential all around to have great community outreach. If the staff do nothing, why should the community? There were Steam groups, Skype groups, Facebook groups, all dead now despite the game being actually alive! It's the opposite of how things should be.

    The platforms Twitter, Facebook, and YouTube were in fact not decently managed before release, but also definitely not ignored. In the period from the end of 2018 to early 2020 there were no posts on these platforms. However, starting in August 2020 Ladadoos and I started with helping managing these platforms aswell. Obviously, given our roles in this project, and the fact that we have personal lives, this could not be kept up, especially given that our previously very active server developer Kubik left the team. Looking at the unofficial steam or skype groups for example, they mostly already died down on their own 2-3 years ago. I was able to find barely any posts, even after we announced the release. So these issues did not suddenly start after release.
    Also, you really seem somewhat conflicted here. On one hand you say "If the staff do nothing, why should the community?", but on the other one you say "[...] but the future of this game should, UNLIKE the big companies I mentioned, in my opinion be more open and community driven". We believe this project is a community effort, not just a staff effort.

    On 4/6/2021 at 2:11 PM, anonyme0273 said:

    I appreciate your patience. What I think is the difference between waiting before the release and now, is that back then there were regular updates by development showing progress on actual tangible features. Right now, there seems to be complete silence on all sides - the community doesn't know if there is progress being made, and the only way is to ask.

    We post updates when we make progress in development. However, in the last two months there was simply just not a lot of progress. Which is mostly due to the fact, that both Ladadoos and I heavily neglected our studies for the sake of this project in the year before. At the moment, we are the only server and client developers. Expecting constant updates at the pace they were released in the last year is completely unrealistic, especially given the fact that we're unpaid and doing this in our free time. Feel free to read this announcement aswell, we also touch upon the topic of unsustainable progress there.

     

    On 4/6/2021 at 2:11 PM, anonyme0273 said:

    These and so many more suggestions seem to be completely ignored. Whether good or bad, the least anyone can do is a generic "we will take this into consideration", which aparently is too much to ask. As a casual viewer of the Discord server it seems to me that the main discussion between staff and players is just generic questions that were asked a hundred times before. No real input being taken, so unless you commit all in to become a staff member how can you expect your voice to be heard? If that's not the case, and everything is read, thought about, discussed - where is the proof? Where is the discussion?

    There are so many little things staff could do all the time. Give responses to all posts, ask for clarification on bug reports, remind people to send their logs, offer to help people with technical issues, participate in feature discussions, and the list goes on. The issue here is simply that all of these little things, some of which are in fact not little, together do in fact take a lot of time.

    On 4/6/2021 at 6:38 PM, Kapo said:

    What I am thinking about is something super-low-key like "Post a replay on the forum, fastest rPVE 1 time wins <something nice>. Funniest entry wins <something funny>. Every participant gets a free booster." I mean I dont know if you agree this would be a fun idea (other people might have better ones), but we can all agree even this half-baked idea I came up with just while writing this would be almost zero work and there would be a serious hype inside the community.

    This is just a another example of things, which might seem like they don't take a lot of time, but they in fact do. Who looks at all the replays? Who decides what's the funniest entry? Who hands out all the boosters? Who organizes the challenge? Who manages the challenge? And even then, people do have quality standards, and they don't want to waste their time with half-baked challenges. It's also generally not good for our image if we just try to pump out content with no real thought behind it. Generally we would like to go for quality over quantity, although we're aware that currently there are no challenges or tournaments. Staff members had been working on both a challenge, and a tournament in fact. They simply couldn't find the time to continue with these plans, hence why we're looking for more volunteers. As you can see from @Toggy and others, staff involvement is not a must for challenges or tournaments.

    On 4/6/2021 at 9:09 PM, anonyme0273 said:

    If someone really cared and thought of this as being a worthy way to spend the time, which I can't stress enough that I think it absolutely is, with some effort and a decisive image in mind, it doesn't seem difficult.

    Obviously we care, and we try our best. And the best we can do right now is to get more volunteers on board, who can help us solve the exact issues you're bringing forward. It's disappointing that you imply that staff doesn't "really care" about tournaments, challenges and growing the community after more than 5 years of hard work.

    On 4/6/2021 at 2:53 PM, Majora - MidnaMistfire said:

    See, I would understand your post 110% if you posted it last week, but with the changes now coming up, and the communication that came with these changes, im curious what you expect the devs today right now. 

    I really think we're doing the best we can in the current situation, and I'm honestly not sure what you expect us to do differently, given the circumstances. @anonyme0273 in this post you only mention all the issues, and how you don't care that we're hiring new staff to attempt to solve them. Given the current circumstances, what do you expect us to do differently now?

    3 hours ago, Sykole said:

    I speak for no one, but the way I see it is that upper staff has too many different things to deal with at once. They handle staff recruitment, game designing, project planning, community management, client modifications and pretty much everything else while also giving directions to those working under them.

    With the way things are, the game will die out in a year or two, the same way it did in the past, if no significant updates are rolled out, and I am not talking about new quests or achievements, those are, in the grand scheme of things, very insignificant. One of the fuels of this project is nostalgia, and it will eventually run out.

    I am not saying upper management is failing at regulating the game, not at all; I am very much appreciative of their work, but I think they should specialize and expand a little bit more in their ranks in order to fill the vacancies, and allow for each of the upper staff members to focus on a project at a time, not handle everything. I applied for just that, specialized administration, but in the end it felt like our visions differed. 

    You mentioned that Ladadoos and I participate in a lot of topics. We believe though, that there is a difference between particpating, and actively contributing. Here's how we participate in all things you mentioned:

    • Staff recruitment: yes, we handle that alongside the respective lead roles.
    • Client modification: yes, we handle that completely, we're the only client and server developers at the moment.
    • Community management: I would argue we're not doing the job of a community manager, but feel free to correct me. The most we do in that regard are maybe official statements.
    • Project planning: there are examples of multiple different projects which work independently from Ladadoos and I:
      • There is the Skylords Reborn Descriptions group, managed by @Mynoduesp. They are working on revamping all of the ingame descriptions. Our participation in this so far has been mostly limited to a meeting, where we discussed their proposals.
      • There is a group working on additional rPvE factions. It started with @CrazyCockerell, and since then @Emmaerzeh has been looking over that project.
      • There is the balancing team, which is managed by @ImaginaryNumb3r and will work autonomously. At the moment I'm still training the balancing developers a bit, until they can work on their own.
    • Game design: we just give feedback on proposals (independently worked on by dedicated designers) in regards to technical limitations, and as server and client developers we implement finished proposals.

    Cloud you clarify what you mean with "pretty much everything else"? I hope it's clear that we have a team of more than 20 people who are putting their time into this project. They handle moderation, balancing, design, map creation, technical support, etc. Obviously we do a lot, which is to be expected as both an admin and developer, but to claim we do everything is absurd. You could even say that there are already multiple "project administrators" in the project who are overlooking a general process:

    • @ImaginaryNumb3r is the lead in game and faction design.
    • @Emmaerzeh is the lead in map making, and organizing the map making effort.
    • @RadicalX is in charge of the PvP expert group for balancing. In the future @WindHunter could be in charge of a similar process for PvE.
    3 hours ago, Sykole said:

    Keep in mind that I am aware of the limitations facing the team, and every point I mentioned, I feel there is a fix to. It only requires modifications to the ranks of upper management to allow for a more versatile team overall, instead of overloading the current two administrators, and that begins with having groups, each consisting of an administrator and a few developers, working to finish a specific project that is separate from what the rest of the team is doing.

    It really does not seem like you are aware of the limitations we are facing. Our current biggest limitation in this regard is the lack of active developers.

    • Currently we have freund17, and Maze, who are working on a (for now internal) web interface/admin tool for Skylords Reborn. They are organizing themselves and the features they work on are currently determined by the moderators, who are in need of a moderation tool.
    • We have Chibiterasu and Razeroc, who are part of the balancing team.
    • There is fiki574. He's not as active as he once was, but he's maintaining our public APIs. He also listens to feedback from the community there.
    • We have Aviat0r, who is also not too active at the moment, who has been working on a new updater tool.
    • There is also empty, who's currently inactive.

    So unless you want to manage Ladadoos and me, there's unfortunately not a lot developers to manage right now, hence why we are looking for new developers rather than such a position right now. If with "developers" you mean people who are not in staff, you are generally welcome to organize these kinds of special projects without staff involvement. We're generally happy to assist you if we believe you are working on something which can help out the project. For example, Maze made this useful tool before he was added into staff:


    We hope that we could answer all your questions. If everything goes well, all of these things will be less of an issue in the future. We plan to add the positions we are currently lacking to the staff team in the upcoming weeks.

    Best regards,
    Ladadoos and Zyna ~

  12. 7 hours ago, Asraiel said:

    Would be sweet to have a tool to see what on is worked on what kinda ideas are in the makeing. just like the dev platform in the old days where everyone could see how the devlopment of the game proceeds

    On the old dev platform, there were only patch notes for the most part. Since release, we started posting all development updates in the updates section of the forums. Here is the most recent update:


    That's essentially the replacement for the dev platform. One thing which is currently missing there are the updates for the test server, those are only being posted on discord right now, but we're planning on starting to post them on the forum aswell. For announcements, there's always been the "Announcements" subforum. We're definitely aware that we can substantially improve transparency and the communication between staff and the community in general. We're hoping to improve this with the upcoming community ambassador role.

    Mynoduesp and Ladadoos like this
  13. 7 minutes ago, ThorstenG said:

    Same here! Norton AntiVirus.

    Virusmeldung.png

    Can you press "Wiederherstellen"? We did a small update of the updater today.

    4 hours ago, Siddhartha79 said:

    Hello!

    Just as information: Since the update of the files this morning my Sophos Antivirus program detects the LauncherTest.exe and removes it.

     

    Edit (as I saw the next comment): no need to reinstall here, game seems to start normal. In the launcher I see a green bar in the bottom left just below/on top of the "play" button, which wasn't there before.

    Unless you want to play on the test server, that file is not necessary. You could previously download that on discord in #dev-updates-test-server, but we added it to the official updater today.

    3 minutes ago, x47x said:

    my Norton completly removed Skylord.exe and Launcher.exe =/

     

     

    You should be able to restore the file from Norton, can you check if that's possible? If not, you can also just reinstall ONLY the updater with our installer.

  14. 13 minutes ago, Dustinthebeast said:

    Ohh damn it ye a Tower Defense would be sick :) or some sort of Chess Mode would also be nice :)
    Im mean im having a lot fun even if i just play Rpve9 trying new decks :) But your Ideas are very good :) Devs maybe see this ;)

    Generally we read all the topics in the forum and also used the ideas posted here in the past for the game design. All of the things @Danol mentioned are already being worked on or are planned. Obviously everything won't come as fast as you'd expect it from an actual company, but generally these topics are making progress.
    These things from the list are currently being worked on: "more rpve content", "more cards", "balance enhancements", "bug fixes", "new game modes".
    The following thing is planned: "events like frequent official tournaments, live-streams". We're currently in the process of recruiting new volunteers who would help us out with that.
     

  15. Patch #400026

    Greetings Skylords, Skyladies and Skyfolk,

    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:

    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.

    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.

    Eirias, Sebu, Easy and 8 others like this
  16. Greetings Skylords, Skyladies, and Skyfolks!

    we are happy to announce another addition to our team today, @Eirias! As a game designer he will work on designing new quests and achievements, evaluating and improving match rewards and distribution, designing new ways to use currencies (gold being the more prominent currency), proposing improvements for a healthier economy (currency sinks for example), designing new progression systems or features etc. :hype:
    We are glad to have him with us and we are looking forward to his contributions. On a side note, we are still looking for more volunteers! We would love to be able to provide new content at a more steady pace, and you can help us in various ways. You can have a look here:


    Best Regards,
    Skylords Reborn Team

    Eirias, Volin, Deadman and 4 others like this
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use