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About Ponni

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  1. Ok, I guess we within short then will get to know this as the release is only weeks away!
  2. Ok, good to hear on the distributions. Would it be possible to share details on how many boosters a single user could earn doing achievements or which cards you perhaps are considering as achievement rewards? Or is this a secret until the release? ; ) I know there is a megathread on achievements, but I am not sure I have read any details in the forum on detailed things for after the release. // Ponni
  3. You are correct, there are less UR cards for a reason and that is normal when it comes to trading card games, eg. some cards are more common than others. But, if you then restart things from scratch, everything will start from 0, people will however get a starting kit with things to kick-start everything. Then every day people can complete quests and even achievements to start building the wealth again in the community. However, point from my side here is whether this will go fast enough to keep the interest at a level which is acceptable? Most people joining again after the reset knows t
  4. Perhaps not, but if we say user numbers will increase 10-fold after the release and apply statistics provided so far, we would then see 270 unique copies of a UR card in a 2 week period, which would mean 67,5 Skylords would be able to have a UR card fully charged or 135 the card plus one charge (this then out of the number from Zyna above where 2500 unique players would be 25000 and 120-150 concurrent users would be 1200-1500, and boosters opened ~92000). With that said, all users after the release will start with receiving 3 boosters initially (is that number correct?) and that will of course
  5. Thanks for the data @Zyna. I agree with you @Mynoduesp to some extent, but I will also top this with a question, is it enough? Because, theoretically: Every 5th booster will result in a UR card, as there are 68 UR cards it will mean (in a perfect draw) ~340 boosters needs to be opened for 1 specific UR card to be pulled. Given the number of boosters bought (9209, also assuming all boosters were opened) the total number of UR cards pulled during this period is around 1842. For each UR card it means 27 unique copies. This for a lot of popular cards like Infect, Enlightenment, Disenchan
  6. Wow, so thousands of players will join after the reset, that you are sure of? How will the servers cope with that? // Ponni
  7. If you put him on your ignore list I believe he will not be visible in your feed. I guess that would solve your problem...or you could report user ingame. // Ponni
  8. Thanks for posting this additional data, one question on the mixed/pure editions boosters. Do these boosters have the same drop rate as the "all" booster, eg: Card 1: 0.5% Promo, 19.5% Ultra Rare, 80% Rare Card 2: 15% Rare, 85% Uncommon Card 3: 20% Uncommon, 80% Common Card 4: Uncommon Cards 5,6,7 and 8: Common Or how are the boosters composed? // Ponni
  9. You are absolutely correct...my bad...I was just checking the list and took the middle figure of the BFPs...which is totally wrong... Anyhow, then things got even worse. : / // Ponni
  10. Thanks @Zyna, excellent! I think the data provided is perhaps a bit limited in time to draw any real conclusions. However I see some trends which I think needs to be monitored over time to see what effects the new system has. For me they are: Negative: - 56% of the players earning BFP decided to buy a booster. - ~60% of the players earned enough to buy at least 1 booster during whole period. - 1,4% of the players earned enough to buy 14 boosters (comparable to the old reward system) - 5% decided to buy 14 boosters (comparable to old reward system) - 13% of the players earne
  11. Oh, ok, good news then and thanks for posting this!! So the number of boosters opened for a period before and after is pretty much the same, interesting, not at all what I would have thought! I guess it would be good to track this over time to see if the trend is the same even after 4, 8 and 12 weeks before and beyond. Also, you mention above that playtime before update is not possibly to retrieve, but is there any other counts on users logged in or such to see any details on this before update? // Ponni
  12. I had the same thought and asked one of the devs separately on this. But, the data for this is not possible to extract as it is currently not being tracked. // Ponni
  13. Possibly so, but I also see a risk with this, eg. a large chunk of players in the community will not have the incentive to participate much in the economy over time. As the reward system now only generates BFP, I fear these guys will not buy boosters (hopefully some will), but with the steady BFP income they have they can buy their cards straight off the market. This, to me, would actually decrease the market supply. Now, the BFP they spend can of course be used to buy boosters at sellers side and possibly the effect of it is lesser than I fear. // Ponni
  14. I think this is a good idea and it will help in a lot of cases, for example pricy multiple charge cards like Infect, Shaman, Nether Warp, Frost Mage, Firedancer, etc. But this will not address it for some other pricy cards, eg, the ones with only 1 charge per card, like Enlightenment, Wheel of Gifts, Harvester, Overlord, etc. So, this one will only be a partial "fix".... Agreeing though with your point of charges, I think it is partly what you are saying a way to make money in the past forcing people to buy boosters/bfp for real money making sure in the end the game creator have a profita
  15. Well written and I agree on most things you state above. Particularly, I really like the idea of spending gold to buy boosters, in that way the huge pile of gold I have generated will come to some use, around 15 boosters with your suggestion. Also, I like the promo idea and your shop idea having fixed prices for each rarity of cards. With that last one there would be no point then to have Infect out for 6969 which is the last highest price I have seen...and there were 5 of them out for that price... One thing though which you are not drilling down on too much is card supply. I think this
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