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Kilikem

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  1. this is quite literally all i have said to Ponni in this entire thread. but apparently you want to be toxic AF with unhelpful shit like: i am a father of 3 and not a developer/designer for this game. i get no benefit other than dev's telling me if i dont like the system to just go away apparently for trying to improve this game. yet you want ME to do more than voice my opinion and offer the suggestions i already have? i already said i plan to make a new topic, but that does not mean i should just ignore you here. but due to how toxic you seem to be overall i will just continue to ignore you from here on to have actual productive conversation. thanks for coming though buddy...
  2. enough said. YOU an experienced player who knows which cards are good and bad/which cards are needed for which missions, ect, ect, ect. you can build a "few" experienced decks with FOUR MONTHS of game time rewards and you see this as OKAY? a BEGINNER with 7k will spend is on roughly 17 packs in most cases would be my guess. which may not even be specific color boosters or have cards for their main deck. this was my case. I bought a few cards that looked good and my friends suggested then bought the general booster packs because they literally come at a discount, yet 90% of the cards you will get are garbage not even the colors for your more advanced deck, then you run into the core problem of this thread, being that there is literally no good way to earn currency for more cards by playing after that except for massive amounts of grinding for very minimal reward. firedancer alone is 2.3k AH price. like you said, if 2 weeks gives you 7k income out of daily missions/reserve ect. (i assume you are adding them all because we get 2 missions a day worth 75 each, which is 2100 in 2 weeks not 7000). this would be at least a full days grind just for the 1 card so yes i would say requiring you to play every day to get the maximum rewards yet still requiring weeks for an EXPERIENCED player to gather a single good deck is simply not healthy for the game. i never specifically said i want to play off meta, but i do in fact enjoy pvp. you clearly must not be a regular PvP player in games if you cannot understand that playing something that isn't "the meta" does not mean you are playing a deck which is bad. how do you think new decks/builds become meta in the first place? someone comes around and discovers something new or a fresh strategy not seen before, combined with a small balance patch or 2 and boom a new meta is born? now i may be new here, but does this team not review or do balance patches at all? does the meta NEVER shift? are weaker cards never changed or adjusted? if i am to believe from RadicalX that mono purple and red dominate most other decks and its almost no competition for any other deck in the meta why would i even want to play pvp in this game? for a pvp environment to be healthy it needs to change and adapt over time. now i also want to make it clear i do not STRICTLY want to play only PvP. i do enjoy the PvE in this game. i think iv made it very clear by now that i enjoy this game overall. but i do not enjoy running out of daily missions/having no realistic achievements to aim for and endlessly grinding the same missions for gold. why is this so hard to understand? why do players keep playing MMO's after their daily missions? they can do pvp, they have other quests to complete, dungeons to run, collectables to gather, they can MAKE A NEW CHARACTER, ect ect ect. what do we do here after we finish our daily missions? grind repetitive missions for almost no reward or do PvP with restricted decks? what else? am i missing anything....? imagine if it took 2 weeks to 4 months to get anything remotely playable for PvP in starcraft. do you think the game would of honestly reached nearly the popularity it is at now?
  3. the problem isn't the core speed of progression. when daily quests and achievements are available to work on there isn't much of an issue. but after 2 daily missions are done and you can't do the rest of the achievements (perhaps due to needing multiple cards, viridya, dragons, ect) the rewards almost quite literally dry up very quickly. at this point it isn't a matter of the progress being slow, its the fact that there is literally no efficient way to progress that doesn't take massive amounts of unnecessary time. do you HONESTLY enjoy grinding RPvE over and over for gold, or spamming the same mission you can complete the quickest for maximum currency time and time again? because aside from just using your imagination and literally making up challenges for yourself that is quite literally all this game has to offer aside from PvP after achievements/daily missions dry up. am i wrong? what else is there? iv already said it before. out of me and multiple friends playing i am one of the only ones who actually stays to play the game for any amount of meaningful time after my daily missions are done. everyone else would by far rather bounce out and go play other games because there is little to no incentive at all. yes we nerds who will spam missions over and over again doing stupid shit to have fun exist, but not all players want to do that and if you do not make players feel rewarded the game will continue to stay DEAD at what point did i say specifically daily missions are the only issue? i have stated multiple times that we need far more achievements as well. in no way am i also suggesting infinite daily missions that will continue to reward players for sinking in infinite time. a total overhaul is my suggestion. rewards per match reviewed, daily missions changed to both pve/pvp with values reviewed, achievements added, ect. you make an awful lot of assumptions my friend.
  4. please go away. you are not helping anyone and your comment is the exact opposite of productive. if you wish to be a child then i ask you not to do it in my thread. this entire thread is about improving player reward in order to help attract players to a game that after literally years is basically dead because I REALLY ENJOY THIS GAME and want to help attract more players. if you think this is mental attitude ill simply leave you with a "HA HA" and walk away.
  5. that is the entire point, yes. but players should need to spend time playing the game in order to get those rewards. instead of spending large amounts of time in the game for almost no reward...the entire point is to attract players to play the game more.
  6. how does any of this make any sense? the entire point is to make playing and progression feel rewarding. if you spend twice as much time having to get an equal amount of rewards it would be far worse. the entire thing i have been saying is we need more daily missions and stuff to do, the current value of each of them i have no issue with. if you have 4 daily missions worth 75 each instead of 2 for example you simply have twice as much to try and complete, meaning time can be spent more productively instead of just having to use your imagination to make the game fun by challenging yourself to misc stuff.
  7. as i said multiple times. i do not think allowing multiple accounts and promoting it is the correct move. but we literally have a system in place that if i am to believe the post on the rules will literally ban you automatically even if you are just multiple people in 1 house hold playing with different accounts. you think THIS is the correct way to stop people from abusing the game? no...just make the game rewards better and they will have no need for the accounts. rules/systems in place to prevent someone from multiboxing is an entirely different story. i fully agree people should not be allowed to multiclient and cheat to complete missions. now imagine if they have many more odd fun achievements so you get rewarded for your time trying these self restrictions. they would even give you new ones to aim for. now imagine spending 45 minutes challenging yourself with a 2 orb only run and getting...like 50 BF and 300 gold, because that is how it is now. i'll just quit responding here i guess because you seem to not even be listening. its not about just getting stuff faster. its about being rewarded for your time. i can tell you as a fact that out of the 8 players in my group who play i am basically the only one who sticks around after my daily missions are done. i have tried to offer some suggestions as well as voice my complaints. what more do you want from me? i already said i will move on with the issue and make a new thread in order to try and provide better conversation about improving the game.... thanks. i really appreciate hearing this from someone who has been around longer 🙂
  8. wow. this coming from a dev? "if you don't like daily quests then don't play." in WoW and most other games with daily missions you CAN complete all the daily missions. there is no reason to have an alternate account. in WoW you can continue to receive regular quests as well as gather numerous dailies. when a character is maxed out and has completed all their daily missions...they move on to a new account just like you said. NOT "because they are necessary" you said it was NECESSARY to make multiple accounts because of the LIMIT OF TWENTY DAILY QUESTS EACH DAY, thus players do so to continue to progress (even though players have MANY other rewarding ways to progress in WoW and your case is simply not true.) here we have a LIMIT OF TWO QUESTS EACH DAY and instead of being NECESSARY to make new accounts it is a BANNABLE OFFENSE?! do you see how iron that is. have you even read what i said? i guess the above post is right.
  9. i have friends that absolutely hate playing meta anything in any game. like I said before, what if i want to theory craft 4 color enlightenment or some weird janky stuff that could change the meta entirely. not to mention new cards are looking to be added to the game. so if i want to choose these as a new player i'm then locked out of almost all the other choices. and will have no ability to even try and make a new fun and interesting deck. what if a new player wants to pvp for fun, only to take the green free pvp decks only to realized red and purple smashes them 99% if the time yet they are locked to the decks they chose for a full week. what exactly is the point of having to lock in free pvp decks instead of them just being available to use as a card pool for pvp? honestly if i had to make a suggestion id make the game rewards better in general so people can grind for the stuff they want efficiently and remove free PvP decks entirely. some cards viability will be heavily weighted towards pvp and as such will be almost valueless for PvE. if these cards are available in all the free pvp decks at max rank already this almost immediately makes the card almost valueless. more daily missions/achievements of both pvp and pve requiring a range of cards and strategies along with removal of free PvP decks would make some niche cards far more valuable. i will make a separate post about improving the current systems and try and provide more suggestions in order to make the topic more productive. i still maintain the opinion that banning players for simply playing more of the game is a negative thing and will end on that.
  10. he isn't just saying he doesn't enjoy rPvE. he is saying he is bored of it. why? i can only assume because grinding it over and over is basically the best means of gold and gets boring extremely quickly. can you name a single other game that bans players for simply making a new account and spending more time playing the game? why are they making new accounts? to get around a flawed reward system? if the reward system was sufficient the new accounts wouldn't be needed and either would a rule to ban players. what if i started off and spent tons of gold and BF on cards i didn't end up liking now knowing it takes 6-12 months to build an entire collection, so then i decide i want to reroll a new fresh account so i can spend my rewards better. BOOM banned....does this really make any sense? i am in no way saying we should encourage multi-accounting, but banning players NEEDLESSLY is not a good thing. of course you have the potential to select mono red/purple and try your hand at PvP. but this is a deck building strategy game. not simply a RTS game. who the hell wants to come to this game and play preset decks with limited customization options until they can build a respectable collection? what if i want to play 4 color enlightenment for the memes and try and make it work? i have to grind for literally weeks to months to build a collection that can support that, and even then i would have poured my entire currency stacks into buying the specific cards i want leaving me with little to no other deck options, especially since all gold would be poured into upgrades for the deck as well. id hardly say "you don't need to grind for PvP at all." i agree with you this is the best way to go. but if we can agree that the reward system needs work why can we not agree players shouldn't particularly be banned just for actually wanting to be rewarded for their play time? this is a video game, no one wants to be policed just for playing the damn game my dude. i would honestly love an answer to this question. what would you be doing in game after daily missions and do-able achievements with a deck consisting of lvl 1-2 cards of mostly common/uncommon with a few good rares?
  11. i agree with you, but the main point i want to make is that the game currently doesnt reward players enough for their time if they continue to play after daily missions and banning players for simply wanting to progress is a bad idea. i would much rather have a better system of progression that allows me to actually feel like i am making progress, but i also feel like if i want to upgrade my cards faster so i can PvP quicker i shouldn't get banned simply for making a new account to achieve that quicker since it seems to be the only way. if grinding harder missions/objectives would be nearly as rewarding there would be no need to multiaccount and no need for a rule to needlessly ban players for playing the game. seems others agree with me that endlessly grinding to upgrade cards is rather boring. like i said, what do you guys do when you are done with dailies for fun besides PvP and realistically how long does it keep you occupied?
  12. since when does actually being rewarded feel exhausting? how does saying "if you keep playing you will keep being rewarded" make plays feel it is mandatory? and what exactly is wrong with having advantages for PLAYING THE GAME MORE. i am a father of 3, i am the definition of someone who "doesn't have as much time". and i can tell you that the fact that i have less time to play means i would rather only spend that time playing when i have daily's and such that will reward me. when it dries up i'm out. why would i stick around when i'm feeling unrewarded? which system are they abusing? playing the game? are you really considering playing a game more to be exploiting by "artifically stretching their in game time?" like i said in my WoW metaphor before... should WoW stop letting players "artically stretch their time in game" because some players get max level quicker than others?...this literally makes no sense to me. players will continue to grind if they want to grind and reach the peak regardless if they have the time. the point is to make players of any level feel rewarded any time they play. is this not simple? we already have achievements such as beating missions with higher level decks, missions requiring certain cards to be played, ect. do you think all the new players magically have all these cards and decks at the ready to smash out the quests? no... the answer is to simply add challanges of various difficulties and requiring various cards. imagine challenges for completing 4 man maps solo on each difficulty, perhaps with different colors or playing at least X amount of twilight creatures. quirky stuff like "beat empire on expert with no player having more than 2 monuments at once". i could go on for days. you mean instead of the current system? in which PvP players are forced to participate in PvE in order to have progression AT ALL and currently results in players cheesing PvE missions to clear them as fast as possible for currency? as far as stopping faux matches between players, this can easily be made tedious depending on what the quests are. something like "win a PvP match lasting over 15 minutes" "reach 4 monuments in PvP and win" "win a ranked pvp match" <-worth more. of course with this lazy players could still do some of these in unranked matches by simply waiting out the time and finishing the match, but this doesn't stop the fact that only 1 of the players will get the reward and it will be guaranteed to take time regardless. so what? maybe a few players will match each other, wait 15 minutes and win, then rematch and do the reverse. congrats they spent 30~ minutes to do 1 daily and be bored out of their mind not actually playing while minding the AFK timer. do we really care?
  13. just a few examples: add systems to reward players for playing more, such as bonus to BF/Gold after daily missions are complete. bonus currency when beating your own best time on a mission depending on the time difference far more achievements including ones designed to engage players in PvP make all free pvp decks always available so the PvP community doesn't feel gated by the PvE (large numbers of players play RTS strictly for pvp) double the daily missions, but make the new ones PvP missions so players of all skill and deck level will want to engage in the content.
  14. so how long does trying to do missions in weird ways keep you occupied? approx how much time do you spend in the game after all your daily missions are complete? i would think the point i am trying to make is a simple one. if players do not feel rewarded or like they are making meaningful progression they simply will not play. period. this is just the truth regardless of how you or i enjoy the game. just be honest man come on, when the daily missions are done in this game aside from pvp there is nothing to do besides GRIND. and what keeps players grinding? wanting to progress! what makes players quit? not being able to progress. i love this game. but if i spend this entire month buying red packs and doing every achievement/daily ect and then eventually want to maybe try pvping with some purple or blue decks im simply out of luck because even the free pvp decks are limited. the entire point i am trying to make is that the progression system is so gated that there is literally a rule to ban players simply for making new accounts in order to be able to progress and play the game the way they find enjoyable. i think we could agree banning players for simply wanting to be able to actually progress is a bad thing. right? we all know PVP is a huge part of games like this and is solely what many players care about. imagine telling a starcraft player this "yea it is great you like the game but if you want to join the pvp crowd you need to play the same free deck over and over or farm for 6-12 months on the same missions over and over again." i get it, i really do. some people like trying to do these missions with some quirky deck, or maybe seeing if they can beat X mission with only 2 monuments, or ect ect ect the list goes on. but for the people who do not enjoy or care to do any of that? it is simply a grind to get the cards upgraded. imagine if in WoW you hit level 10 and NPC's just stopped giving you quests until the next day. you can still level, of course. but the only way is to go out in the field and do some honest work chopping down monster after monster. of course if you simply wait till the next day though all the npc's will happily give you more quests! but only until level 15, in which they will then again shut you off. want to feel rewarded for your time by making a new character that can actually receive quests instead of endlessly grinding? too bad, banned. that is honestly how this feels. personally i would love nothing more than to be able to play, power up my cards as fast as possible and get a great collection so i can try out various things in PvP. but there is only so long i can grind out the same missions over and over after my dailies before i simply get bored and move on until the reset.
  15. but it is effort. you have to physically play the game for the time required. not everyone can sit around on 20 accounts and grind out every mission every day. ill simply repeat what i said above and ask you the same thing if you are playing right now on an account with mid tier cards what are you doing in this game aside from grinding out currency as fast as possible to upgrade your cards? i simply want this game to be better and have more players. and I can tell you as a player when i complete my daily missions and such i feel very little to no incentive to play the game, this just simply seems bad for overall player retention and i am only offering my suggestions. i play with 8 of my friends now and aside from fooling around on some PvP the general consensus right now is do the daily missions, then bounce out.
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