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Everything posted by Ponni

  1. Ponni

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    I am not interested in participating in whatever "feud" is ongoing. I simply claim the following: 1. Back in the days everyone shared everything pretty much (before rankings feature came into play...again this is how I remember it...). Eg. "Look what I did on Crusade, cool ain't it" and then someone replied like "Well, you can save some seconds here and there" and shortly thereafter "Thanks dude, I managed to cut another few seconds off!". 2. My comment was in general terms and had nothing to do with either side of the "feud". I simply do not like people that do not understand that to take you need also to give and vice versa. // Ponni
  2. Ponni

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    Sure, that is understood from reading multiple posts in the forum... 😄 And I can acknowledge that too and totally concur on not bearing with people who only take and take and never give anything back. Well, to be completely honest, I must say no to your question, but then given Pritstift's answer also I change it to a reluctant yes... // Ponni
  3. Ponni

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    Just have to say this now because I do not understand the secrecy and the unwillingness to share tacticts. What are people hoping to gain here by keeping the tactics to themselves? Sell it later on eBay to make a fortune? 😉 I remember from back in the days, prior to the rankings feature, when people had to post replays in order to get their records confimed. I had the solo speedrun record for Crusade for some time (very long time ago and the tactic from the run is not valid any longer because some cards were changed, read balanced) and only way then was to share the replay with the community. From what I remember this also lead to improvements from my side on the map with the comments and help from the community. Nah, information wants to be free as they say so start sharing and I am certain you will feel happier in the long run! 😄 // Ponni Edit, when thinking of it, I am not 100% sure on my comment "prior to the rankings feature" but that is how I remember it. Perhaps someone remembers is better than me...
  4. First, very nice initiative and an excellent map! 37.19 is my first try on this map (or actually second...because Harvy died in the first try...) so there is a time everyone most likely can beat... I won't post the replay because, well, it sucks... 😁 // Ponni
  5. Ponni

    Offensive Names

    Hmm, in Swedish his name means he is like a man made out of lead and that he is a DJ...strange but I am not sure whether it is offensive. Anywho, I could make numerous of names in Swedish (and some in Finnish and perhaps some other languages too...) which are horrible and probably would still pass to be a name in the game. I won't, but you can then take that and the following as a suggestion: Do not use English (and possibly German...) to create "funny" names, use something else, like russian or swedish or some other obscure language. // Ponni
  6. Ponni

    Looking for the Infected Tower rPvE Zerg Deck

    And I have to admit one thing....you can only have 9 Cultist Masters and their summoned bugs if you want to summon Bloodhorn, 9 + the bugs will be 108, but you can always kill some bugs and next round have more bugs summoned after Bloodhorn... : ) // Peter
  7. Ponni

    Looking for the Infected Tower rPvE Zerg Deck

    I like your changes, but want to buff Bloodhorn a bit for the discussion. In LS maps he can be useful when it comes to the Lost Dragons, otherwise you will need a good team mate by your side to handle it...you can summon your Bloodhorn before you summon the second bug-army and by that no need to worry about the unit cap. Then, for me, the use of Nomad (fire) I feel is very situational and I tend to almost always use the Nomad (nature), but I guess that boils down to play style and how you want to work your t2/t3 and possibly t4 fights. // Ponni
  8. Ponni

    Looking for the Infected Tower rPvE Zerg Deck

    Or both! : )
  9. Ponni

    Looking for the Infected Tower rPvE Zerg Deck

    Here are two variants of the deck, one fire start and one shadow start: Bloodhorn in for the flying stuff and bosses. Then you can tweak the decks for your own play style and setups. Key cards then are Cultist Master and Infected Tower and Frenetic Assault/Infect. One card that could be useful is Motivate, eg. sacrifice one of the bugs and you will a legion of bugs doing 55% more damage... ; ) // Ponni Edit, entertained myself with playing this months map 1p level 8 with the Shadow start deck (replaced Bloodhorn with Amii monument and also included Motivate). It worked surprisingly fast, at least once you had got the legion of bugs. A bit messy t3 action and Slavemaster took a while to kill, otherwise very straightforward and easy. Here is the replay if anyone is interested to see the deck in action: Infected tower_loads of bugs.pmv
  10. As a statistics nerd I feel there is a need for more statistics for things in the game. There are some good things already now on PvP, PvE and stuff about the cards you own, but there are a few things I miss. From what I can see there should be some room on these two tabs under Profile for quite a lot of rows of text: So, I want to suggest the following statistics to be added if available, somewhere in the tabs above, for each players own statistics: - Number of matches that have been played in total. - Number of matches that have been played for 1p, 2p and 4p rPvE maps (percentage on matches won is already there so then you can calculate yourself..). - Number of matches that have been played for 1p, 2p and 4p PvE campaign maps. (I guess data for individual campaign maps could be a bit difficult to add as it would mean like 25 rows..) - Number of hours in game and in matches. - Number of BFPs earned by quests. - Number of BFPs earned by selling cards on the Market Place. (If possible the number of BFPs that have switched ownership on Direct Trade) - Number of boosters opened. - Number of cards sold on the Market Place. (If possible the number of cards that have switched ownership on Direct Trade) - Number of cards sold on Market Place by rarity, eg. how many commons, how many uncommons, etc. - Number of cards you have bought on Market Place by rarity, eg. same as above... These are the ones I can think of right now. I am not sure what this would mean for the load on the database but I guess information like this can be indexed in a good way and that it doesn't stress the environment too much. // Ponni
  11. Ponni

    Card Balancing and the Future of the Game

    If I had a niece like that I would not let her into my house... Anyways, instead of not doing something you like/love because of external circumstances is to me like giving up. Perhaps that niece won't come and visit for like 3 years, then you have spent a long time just doing nothing (read something else). With this example applied on this game I fear you are missing out. For example, since I started again pretty much all all time records on most PvE maps have been broken, and still I see new records from time to time. So, we miss you in game and I urge you to reconsider your decision, because I think you also think it must be more fun to do then not to do. // Ponni
  12. Ponni

    Monetization system

    If you play 30 mins a day you will receive a booster. A lot of people sell this booster for 420 BFPs (generally the price I see in the chat in game). In a week this is 2940 BFPs and if you do all quests everyday for that week it will give you another 1050 BFPs. I would say that those almost 4000 BFPs would buy you a very decent deck. So, a week... // Ponni
  13. Ponni

    Card Balancing and the Future of the Game

    Well, if the card collecting is the most important part of this game (I argue it is not, this is a RTS game first and foremost) why don't you take the opportunity to do it now and then once again after the reset. Twice the fun, right? // Ponni Btw, I have been playing again since fall of 2018 (no reset in sight...) and having had a lot of fun since!
  14. Ponni

    Ashbone Pyro Deck

    Moving into an enemy camp with a full team of Ashbones (12+) and then sacrifice one them with Motivate is almost as impressive as a fully burning Bata. Camps are gone really fast! The only thing better with this is when you have a team mate also doing an Ashbone deck, then you have 20+ units destroying camps in seconds! // Ponni Thought about the team aspect mentioned above and created a deck which could be a good complement to Kybaka's deck: Then you and a friend could have a lot of fun clearning those rpve maps! Cards that could be used also (Revenge, Inferno and Motivate are perhaps not needed...Kybaka's deck have two of them already and Inferno is a bit expensive power wise...): - Mumbo Jumbo (Fire) - for bosses to take 20% extra damage - Offering (Nature) with Rifle Cultists - to spam t4 spell cards like Cluster Explosion. - Offering (Nature) with Magma Spore - to spam Ashbones, once charges are depleted you could quickly get one more and one more and one more, etc...
  15. Ponni

    Card Balancing and the Future of the Game

    I don't really understand this, what are people waiting for, part from the reset itself? One obvious reason with this is of course that after reset all begins from scratch and it isn't that fun to grind and play maps with "crappy" cards again. But what other reasons are there? Nah, to me, game is available now, why wait when you can play it? Feels like the waiting is more important than playing for some? // Ponni
  16. Ponni

    rpve Twilight Deck

    Completely agree with Treim, just want to add a t2 flavour into this: Gladiatrix (Nature), she is a strong choice, kinda weak on the HP side, but with Oink and Surge of Light (and of course Mine and Eruption) they clean out any t3 camp up to rPVE9, even Lost Souls. Do requires some practise but once you get the hang of it the damage output they do is awesome and also they target air units! Actually, it will in most cases take you easily to t4. Trick is to Oink the enemies and then target one enemy at a time with all Gladis (depening on camp 3-5 ones are needed), then they die quickly. Another trick would be to Oink most of the camp and take out the spawn hut then back out and leave a Mine behind to clean out/severly injure the ground troops then turn around and finish them off! Though she is not a Twilight creature, but still very useful... // Ponni
  17. Ponni

    My Name

    Then it seems you are one of the very few people residing in New Zealand to get offended. And again you do not really understand how things work. Just because you have an opionion it does not mean you are right. In the world today this is a common misconception, and there are even world leaders trying to impose this (even for a lot of democratic countries). And usually the most of what these people say is just a load of BS. But, that is my opinion... // Ponni
  18. Ponni

    My Name

    I think you have misunderstood things, it is not you who decide what is offensive or not, it is the receiver of what you want your name to mean, this is the same for any statement or whatever you want to make. Perhaps your name is not overly offensive, but I assume your intention was to do something funny(?) here by having a name that means big boobs/breasts/funbags or whatever you want to call them and there are a lot (at least some) girls and women on this server. So, to respect them get over it and select a better name for the future. // Ponni
  19. Ponni

    rPVE 10 Decks

    Getting things done with t2 reaching t3 with a fire start, I generally use Gladiatrix (green), she is very powerful together with Curse of Oink and Mine (and Surge of Light). 5-6 of her generates a massive t2 damage output. Even Gladi (purple) can work but she is a bit slow...anyhow second orb should be Nature... But for campaign maps, if that is what you are asking for, then it differs a lot I would say. It is tough to say what generally will work. // Ponni
  20. Edit, ok, opening up thread for anyone to request cards now, rules from now on then: - For Ultra rares and Rares together, you can request 1 card. For Uncommon you can request 1 card. For Commons, you can request how many you want but on the popular ones I will try and limit it to one each (for Giant Wyrm, Windweavers, Werebeasts, Forsaken and some others I am actually out right now or at least very close on running out...). - First come, first served. Examples of cards you can request (UR, R and UC) which I right now have extras of (some a lot, most a few...) are: Firesworn (both affs), Mortar Tower, Makeshift Tower, Mine, Scythe Fiends, Skyfire Drake, Tower of Flames, Fire Dragon, Batariel (Shadow), Earthshaker, Cluster Explosion (Shadow), Nox Trooper, Dreadcharger, Nightguard (Nature), Embalmer's Shrine, Phase Tower, Motivate, Life Weaving, Resource Booster, Fallen Skyelf, Brannoc, Corsair, Mo, Amii Monument, Frenetic Assault (both affs), Overlord, Death Ray, Lost Spirit Ship (Nature), Tortugun (Frost), Construction Hut, Glyph of Frost, Juice Tank, Coldsnap, Lyrish Knight, Icefang Raptor (both affs), Maelstrom, Dryad (both affs), Mana Wing, Swiftclaw, Stranglehold, Mark of the Keeper, Ensnaring Roots, Burrower, Crystal Fiend (Nature), Deep One (both affs), Vileblood (both affs), Aggressor (both affs), Living Tower, Matter Mastery (both affs), Twilight Creeper (both affs), Fathom Lord, Thornbark, Healing Gardens, Wheel of Gifts, Revenge, Abomination, Grinder, Gemeye, Jorne, Ravenheart, Rogan Kayle, Viridya, and more so dont limit your request to the ones above! For the record, I only have one promo, Fallen Skyelf, and this one I will keep! : ) // Ponni ----- Hi, I have decided to give away a lot of cards of which I have extras of, I have been active on the AH, but I think this is a better way right now. I have a lot of of "good" cards and loads of the not so good ones. : ) Both new and old players are welcome to request cards, but I have a level restriction set on who can request, see rules below. Ultra Rares: These are the cards I have extras of right now (and how many of each) - 1 Spitfire, 2 Voodoo Shack, 1 Oracle Mask (Fire), 2 Oracle Mask (Nature), Cluster Explosion (Shadow), 1 Volcano (Nature), 1 QueekQueek, 3 Nox Carrier (both affs), 1 Evocator's Woe (Nature), 2 Evocator's Woe (Shadow), 1 Tortugun (Fire), 1 Tortugun (Frost), 3 Gravity Surge (Shadow), 1 Ice Age (Nature), 1 Stronghold, 1 Mindweaver, 1 Forest's Vim (Shadow), 3 Promise of Life (Frost). Rares: These are the cards I do not have any extras of right now - Gladiatrix (Nature), Juggernaut, Shrine of War, Fire Worm, Batariel (Fire), Comet Catcher, Shadow Mage, Lost Shade (both affs), Aura of Corruption, Cultist Master, Ashbone Pyro, Soulshatter, Bloodhorn (Shadow), Home Soil, Treespirit (Shadow), Hurrican, Crystal Fiend (Frost), Spikeroot, Parasite, Deepfang (Fire), Battleship, Worldbreaker Gun, Razorleaf, The Incredible Mo, Deepcoil Worm, Grove Spirit, Colossus, Ravenheart, Mind Control. Uncommon Cards: For most of the popular uncommon cards I have a few extras, for the not so popular ones there are more. That means I have at least 1 Ensnaring roots, Construct, etc, to give away. These are the cards I do not have right now: Grimvine, Thunderstorm, Lost Spirit Ship (both affs), Shadow Phoenix. Common Cards: For some of the common cards I have a small amount of extras or even none, like Nomads (both affs), Sunstriders, Forsaken, Ice Barrier, Master Archers, Windweavers, Surge of Light, Cannon Tower, Tremor, Giant Wyrm, Regrowth, but pretty much all other commons I have loads of, like Twilight Hag (Fire) 31 copies and Warrior's Death (Frost) 32 copies. Take the chance to either fill your collection with new cards or to get some extra charges for cards you already have! Rules: - For Ultra rares and Rares together, you can request 1 card. For Uncommon you can request 1 card. For Commons, 6 different cards can be requested. So, in total you could receive 8 cards. As a suggestion, make three lists, one for the commons you want, one for uncommons and then one for the others...and don't forget to specify which affinity you want, if not posted I will select. - First come, first served. - Initially I will limit the people who can request cards to level 10 PvE and below and also high level PvP players (not sure where to draw line there yet though...). - With the list of cards you want please also share your ingame username so I can easily find you. If it is not available I will just skip that request and you need to do another post. - To start with you can only make 1 request (depending on what happens that might change...) - Please don't request cards which you afterwards will sell, I cannot hinder you of course, but my intention here is that you should use the cards in some other way. Example of a post to request cards: ----- 1. Windweavers 2. Sunstriders 3. Master Archers etc 1. Makeshift Tower 2. Banditos (Nature) 3. Aggressor (Frost) 1. Mine 2. Shrine of War 3. Disenchant (Nature) etc Ingame username: Ponni ----- Other info: I will send things as soon as possible, but please give me some time. Also, I will update the thread at times after I have fulfilled your requests, this by doing a post up until where I am done sending cards requested. Should you not receive an in game email with cards, then you have not followed the rules above or the cards you requested are gone already (or I did not have them). Sincerly, // Ponni Edit: Contributions to this initiative made by: Esceeli, Croan, Beninana Thanks!
  21. Ponni

    Card giveaway

    Mods, please close this thread. ~160 cards have been given away, including Enlightenment, Avatar of Frost (3), Harvester, Church of Negation, Shaman (2), Wheel of Gifts, Overlord (2), Mine (2), Amii Monument, Lost Spirit Ships (4), Dreadcharger (2), and many others! But now I am starting to have less or none extra cards of the ones people want...Anyhow, I will still be in game so if anyone sees me online you can reach out to me and I will still be glad to help with cards if I have the ones you want. In the meantime I will build up the card base again and hopefully I can have another give away thread in some time. // Ponni
  22. Ok, but I still liked the video... : ) Kubik mentioned in another post that there is a feature in the mechanics of the game that terminates matches automatically after 180 minutes, so game assumes matches running this long is an "error". I am still worried though, with responses I get from the team and others in this forum, because there seems to be a general consensus that it should take time and that like achievement ladders are needed for the game to be interesting enough. I argue the opposite, getting more people having more (eg. of the cards available) is key to the success. But, lets see then what MrXLink comes up with then. // Ponni
  23. Nice video! Sadly I will after the reset not be able to contribute so much to the community. Reason, my playtime (90-120 minutes/day) does not guarantee me with a booster a day... : ( In fact, I would only gain like 0.5-0.7 boosters per day (in BFP), so I hope everyone else will play those ~250 minuntes needed to generate enough BFP to buy a booster, to keep the economy of cards working. Actually, @Kubik I entertained myself with doing a bit of calculation given the numbers you provided in another thread. Calculations below are perhaps not 100% accurate when it comes to how the system actually will work but I think they are at least somewhat accurate to show the following: So, those 5000 players that will join after the reset and how much time needs to be played for 50 players to get Infect fully charged = 66 000 boosters needs to be opened, but with the initial 3 boosters everyone receives this is the total amount of boosters needed = 51 000. Total time then that needs to be played, 250 mins x 51 000 boosters = 12 750 000 minutes. Given 5000 players = 12 750 000 / 5000 = 2550 minutes or 42,5 hours per player. Good luck in having that done in 3 days...with my playtime mentioned (0.7 boosters per day) above you would need like ~13200 players to achieve this... We could also do a twist of this calculation, because 42.5 hours per player over 3 days is unrealistic (at least for 99.5% of all players...I know there are people beating all time records on campaign maps spending hours and hours in front of the game though ). Instead I will assume everyone plays ~250 minutes to get one booster per day, how many players is then needed over 3 days to reach the 66 000 booster needed threshold = I can only do this calculation by testing my way forward. As more players will have more initial boosters I had no formula...but 11 000 players will get 33 000 initial boosters and if these 11 000 players play 3 days to get a booster then the total booster sum will be = 66 000, so 11 000 players are needed... Halis mentioned there is a cap a day at somewhere around 1200 BFP, if someone plays 24/7, that will of course help speed up the number of boosters I calculated above, but this I dare to say is not likely to happen, or? So, as math seems to be important here on how to make the "economy" work better I hope people will see the example above and soon realize that putting limitations on earning BFPs (and earning gold for that matter too and conversion between both) will create massive numbers in what needs to be done in order for the wheels to turn. WARNING! Irony ahead: But, I know I am wrong, grinding like crazy forever and not being able to actually have all those cards you want is the way that this game should be played, right? // Ponni
  24. Ponni

    Card giveaway

    Up until here cards have been distributed, 128 so far, most of them rares and uncommons. Still many cards left like Twilight Hag which you, if you want, can get 31 copies of... : )
  25. Ponni

    Card giveaway

    Hey, it seems you have put me on the ignore list ingame, so I cannot send you any cards... : ) // Ponni

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