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Ponni

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Everything posted by Ponni

  1. I wonder when the mods will come in and start moderating this thread? Maybe I should start being insulting and rude too? // Ponni
  2. Well, speak with newbies on the server, which I have done a lot, and it is from there I make these comments. They are not just stated because I would liked to have had all cards from the re-release day. Many I have spoken with are not around any longer...people won't spend weeks and months any longer which is needed to get anywhere in this game. You can accept this or not but the facts are the following: - Checked last night, 160 people online. - Boosters opened last two days, 3500 Ever so declining from the re-release day, expected, yes, but is it enough to keep the game at goo
  3. That is what they usually do in here in this particular subject, making assumptions look like truths. No real connection to how the game actually works and specifically then for new players. It takes too long for a new player to get into the game, period! But, this is how they want it to be and stick with it because of unclear reasons... Also just want to say this, for an experienced player this is usually not a problem, we know which cards initially are good to have in order to kick start things, but for a newbie it is a whole other story. // Ponni
  4. There is no point in arguing anything about this particular thing, eg. grinding like crazy until you get bored out of your senses and leave. It has been done multiple times in the past and still the devs and others claim this is the way to go, not realizing in the making we have lost a lot of potential new map breakers...but I give you kudos for trying! // Ponni
  5. Ponni

    Shrine of War

    Which existing cards today were you thinking on considering a bigger void pool? There arent that many existing today to my knowledge, only Time Vortex (shadow) and Backlash on top of my head...without checking card database details more... // Ponni
  6. Ponni

    Decomposer

    Yeah, now we are talking! More gold to everyone!!
  7. Ponni

    Decomposer

    Yes, quite normal with the fact that figure represents, a quick way for people to generate gold. If this map would not have been a gold farming map, how much would it really have been played? Most players would have turned to the next map which generates gold the fastest and easiest, until gold is no issue any longer. In the end I think it would have been equally difficult to find people to play this map even if Decomposer were to be "fixed". // Ponni
  8. Ponni

    Decomposer

    Indeed, but not surprising, considering the main use of this map today, gold farming. I am actually surprised it was not a higher figure, Now there are still a lot of people trying to beat the map the good old-fashioned way! Thanks @Zyna will crunch the numbers as soon as my boss goes for lunch! // Ponni In rpve9 a lot of people are using Decomposer when at t2 or t3 to get power back for themselves, so a quick notion there is that it is not so surprising. In fact there people are using it as intended... // Ponni
  9. Ponni

    Decomposer

    Will only respond to a few points from this mega post, because, well, my employeer will probably start to complain I am spending too much time in this forum. Arguing about what problem takes priority won't change anything about Decomposers issues. Also there are problems with both the reward system and this card that very clearly have nothing to do with one another. - Yeah, in multiple posts in here and in Discord you are talking about deflecting behaviors of others, in my opinion you are doing the exact same thing here. Not looking at things being tied together could and will cause
  10. Ponni

    Decomposer

    Well, I am pushing 300+ hours since re-release, opened ~250 boosters and I own ~420 cards, all fully upgraded (charges still missing of course for a lot of them) with 750000 gold to spare, no need to Decompose things any longer! // Ponni
  11. Ponni

    Decomposer

    Again, account progression and map rewards are different issues that just happen to overlap with Decomposer. - No, everything is tied together. The "problems" we see now with Decomposer are only symptoms of a larger issue. Of course we could only pinpoint each and every issue by itself, but I do not believe that is the right way to do it. But if we then are to pin point every issue for itself then start from the other angle instead with rewards and progress mechanics of this game which is more urgent I believe. The problem with Decomposers function not being intended is just a small
  12. Ponni

    Decomposer

    Absolutely, more players are needed and they need to stay. I truly believe a lot of new players also do not want grind, but then again I know about quite a lot of old players who really enjoy the grinding so it is not a labeling made easy...
  13. Ponni

    Decomposer

    I have followed most of the discussion, both here and in Discord and from what I can see a lot of the comments come back to what is intended or not. Mostly then given what is written on the card. My comments on "intended" then is the opposite of this, just because that is not how the card actually works today, intended or not. I was simply (but perhaps a bit complicated) trying to state that the current way it works is not a problem, instead the problem for this discussion is the setup around how gold (mainly) is being farmed on the BH map, for example. Just to be clear, there is noth
  14. Ponni

    Decomposer

    Addressing the symptoms rather than the "disease" will not help in this case as @wanky points out above. Please ask yourself the question, why do people resort to these gold runs on BH? My answers to this question are the following: - Quick gold is needed to enjoy the game with fully upgraded cards. I suppose then a 3 minute run (a common BH gold farm time) is preferable to a 15 minute run (a common casual rpve 9 run) to get ~4000 gold. You will get 5 times the amount of gold doing this, case closed. - If you have a deck consisting of 3 UR, 3 R, 3 UC and 11 C cards, it will require 1
  15. That seems to have done the trick, twice in a row now with no crash, thanks! // Ponni
  16. NAME: Ocean end game - game crash DESCRIPTION: Once the end game has started game crashes, sometimes right after ship from every location and sometime when there are only a few ships left. So, it is unfortunately not 100% consistent when game crashes and it does not happen every time so I cannot really say whether it can be reproduced or not. REPRODUCIBILITY: See above. SCREENSHOT: Error message upon crash: LOG: Are attached... ADDITIONAL INFORMATION: N/A log_gd.txt crashdata.mdmp _log_proxy_latest.log Att aching an additional log file... _log_proxy_29.log
  17. The ~14-15 mins runs are just crazy... : ) Will be really nice to see the replays once contest is over! At best I think I can come down to a ~20 min run, so not even remotely close to the best times...anyhow, the game effectively stops me over and over again in the end game with this bloody message: Anyone else having these problems or is it just me? Last run now, 4 ships left to kill and then game crashes...will post it in the bug section too. // Ponni
  18. I sort of agree, and I like to play "fun decks", but there are a few things I think needs to be brought into the discussion: 1. There are a lot of noobs out there, which I like because it means new people are finding this game, and in order to actually come out with a win over the map I usually feel the need to use a "high end" deck. 2. Given the reward system, at least with the gold, it is more beneficial to finish a map in 12 mins than 20 mins. This I hope will ease up over time when more and more people will not have a need for gold any longer... 3. There are, as mentioned ea
  19. Ponni

    Decomposer

    Agree and like your comments, just a slight off topic "correction" that a lot of people seem to forget. Bata in himself is rather useless, at least in tough end camps in rpve. Reason he is being "op" is a combination of his own features and the supporting cards, like Life Weaving, Unholy Power + Hero, Frenetic, Infect, Nether Warp, Regrowth, Disenchant, Earthshaker, Curse of Oink, etc, etc, etc. Without these cards Bata is mediocre at best... Edit: Sorry, forgot to mention the enablers here, eg. the "horrific" void manipulation features, FoF + Cultist Master or SoW...they are a big reaso
  20. Ponni

    Shrine of War

    Haha, "a big if", "rpve 10 needs to be rebalanced", you can still prove me wrong you know. Heck, I could even join you for a few tries for the sake of it. Ping me ingame and lets try it, then we could learn something perhaps. Anyhow, discussion is over here for my part, I will trust the Skylords balancing team do have all knowledge required, including 4p level 10. // Ponni
  21. Ponni

    Shrine of War

    Wow, I am right but wrong? So, that must mean you are wrong but right? For the sake of it, as you do not think it is relevant, should we then scrap 4p level 10 or what? Or how do you want to solve it? // Ponni
  22. Ponni

    Shrine of War

    Can you do something for me? Prove to me that you can, consistently and not like every 10th try, beat a 4p rPvE level 10 map without current SoW (or for that matter a team of 4 players doing FoF + Cultists). Once you prove that it actually can be done consistently, lets continue this discussion. // Ponni
  23. Ponni

    Shrine of War

    Please stop it now. This void manipulation has been there from the start of the game, I guess it was developed as a feature. Funny then 12-ish years later we found this to be a problem... // Ponni
  24. Ponni

    Shrine of War

    Sure, figured that out too, still these shrines only share initial part of their name. Otherwise they are completely different to one another. Power cost, tiers, abilities, etc. Not sure why they would need to be in line with each other in this respect? Also, until recently Shrine of Martyrs was a shield-providing building, not a void-returning building...if I am not mistaken, have honestly never used it... // Ponni
  25. Ponni

    Shrine of War

    So what if void gets returned within seconds, there are still things which holds stuff back, like charges and recast time. Also, most people "waste" the power by summoning another unit binding the power. Also, you bind 300 power into two buildings, I would expect that to give a boost right? Also, deck is limited to 20 cards with different tiers, not all of them will be viable once SoW is in place. Also, as mentioned above there is another way to get void back, in some cases it is even better than SoW as void can be returned without enemies dying, eg. on the way to next cam
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