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About Chibiterasu

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  • Birthday December 17

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  1. 2951 20 days left for 48 posts until 3k. That means we need ~2.5 posts per day. Difficult but possible.
  2. 2942 (Just the number this time. No joke, no question, no reference and no easter egg about the number or anything else. Only the raw number of this message to keep the post as short as possible to not waste your time with unnecessary words. Of course I could write a bunch of facts about the number but I won't because nobody cares about them anyway. In general I don't like it when people can't keep their posts short and keep writing useless stuff in their posts that nobody cares about anyway (especially when they use brackets for it). So my goal for this post is to simply keep it short to
  3. Ranged Non-Flying units have a hidden random variable that is determined when playing the unit and slightly alters their attack speed for as long as that unit lives. Even though Amii Momument counts as an Orb in the Mission Soultree, the Monument itself doesn't count as a Monument for the card Retrating Circle. You can't use Unity on Lost Shade because his passive already counts as the Unity effect. That also means that he will share the dmg with other units that are affected by Unity when his passive is active. Enemy units that spawn from camps in Pve aren't affected by Fleshbe
  4. 2 Bugs I've found while testing this card. Description: 1. The description says that the target will deal the additional 50% dmg against male units only, which is wrong. Interestingly this this part of the description is already correct on the blue affinity even though the effect is the same for the 50% buff. 2. The second part of the ability is bugged even more. While it's correct that this part of the ability only affects enemy males, the actual effect is completely wrong. It says that every male nearby takes 15 dmg per second and that buff lasts for 20 seconds. But in realit
  5. Description: On the card the ability order of Lord Cyrian is different compared to the order of the abilities when you activate them. This also counts for the shortcuts. Enrage is Y and Thrust of Ultima is X. Pictures:
  6. I love that idea! Please do that as an optional mode I see three different kind of modifiers that are possible. The first one are things that makes a mission staight up harder/easier. The second are modifiers that are just for fun and the third are modifiers that change the "meta" of the mission. From a game design perspective the last categorie makes the most sense because you have to adapt your deck to that modifier which leads to a new environment with potentially "bad" cards beeing more effective than usual. It brings the most variety to the mission. Something like "enemi
  7. 2940 Unfortunately there's one flaw in my statement: It's (most likely) not possible to time travel just by writing a smaller number than the previous one into this thread. Therefore i guess the law of time is still more relevant than the law of this thread
  8. Aura of corruption - Doesn't state that there's a maximum dmg for the effect.
  9. 2938 (funfact: This is the highest number that was written in this thread yet but at the same time there will never be a number lower than it in the future. Think about that...)
  10. 2934 Let's see if we can get this to 3000 before the 18th december.
  11. Not even 2932 hours until we get to the offitical release!
  12. Which leaves you in a disadvantage. Especially in PvP with that system you almost have to use it to compete against others in the early state of the game. I understand that people don't like it but I think especially in PvP it's more important that you're able to play with the same requirement as the enemy. The collecting part of the game shouldn't be as important at that. But I noticed that is apparently impossible to put a card back into the PvP exclusive deck after you removed it. That means if you change the original PvP deck, then decide to change it back, you have to have the
  13. I put both of those bugs here because I think they are connected to each other. Description: If you attack a unit with Fire Dragon and then walk away with that unit, there's a certain distance where Fire Dragon will still attack its target but doesn't do any dmg. Then if you continue walking away from Fire Dragon he will ignore the target completely and don't even listen to your attack order on that target until you give him another order. Not sure if there are other units with this bug. I only found Fire Dragon so far. Reproducibility: Most of the time once you get the spacing
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