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Chibiterasu

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About Chibiterasu

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    Champion
  • Birthday December 17

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    Male
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    Germany

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  1. I want to ask a question: How much work in percent did Kubik do in this game up untill now? And I don't talk about stuff like planning things for release because that only matter if we ever reach that targeted release state of the game. Because I get the feeling that MrXLink's attitude is a little too optimistic here. It's totally fine to have a disagreement when it comes to a person's point of view regarding game design but he should know that without a capable developer those design ideas are no more but in your head. So I really need to question his stubborness when he would rather let the main developer leave this project instead of relent to some design ideas that might not originally be supposed to be in the development. I don't know if this topic is the actual reason for Kubik's decision but I know it played a pretty big role in the past so I suspect it has something to do with it now as well.
  2. Chibiterasu

    The legendary forum game "count"

    Wipe-Hype. Even if there isn't a date for that yet, I'm pretty sure we can say it will be before year 2914
  3. Chibiterasu

    New BFP Earning System: Playtime and Reserves

    In general I like that Reserve System. But the values could be better imo. First I don't like it that we don't get a free booster per day anymore. Sure we can use the Bfp we get to buy boosters but boosters are not worth the price they cost. The best part about boosters currently is not the value of the cards inside but the feeling you have when you open them especially when you get a rare card from them. I never sold any booster, I just opened them for that reason. Sure I got cards like frost-Avatar, Dreadnaught, Warlord and other expensive stuff, but overall it would be better to sell them all for 400 Bfp. I doubt there will be many people who will buy boosters with their earned bfp. Therefore new cards will be implemented in the overall market way slower and that leads to a slowdown of pretty much everything. My idea would be to reduce the numbers of Bfp people get from the Reserve System but give everyone a free booster once they reached 30 minutes per day. Additionally it probably would be necessary to reduce the reward for the quests as well. Anyway I don't think it's good idea to lock boosters by a huge amount of playtime. What is negativity? Isn't it the same as crucial thinking? I thought that's a very important part of feedback you should be looking for. Especially since he's the one who has the numbers...
  4. Chibiterasu

    New Player Bandit Deck

    Infect isn't as strong as it's price let you think. It's a good card in a later state when your deck is already complete and you have too much bfp anyway. But until then I would prefer soulshatter. An alternative would be frenetic assault (Needs 2 shadow orbs, so you have to take out fire sphere. But you need 5 spheres to play Fire Sphere and Artillery anyway, so you need to take out one of those cards anyway). Your t2 is huge. I like it that you use cards like bandit sorceress. It's a cool card when you combine it with towers but in 99% of the time, you wouldn't waste a deck slot for her. Bandit spearmen and commandos are a bit too much as well. One of them should be enough. Commandos + Rioter's retreat is a very strong combination, but only in defensive situations. But most of the time one of those cards are strong enough to deal with attacking units. Especially when you also have bandit sorceress, you have 3 cards in t2, that are completely for defensive purpose. That is definitely overkill. Instead I would add a bit in t4. Playing with Bloodhorn only is possible but you can add a ranged unit to be a bit more consistent. Depending on your 4 spheres possible cards are Grim Bahir, Tortugun or Fire Dragon. With Grim Bahir and Tortugun you can play Artillery and Frenetic Assault. With Fire Dragon you can play Fire Sphere. So it's up to you.
  5. Chibiterasu

    I baked a pizza. :D

    Of all thread, why this one? Do you really want to talk about a 4 years old pizza???
  6. Chibiterasu

    Balance Proposal: Shrine of Martyrs

    5000% with 100% absorbtion?! You know what that means, right? That means with 500 Void you will prevent 25000 damage with your units before the enemy will even begin to deal damage to your units. So the enemies will have to deal damage equal to the total life of around 5 strong XL units or a bit more than 6 Spirit Ships until you even need to consider a heal or something like that. Additionally the effect cancels once the shield is empty so that means you are able to activeate the ability as soon as that 25000 damage mark is reached and protect your units for another 25000 damage. With 45 seconds cooldown you basically need 3 shrines and you can keep absorbing all damage the enemy can throw at your units. THAT is real immortality.
  7. Chibiterasu

    Balance Proposal: Mutating Maniac

    1. A poisen fits the nature fire theme very well compared to a blindness or a damage debuff. The movementspeed fits too. But we already discussed this in the discord channel. Poisen + Movementspeed reduction would probably too strong in PvP and only a slow would almost be useless in Pve. 2. Also discussed in discord: S counter is almost useless in t3, M counter would only counter specific units for example silverwind or giant slayer. Both of them are swift so Mutating Maniac will have a tough time fighting against those units. L would be the only possible counter but I'm sure there were some arguments against it too. The only real possibility that we considered was siege damage. But in the end more people wanted the XL damage. 3. We wanted to keep it simple with those changes for now. A passive healing would be a cool idea but we don't know to which extend we are even able to give him such an ability. 4 & 5. Would make it even more similar to giant slayer. 6. Complete CC immunity would probably be way to op in PvP and the other ideas are overall too difficult (or even impossible) to implement. 7. Reminds me of a frost unit. I don't think it fits very well to a Fire Nature unit. 8. That would fit quite well. But again, since it's a completely new ability, it will be very difficult to impossible to implement. 9. Taunt again feels a bit odd for a Fire Nature unit imo. It may be a control ability but it would again fit better to a frost unit. I'm not even sure if there's an aoe taunt in the game right now. (Lightblade only works on one unit what makes it a different ability.) So some of those ideas are quite good but I think within our limits, the current proposal is pretty good so far. Besides we can still adjust it later on.
  8. Chibiterasu

    Rifle Cultist

    When I didn't disagree with something you had written, what's your point?
  9. Chibiterasu

    Rifle Cultist

    Rifle Cultist has the same orb requirements as Necrofurry and when you want a very strong burst attack, you would rather use that unit's ability because it's damage is even higher and it's normal attacks also deal lots of damage. And the 70 Energy difference (including the ability) isn't that much in t4. So even in Rifle Cultists biggest strength, there's still a unit that do a better job.
  10. Chibiterasu

    Rifle Cultist

    Rifle cultist is purely an offering unit imo. You can play it for it's damage at least in terms of ability but I don't think it would be worth it even if we increase that damage. And giving a S unit steadfast isn't that fitting. When we buff it, I would rather see a new ability that synergies with offering. For example: When this unit dies, the next unit you play won't cost a charge. So you can offer it, get charges for t4 units and can then choose one of those units, that you can play twice. Edit: I know that this idea is not possible currently. But it's just the best idea for this unit that came to my mind ^^
  11. Chibiterasu

    Balance Proposal: Fire Sphere

    Fire Sphere: Card changes: - Change orb requirements from to - Change damage from 2900 (max: 8600) to 6000 (max: 8000) Thoughts behind this change: These changes are meant to give Fire Sphere a place next to Cluster Explosion and Earthshaker. Currently Fire Sphere doesn't really have a use simply because there is Earthshaker to destroy buildings and Cluster Explosion to kill lots of units. Because of its strong competition in those roles a simple overall damage increase probably wouldn't be enough. So we decided to give Fire Sphere the missing role of a "boss killer". For that reason we will increase it's damage against single units drasticly while keeping it's maximal damage low. This way it will be able to deal massive damage to one or two XL units. Additionally it's orb requirements will be changed to give more colors access to this card. Fire Sphere isn't that special to keep it almost exclusively to pure fire.
  12. Chibiterasu

    Defense orientated rPve

    Let me guess: You'll just link me to a tutorial how to build maps? Is it even possible at the current state that you can implement user maps in the game with a reward?
  13. Chibiterasu

    Defense orientated rPve

    Since we are talking a lot about the balancing of weak Pve cards on discord, I though maybe we can just create a map that can fix many balancing issues as well. Currently one of the most played maps is the rPve. But you only (or at least 95% of the time) need to attack in that mode so some defensive cards are rarely played in general. Not because they are bad, but because there are only very few maps (which are also played rarely) in which they are actually usefull. So how about a defensive rPve? I don't know in what extend you can randomize the attacking units or even the map but just imagine it like this: You start in the middle of the map with t1. Then enemies attack you from all sides and you have to defend for ~5 minutes. Then a second monument with 2 wells appear and you have to defend for another ~5 minutes and so on. Maybe add a wall you can build and let the enemy attack you from only one or two sides in lower difficulties. There's also a 2 player and 4 player version and you get the same rewards as in the normal rPve. What do you guys think of this idea?
  14. Chibiterasu

    Balance changes Balance changes to game

    I also want to change my opinion about Discord. Not because I think Discord is a better place for this but because I want Kubik to at least test it so that we can see how it works
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