Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content


  • Content count

  • Joined

  • Last visited

1 Follower

About Chibiterasu

  • Rank
  • Birthday December 17

Profile Information

  • Gender
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Chibiterasu

    I baked a pizza. :D

    Of all thread, why this one? Do you really want to talk about a 4 years old pizza???
  2. Chibiterasu

    Balance Proposal: Shrine of Martyrs

    5000% with 100% absorbtion?! You know what that means, right? That means with 500 Void you will prevent 25000 damage with your units before the enemy will even begin to deal damage to your units. So the enemies will have to deal damage equal to the total life of around 5 strong XL units or a bit more than 6 Spirit Ships until you even need to consider a heal or something like that. Additionally the effect cancels once the shield is empty so that means you are able to activeate the ability as soon as that 25000 damage mark is reached and protect your units for another 25000 damage. With 45 seconds cooldown you basically need 3 shrines and you can keep absorbing all damage the enemy can throw at your units. THAT is real immortality.
  3. Chibiterasu

    Balance Proposal: Mutating Maniac

    1. A poisen fits the nature fire theme very well compared to a blindness or a damage debuff. The movementspeed fits too. But we already discussed this in the discord channel. Poisen + Movementspeed reduction would probably too strong in PvP and only a slow would almost be useless in Pve. 2. Also discussed in discord: S counter is almost useless in t3, M counter would only counter specific units for example silverwind or giant slayer. Both of them are swift so Mutating Maniac will have a tough time fighting against those units. L would be the only possible counter but I'm sure there were some arguments against it too. The only real possibility that we considered was siege damage. But in the end more people wanted the XL damage. 3. We wanted to keep it simple with those changes for now. A passive healing would be a cool idea but we don't know to which extend we are even able to give him such an ability. 4 & 5. Would make it even more similar to giant slayer. 6. Complete CC immunity would probably be way to op in PvP and the other ideas are overall too difficult (or even impossible) to implement. 7. Reminds me of a frost unit. I don't think it fits very well to a Fire Nature unit. 8. That would fit quite well. But again, since it's a completely new ability, it will be very difficult to impossible to implement. 9. Taunt again feels a bit odd for a Fire Nature unit imo. It may be a control ability but it would again fit better to a frost unit. I'm not even sure if there's an aoe taunt in the game right now. (Lightblade only works on one unit what makes it a different ability.) So some of those ideas are quite good but I think within our limits, the current proposal is pretty good so far. Besides we can still adjust it later on.
  4. Chibiterasu

    Rifle Cultist

    When I didn't disagree with something you had written, what's your point?
  5. Chibiterasu

    Rifle Cultist

    Rifle Cultist has the same orb requirements as Necrofurry and when you want a very strong burst attack, you would rather use that unit's ability because it's damage is even higher and it's normal attacks also deal lots of damage. And the 70 Energy difference (including the ability) isn't that much in t4. So even in Rifle Cultists biggest strength, there's still a unit that do a better job.
  6. Chibiterasu

    Rifle Cultist

    Rifle cultist is purely an offering unit imo. You can play it for it's damage at least in terms of ability but I don't think it would be worth it even if we increase that damage. And giving a S unit steadfast isn't that fitting. When we buff it, I would rather see a new ability that synergies with offering. For example: When this unit dies, the next unit you play won't cost a charge. So you can offer it, get charges for t4 units and can then choose one of those units, that you can play twice. Edit: I know that this idea is not possible currently. But it's just the best idea for this unit that came to my mind ^^
  7. Chibiterasu

    Balance Proposal: Fire Sphere

    Fire Sphere: Card changes: - Change orb requirements from to - Change damage from 2900 (max: 8600) to 6000 (max: 8000) Thoughts behind this change: These changes are meant to give Fire Sphere a place next to Cluster Explosion and Earthshaker. Currently Fire Sphere doesn't really have a use simply because there is Earthshaker to destroy buildings and Cluster Explosion to kill lots of units. Because of its strong competition in those roles a simple overall damage increase probably wouldn't be enough. So we decided to give Fire Sphere the missing role of a "boss killer". For that reason we will increase it's damage against single units drasticly while keeping it's maximal damage low. This way it will be able to deal massive damage to one or two XL units. Additionally it's orb requirements will be changed to give more colors access to this card. Fire Sphere isn't that special to keep it almost exclusively to pure fire.
  8. Chibiterasu

    Defense orientated rPve

    Let me guess: You'll just link me to a tutorial how to build maps? Is it even possible at the current state that you can implement user maps in the game with a reward?
  9. Chibiterasu

    Defense orientated rPve

    Since we are talking a lot about the balancing of weak Pve cards on discord, I though maybe we can just create a map that can fix many balancing issues as well. Currently one of the most played maps is the rPve. But you only (or at least 95% of the time) need to attack in that mode so some defensive cards are rarely played in general. Not because they are bad, but because there are only very few maps (which are also played rarely) in which they are actually usefull. So how about a defensive rPve? I don't know in what extend you can randomize the attacking units or even the map but just imagine it like this: You start in the middle of the map with t1. Then enemies attack you from all sides and you have to defend for ~5 minutes. Then a second monument with 2 wells appear and you have to defend for another ~5 minutes and so on. Maybe add a wall you can build and let the enemy attack you from only one or two sides in lower difficulties. There's also a 2 player and 4 player version and you get the same rewards as in the normal rPve. What do you guys think of this idea?
  10. Chibiterasu

    Balance changes Balance changes to game

    I also want to change my opinion about Discord. Not because I think Discord is a better place for this but because I want Kubik to at least test it so that we can see how it works
  11. Chibiterasu

    Regrowth bug

    Regrowth has a maximal healing. When this healing is reached, it will stop healing units. The healing of time after the initial effect also counts towards that maximal healing. So it's probably no bug.
  12. Serverity: 3, or probably even less important Location: Everywhere Reproducibility: Always Description: Whenever you move Nox Carrier to a location, it's sound stays in one place and will only update it's location when Nox Carrier reaches it's destination. Most irrelevant bug ever, additionally nobody even uses this card but since nobody wrote this yet, I though I do it Edit: Ups, probably client sided, so pls move ^^
  13. It's random Pve so a lot of things can happen. Also when you attack a camp, the adjusted ones start to attack you. And when you attack while those units walk through the camp you're attacking, it can lead to a huge army waiting for you there. That probably was the case in your match. I once had a rPve 6 against twilight where 8 of those eyes were waiting inside one camp. 4 were originally in that camp, 2 came from the left and the other 2 from the right. So it's not a bug, it's just bad luck.
  14. Chibiterasu

    Balance changes Balance changes to game

    Another reason why we should nerf those cards BEFORE the release. So less people get used to those tricks. Besides when certain cards are nerfed, then the prices of those cards also fall. Therefore it will be easier for beginners to obtain those cards. And when those cards are very good in certain situations now, they will still be usefull in those situations after a small nerf. Retreating Circle: "Creats a Portal that teleports friendly units in a 15m radius back to the nearest Monument of their owner" Mission for Soultree: "x/5 Monuments needed to banish Viridya have been claimed." Both of those situations need a Monument. There's nothing written about any spheres. So when Amii-Munument doesn't count as a Monument, just as a sphere (as it obviously is in Retreating Circle), then Soultree shouldn't count it as a Monument either.
  15. Chibiterasu

    Balance changes Balance changes to game

    Just a quick note: You aren't able to teleport your units to Amii-Monument when you use Retreating Circle. So it seems like in this case Amii-Monument doesn't count as a legit orb. Pick your bug ^^

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.