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undead4ever

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  1. where is templar and kobold engineer?(see church of negation) I already detail power diff and just completely neglect it
  2. played on rtx 2070 with max setting , game seldom freeze due to overheat. change to medium/low and no longer experience it. Probably the game engine is old and not really well optimized.
  3. Guns of Lyrs, u can use it to defend final wave . I also think it can be use in some boss fight such as Blight. compare it to cannon + sage is extremely unfair. 2 cards and higher cost(350 bound power + 100 tempo) . This combo actual value : 550 bound+ 220 tempo more fair: compare it with converted Worldbreaker guns(250bound power + 100 tempo)
  4. 2nd option: u are moving to the direction that every one can do samething,which I have already opposed to in Shrine of Matyr discord... The point of 250-power t4 building : they can provide something impactful, not only mean to be "Weapon" . If u need building to deal damage for Nature. I thinks its better to design new complete card. We're modifying LifeStream Option 1 seems to be OK OR let it absorb X damage in an area THEN give regeneration aura absorb X damage AND X corpse THEN revive unit.(both damage and corpse threshold MUST be fulfill) Revive su
  5. Here is my suggestion after reading the Frost analysis: ======= AoF cost 250, the ability cost 50(beta patch note) , which cost a lot for t3 unit. why battleship + winterwitch ice shield work well ? battleship is durable, fast with shield and can fire on the move . So the target will alternate between the ship and the shield will be ultilized fully. witch's shield amount is ridiculous at 1800 and this AoF will not? does not scale well into t4. there is not alot of left over power to summon more unit. work better on melee unit, w
  6. question: is the middle road exclusive for offense player or can be use by both? can player on right side attack unit/building on the left if they stand on the middle road?
  7. Thanks for organizing the contest!. By the way.looking for partner . Inbox or in game mail. Weekdays can play from 12:00 - 19:00 GMT 0 for ~ 1 -2 hours Due to lack of cards, prefer: Pure Frost/shadow/mixed.
  8. DESCRIPTION: As I test Frost Shard, I though the damage calculation is wrong due to its unique freeze feature. However eruption suffer the same thing. Steps: 5 gladiatrix u0, 3stay close in middle of eruption AoE. 2 stay any where in Aoe of Erruption. Cast Erruption u3 2 times. Expected : gladiatrix 450 x 5 = 2250 erruption : 300 pertarget, 900 total x 2= 1800 total 3 dead , 1 have 150, 1 have 300 Actual : 3 dead, 1 at 225 , 1 unharmed. ADDITIONAL INFORMATION: the damage clearly mess up. In Frost shard case
  9. have not play pvp for ages. another fodder for u
  10. Description : deal less damage to squad of 4 or 6. depend on location of impact. deal less damage if there are targets dead, REPRODUCIBILITY: always, in the forge. Steps to for 2nd bug: make group of 5 gladiatrix u0: 3 in the middle stay close togather. 2 other stay any where within the 15m area of frost shard impact. cast frost shard u0 on the group of 3. Expected : 5 deadde 450 x 5 = 2250 Frost shard u0 descrpition say 750 per target , 2250 in total. Actual result: 4 dead , the remaining unharmed. Additional information :
  11. NAME: Batariel (P) offer flat damage bonus, while the status on target say %. DESCRIPTION: When I tested batariel (P) and (r) to see how their performance against single high HP unit,damage calculation seems off, so I goes further with following set up. 2 forest elder sit side by side, near healing garden. each of them will be heal by a sylvan gate with max root support(6). let batariel(P) upgrade 3 attack the Forest Elder. let 2 group of master archer(u0 from turtorial deck) attack the right Forest Elder. Result : you will see that both of the elder healt
  12. There was no way for Frost card to get power from the void. I think new mechanism is not great , but a much needed one over the shield.
  13. interesting, but you should have mentioned it right from the beginning. the building stop the aura at around 3900 hp -> so the damage cap(incoming damage) is around 10k. Why I think it should be raised ? Because it blocks around 11 smacks of Twilight Abom vs your XL. Why do I think the cap should not be removed? Because this will put it nearly on par with dreadnough. It has 5500+ 60hp/sec . So the building might block up to ~ 37000 Incoming damage. It will get even more ridiculous if you pair it with Skyelf Templar / kobold Engineer.Paring this with ridiculous amount
  14. what's the limit? The card in my point of view is quite strong. Its not as mobile as dreadnough. BUT Cost no supply , and 2 nature orb is a big plus compare to frost ultimate unit already.
  15. Gladiatrix Green. Expected:Sobering not :Gifted Sobering
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