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Cleaning up and updating card descriptions - Megathread


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Greetings,

cutting straight to the chase. Some cards in the game either have very vague or confusing card descriptions, that make understating attacks or abilities hard to understand or leave out important details. Some statements are also simply wrong.

Abyssal Warder
Has Steadfast, not listed.
Amok
Missing letter in description for the infused affinity. Last instead of lasts.
Aura of Pain
States it damages itself, but really does not.
Bandit Lancer
Change to "All ranged units" for clarity.
Bandit Walker
AI version, typo when hovering over the icon: "Acient".
Church of Negation
Disintegration values.
Commandos
States they attack each second, which should be every 2s.
Construct
Simplify unit knockback to "all sizes".
Curse of Oink
Doesn't state radius of 15m. Change debuff description to avoid confusion with Twilight Transformation.
Dryad
Wrong attack time - 2.5s instead of 2s.
Emberstrike
List radius for Fiery Birth (15m).
Energy Parasite
Change description to "enemy power well".
Fire Stalker
Attack time is 4s instead of 5s.
Fire Worm
List radius for Percussive Birth (15m).
Frenetic Assault
Change description of Nature affinity to match its possible use against buildings. Duration listed wrong, 30 seconds instead of 20 seconds.
Frost Shard
Show number of targets affected (currently 7).
Giant Slayer
Change "Stalwart" to "Steadfast" for consistency (identical functionality).
Hammerfall
Doesn't state at which rate it refills the Shield/Healing Pool. Max capacity is stated only for Nature affinity.
Healing Well
Doesn't state that it has 0 initial healing pool, neither does it state at which rate it refills.
Hurricane
Knocks units off walls. Isn't stated.
Lifestream
Has unlisted damage mitigation cap.
Lost Converter
Show maximum corpse count.
Lost Dragon
Attack doesn't state it knocks back small and medium units.
Lost Evocation
Show units stats.
Lost Grigori
Disintegration values.
Lost Launcher
Change description from unit to building on "Infused Rage".
Mindweaver
Doesn't state post mind control immunity of 10s.
Necroblaster
Show maximum corpse count.
Neutral Cards
State in the description that only one can be played per team.
Promise of Life
Typo in description. Ressurect instead of resurrect.
Protector's Seal
Clear up, whether it absorbs incoming damage on affected targets or prevents damage dealt by affected enemy targets.
Rage
Show values for Fire Dragon, Rageclaws, Giant Slayer, Lost Launcher (Fire), Blaster Cannon (Fire), Flame Crystal, Abyssal Warder (Fire), Volcano (Fire).
Revenge
Has an unlisted damage mitigation cap.
Rioter's Retreat
States it attacks 3 targets as baseline, even though this is only true for upgrade level 3.
Bandit faction trait: Lifestealer
German description has a typo: "Gebäute" instead of "Gebäude".
Second Chance
Doesn't state that revived units have an immunity to revival, which lasts for 30s.
Shadow Worm
Disintegration values.
Shaman
Wrong attack time, 4s instead of 3s.
Shrine of War
Global buff description shows wrong values.
Snapjaws
German description for the debuff of "Infused Dilution" on opponents wrongfully states that they take less instead of more damage.
Soulshatter
Doesn't list a maximum limit of 10 targets marked for explosion.
Soul Splicer
Corpse capacity & consumption (Waystation does have that).
Stormsinger
German description for ability doesn't state it has to be an enemy flying unit.
Time Vortex
Void Power thresholds.
Tornado
Include duration of 20s.
Voodoo Shack
Show average damage.
Volcano
State that Lava Sea only affects ground units.
White Rangers
State ability attack time.
Wrathgazer
Disintegration values, fix value or state it is premitigation damage on "Pain Link".



Long term goal
Show correct DP20 values for ranged units.

Edited by Bini Inibitor
I don't need a reason! Call the cops, I don't give a fuck.
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Greetings, cutting straight to the chase. Some cards in the game either have very vague or confusing card descriptions, that make understating attacks or abilities hard to understand or leave out

Public read-only access to Descriptive Change spreadsheet: https://1drv.ms/x/s!Amp5ctIvumsFpiGeKdVvYU13GGj6?e=3DURft   Unofficial Skylords Description Discord invitation link: https:/

same for shadow mage's bomb and very likely sandstorm

Posted Images

Public read-only access to Descriptive Change spreadsheet:

https://1drv.ms/x/s!Amp5ctIvumsFpiGeKdVvYU13GGj6?e=3DURft
 

Unofficial Skylords Description Discord invitation link:

https://discord.gg/WMqvMVYgCH

Registered editors (Discord names):

ElectiDei#2752 aka. Windhunter
LEBOVIM#4557
Liorans#7342
Mynoduesp#0752
Razeroc#4175

Reply here @Mynoduesp or Mynoduesp#0752 on Discord for additional information.

Edited by Mynoduesp
Bini Inibitor likes this
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1 hour ago, Chimaka( ͡° ͜ʖ ͡°) said:

Mindweaver doesn't state that there is a 10 second long post-Mindcontrol immunity on the Mindcontrolled target.

Additionaly mindcontrolled targets dont get a buff for mindcontroll immunity like other CCs do (Freez a.e.). They are though immune to mindcontrol, as you stated correctly.

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Information for rapid/slow construction:

For reference: Standard construction time 20'000ms

3'000ms:
- Ice Barrier
- Banner of Glory
- Rallying Banner

10'000ms:
- Tunnel
- Makeshift Tower

30'000ms: (slow construction)
- Worldbreaker Gun
- Comet Catcher
- Lifestream
- The incredible Mo
- Amii Monument
- Flame/Earth/Ice/Dark Crystal
(- Regular Monument)

Edited by Mynoduesp
implemented
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  • 2 weeks later...

Giant Slayer's Stalwart passive ability (Unit cannot be knocked back) is just Steadfast, but somehow got its own keyword.

image.png.91da5aa586cf88e72d188c5851aaccbb.png

Hamstring Rage is a combination of the Rage and Crippling Bite abilities. Unlike other cards like Corsair where one ability just isnt mentioned on the card here, the original devs chose to combine them in one note. :shrug:

Edited by Mynoduesp
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All Charge abilities - show all the relevant numbers: the colldown in seconds, and total damage done to the target. Affected Cards: Strikers, Enforcer, Giant Slayer (iirc that's all).

Healing Well - doesn't state that it has 0 initial healing pool, neither does it state at which rate it refills.
Hammerfall - doesn't it state at which rate it refills the Shield/Healing Pool. Max Capacity is stated only for (Green) affinity.

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Frost Sorc dp20 is lower than displayed (210/225/250/275)* 

Cannon Tower dp20 is higher than displayed (1750/1825/2000/2085)

Stone Tempest dp20 is lower than displayed (750/800/900/1030)

Magma Hurler dp20 is lower than displayed (1500/1500/1500/1500)

 

*The four numbers are the different upgrade values (U0/U1/U2/U3)

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  • 1 month later...
  • Zyna changed the title to Cleaning up and updating card descriptions - Megathread
  • Zyna pinned this topic

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