Mynoduesp Posted January 6, 2021 Share Posted January 6, 2021 Protector's Seal - Lost/Twilight Absorption Unclear description whether it absorbes the incoming damage on affected targets or prevents damage dealt by the targets affected. Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 6, 2021 Share Posted January 6, 2021 Attack ranges for especially ranged units and buildings are mostly inexistent. Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 6, 2021 Share Posted January 6, 2021 (edited) Nether Warp - Gifted Teleportation Upgrades 2 and 3 increase explicitly the duratuion of the teleportzone, but not the buff. However, the description is general: "Increased Duration +5s". Not only the upgrades need clarifications, but both cards (Nether Warp - Blessed Teleportation) as well. They miss the independant secondary de-/buff duration. Furthermore, there's some kind of teleportation immunity which is nowhere stated. Edited January 6, 2021 by Mynoduesp Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 6, 2021 Share Posted January 6, 2021 (edited) Commandos (both affinities) - Crossbow Attack "Every second" should be "Every two seconds" 11dmg*1*6*20s = 1'320 dp20s 11dmg*(1/2)*6*20s = 660 dp20s Edited January 6, 2021 by Mynoduesp Link to comment Share on other sites More sharing options...
Chibiterasu Posted January 10, 2021 Share Posted January 10, 2021 - Stormsinger says she attacks every 2.6 seconds. However, her attacks are exactly at the same speed as Gladiatrix who has a 2.5 second speed. So change the description to 2.5 seconds instead. - Amii Phantom doesn't say that she becomes a melee unit when you switch her stance. Additionally I tested the DP20 values of every ranged unit with single target attacks and there are a bunch of inconsistencies when you compare their attack value with the dmg in their desciptions. The dmg in their descriprion is correct so we need to fix their attack value accordingly: Gladiatrix: From 790/810/840/880 to 840/864/896/944 Nightguard: From 450 on all upgrades to 400 on all upgrades Darkelf Assassins: From 570 on all upgrades to 576 on all upgrades White Rangers: From 528 on all upgrades to 440 on all upgrades Stormsinger: From 560 on all upgrades to 600 on all upgrades Amii Phantom: From 640 on all upgrades to 680 on all upgrades Since there is a bug where ranged units have a small random value when it comes to their attack speed, I can't say for sure that the attack speed in their descriptions are correct, but after a few tests, it seems correct. Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 10, 2021 Share Posted January 10, 2021 (edited) @ChibiterasuImag made a spreadsheet about the attack values a while back, Nightguard wasnt on there and Stormsinger has another value (prob calculated with 2.6 attack time). Just before you do the same work twice. X) https://docs.google.com/spreadsheets/d/1lVjF0tmkf9OJbl93YGkmZTxl3Fylep3KpLD03ZzT7Hw/edit#gid=1930463377 Edited January 10, 2021 by Mynoduesp Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 10, 2021 Share Posted January 10, 2021 Forwarded from @Farinavas Quote In the German card description of the card Rioter‘s Retreat (Rückzug des Aufrührers) is a mistake. The word Gebäude is written as Gebäute. Greetings BlueBerryBoy Link to comment Share on other sites More sharing options...
Dallarian Posted January 10, 2021 Share Posted January 10, 2021 (edited) Volcano - Lava Sea (both affinities). Does not specify that hits ground targets only. Yes, it make sense that ground lava does not hit air, however, all other buildings with similar effects (for example Fire Bomb) have specified in description nature of it's target. Lack of description suggests that air units can be hit as well, similarly to Morklay Trap. Edited January 10, 2021 by Dallarian Link to comment Share on other sites More sharing options...
Mighty_Rathalos Posted January 12, 2021 Share Posted January 12, 2021 German description of Enforcer (Vollstrecker) might need an update "Vorwärts: Einheit greift Gegner an" literally means "Forward: Unit attackes enemies" which does not provide any info to what it does because yes, I sure hope it attacks my enemies the word commonly used for a charge attack is "Sturmangriff" maybe change the ability to "Sturmangriff: Einheit stürmt schnell auf Gegner zu" Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 13, 2021 Share Posted January 13, 2021 (edited) Stone Shell - Gifted Shelter: Duration and cooldown missing. Shadow affinity does provide this information. From Escalon#2267 on Discord Edited January 13, 2021 by Mynoduesp Link to comment Share on other sites More sharing options...
Chibiterasu Posted January 13, 2021 Share Posted January 13, 2021 On U0 of Forest Elder, it states that his active ability lasts for 60 seconds instead of 30. From U1 upwards, it's correct though Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 14, 2021 Share Posted January 14, 2021 Wrong attack times and therefor wrong Attack Values: - Shaman attacks every 4 seconds and not 3. So his attack value should be: 362,5 - Dryad attacks every 2,5 seconds and not 2. So her attack value should be: 480 (U3) from Razeroc#4175 on Discord Link to comment Share on other sites More sharing options...
Razeroc Posted January 14, 2021 Share Posted January 14, 2021 (edited) 19 hours ago, Mynoduesp said: Wrong attack times and therefor wrong Attack Values: - Shaman attacks every 4 seconds and not 3. So his attack value should be: 362,5 - Dryad attacks every 2,5 seconds and not 2. So her attack value should be: 480 (U3) from Razeroc#4175 on Discord To complete the information: Shaman attacks every 4 seconds with 58-87 (U0-3). -> So the attack value should be 362,5 for U0-3 (365 if you round the average damage on hit) => Correction to card text and attack value needed Dryad attacks every 2,5 seconds with 35/40/50-55/60/70 (U0/1+2/3). -> So the attack values should be 360/400/480 for U0/1+2/3 => Correction to card text and attack value needed Attack Values were calculated with the splash formula (min + max) / 2 = average damage on hit Edited January 15, 2021 by Razeroc Dallarian likes this Link to comment Share on other sites More sharing options...
Razeroc Posted January 15, 2021 Share Posted January 15, 2021 Lifestream actually has a hidden limit on how much damage it can absorb before it will end (not mentioned in the card text) My test showed it should be around 11000 damage on U3 (my test unit took around ~2,8k damage till the buff stopped. Since it only takes 20% of the damage, the other 80% ~= 11k have been blocked). I hope actual values can be found in the code => Correction to card text needed Link to comment Share on other sites More sharing options...
TimmieTuinbroek Posted January 15, 2021 Share Posted January 15, 2021 I am very interested in especially rage and disintegration. Does anyone know in general how these work exactly? How much hp is drained for the church/worm when they disintegrate a target, or at least how much HP does it "take" per second? Link to comment Share on other sites More sharing options...
desconhecido Posted January 15, 2021 Share Posted January 15, 2021 Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 15, 2021 Share Posted January 15, 2021 1 hour ago, RubySauce said: I am very interested in especially rage and disintegration. Does anyone know in general how these work exactly? How much hp is drained for the church/worm when they disintegrate a target, or at least how much HP does it "take" per second? It's only accessible with tools, there are specific numbers on the balancing discord if you're interested. Else, this post is meant to compile a list of such unclear interactions and clean them up in the next step. Dallarian likes this Link to comment Share on other sites More sharing options...
Razeroc Posted January 15, 2021 Share Posted January 15, 2021 (edited) Card Description of White Rangers is really uninformative and plain wrong. Testing showed that the correct description should be: Bow Attack: "Every 3 seconds, unit fires arrows at enemies that deal 11 damage." Home Defense: "Activate to fire a volley of 4 arrows every 2.5 seconds that each deal 8/10/12/14 damage to enemies in a 4m radius around the target, up to 14/15/17/19 in total..." <- The rest of the description is fine -> Their correct attack value should be 440 => Correction to card text and attack value needed Edited January 15, 2021 by Razeroc Dallarian likes this Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 15, 2021 Share Posted January 15, 2021 (edited) Burrow Ritual - Infused Tunneling Edited January 17, 2021 by Mynoduesp Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 17, 2021 Share Posted January 17, 2021 Missusage of the word "transform" Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 17, 2021 Share Posted January 17, 2021 Breeding Grounds - Magic Link: German Description wrong Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 17, 2021 Share Posted January 17, 2021 Warlock - Blaze Bolt Autocast icon of Blaze Bolt in ability description has a faulty FireAffinity background. Link to comment Share on other sites More sharing options...
Sylar Posted January 17, 2021 Share Posted January 17, 2021 Lost Launcher red - Infused Rage ability says "Unit does increasingly more damage...". Replace word "unit" with "building". Link to comment Share on other sites More sharing options...
japoo Posted January 18, 2021 Share Posted January 18, 2021 (edited) Looters "Looter" ability works against buildings but not units Strikers "Looter" ability works against buildings and units. Edited January 18, 2021 by japoo Link to comment Share on other sites More sharing options...
Mynoduesp Posted January 18, 2021 Share Posted January 18, 2021 (edited) Fire Stalker - <PLACEHOLDER> Attacktime: In siege mode the attacktime is 4s, but described as 5s. Counter Damage: The more damage multiplier against L sized units is not applied while in siege mode. Edited January 26, 2021 by Mynoduesp Link to comment Share on other sites More sharing options...
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