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CrazyCockerell

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  1. CrazyCockerell

    tutorial Changing battleforge textures

    If you want to learn how to change battleforge textures into looking anew without any drawing skills than this tutorial is for you. First Step. Open https://deepdreamgenerator.com/ and make yourself an account. This online service is free and allows you to use neural network to make one image looks like other. Second Step. When you log in successfully press button in upper right corner. After that generator page will open. To change image you need to upload it first - use button and select some battleforge texture or any other image you want to change. There are 3 types of changing - Deep Style (that we need), Thin Style (like deep but very simple) and Deep Dream (weird eyes everywhere). Deep Style is chosen by default so move forward. You will see default presets but you need to upload your own style (style image). Press the white button with arrow. It'll allow you to upload another image. Select image that you want to turn first one into. Third Step. Press the <Settings> menu to open it. You can change how much style will be applied to image, quality of applying, size of image and so on. Press question marks for further details of setting. When you choosed you preferable settings press button below settings menu and wait before its completed. And here is results of process: = = Third Step. Make a lot of variations of original units on every possible thing and give suggestions of new units.
  2. CrazyCockerell

    tutorial Opening battleforge models

    If you ever wanted to open battleforge model to examine or change it so this tutorial is for you. With the help of k4rr0t I figured out how to get BF models opened. And here is tutorial for that. Step 1 - unpacking .pak files. They are located in <BattleForge\base\pak> folder. To unpack them you will need to download QuickBMS program at that link: QuickBMS Then you will need script for QuickBMS: Battleforge Script After launchng QuickBMS it will ask for script (battleforge.bms) that you must choose. Then select your .pak files (units are stored in bf1_gfx_units_skel_*.pak). You can select all .pak files you need at once. When your .pak files are selected choose folder where you want extracted files to appear. If you did everthing right you will have .drs (models), .dds (textures) and .ska (animations). Step 2 - looking into files. To examine models you will need LightSong program that you can get at moddb: LightSong 0.4 After install get special .exe to use with battleforge and put in the same folder you installed 0.4 version: LightSong 0.5 As LightSong.v0.5.exe is ready to use launch it and open .drs model that you need. Sadly some models with a lot of details can't be opened. Using right click on model mesh allows to use other .dds texture. Model can be exported as .obj or .smd in Tools menu If you have some 3d software like Maya or Milkshape or Blender. Step 3 (Optional) - make custom textures and/or models and make Battleforge great again.
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