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Xanatoss

Developer (Retired)
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  1. I was really looking forward to this, but it does only account for keystrokes, not mouseclicks. Any chance to further it for the latter?
  2. Blessing in disguise is so clever for all parties involved, I love it! This will hopefully be the last tournament I lose due Fire/Frost xD
  3. It's not just that but most of the MU descriptions have been updated and re-ranked (including an arrow indicator of how the change went)
  4. Lyrish Knight has excellent stat efficiency as is. In fact there was a short time in mid 2021 where slightly increased dmg was tested but deemed to oppressive, as Lyrish would have become an all around counter. It does see pvp play though in - Stonekin (where it synergizes well with decks built around ice barrier, homesoil, burrower) - Lost Souls (synergies with Nasty Surprise and Shadow Phoenix) - Fire/Frost (Rallying Banner + Homesoil) Its not a mainstay card but far from beeing useless.
  5. Big thanks to @Metagross31 for organizing that tournament. Cant wait to watch the full Stream, as I wasnt able to participate.
  6. Have sent you a leftover SW from my personal stock. Have fun with the contest.
  7. Any chances that player protection gets pushed to ~110k Elo (around goldrank)? Asking for a friend. I am very proud how Burning spears turned out, as it was my first card as balance developer. Looking forward to implement more cards in the future ... hopefully one day for Fire/Frost as well 😉 Artwork is awesome! Stay strong
  8. Out of interest, I have tried to visualise this large amount of ordinal evaluations. Here are my results: Each line contains the ratings of the guide, weighted by the categories "favourable / skill / difficult matchup" (see legend below right). In each column, this results in the additional perspective "How does every other deck perceive the strength of this deck?" From this, a total value can be aggregated column by column, which I then scaled, once against the deck with the highest value (Stonekin; line 13) and once against the theoretical maximum value (line 14). Column L also describes the distance to the theoretical maximum value or "How much better would the deck have to be for each matchup to be favourable?". For comparison, I have also included the guide ratings for the overall decks and NPEs.
  9. Maybe you could team up with @Eirias in that regard. His guide on Deckbuilding was really helpful too, as I rejoined Skylords :] But my question stands: Almost all mentioned card-choices can be considered flavor/preference, except for Frost Mage. Is it even possible to play anything beyond 1 Well into T2 without that card vs Frost (except closewell iceguardian opportunities) and especially vs Nature T1?
  10. The sheer amount of quality content is jaw-dropping. You guys are just beyond epic.
  11. Can not belive I am the first to comment. This is a hidden Gem of the anniversary content. I think I (re)read the first guide for longer now than you guys have been writing it and am overjoyed to read this one too. Unsurprisingly I started with the Fire/Frost part but was a bit irritated by some of the card choices, like Frost-T1 without Lightblade but Glyph _and_ Coldsnap, or Frost-T1 without Frostbite but Eruption (homesoiled Shielddrake + Frostbite may shred through a ravaged Windhunter even after patch and you have buffed units afterwards), Brannoc without Disenchant or Gladiatrix... while you have access to tremor, no Mountaineer (even though you mention him as contributor for the few "easier" matchups), and lastly Frost-T1 without Frost Mage (that one bugged me the most... isn't that card almost mandatory vs. T1 Nature & Frost?). Therefore I would recommend something like this for FrostFire (or substituting FrostMage for LyrishKnight, following your logic): In addition, to me the matchup against PureShadow appears way easier than against PureFrost, IF you add the mentioned Lightblade. But even without, a lot opponents crumble to simply Stormsinger-Spam + Lavafield-Support. While against PureFrost it feels more like against NatureT1 with FireT1, where you have to threaten them cross map to prevent their doom-push as long as possible.
  12. I was quite irritated by Zyna talking to herself ^^'
  13. Late thanks to the tournament organizers and all participants. I had a great time and an interesting experience. Looking forward to the next tournament of this kind. Special congratulations to runner-up Dallarian, who showed an impressive development since his pvp inception a few months ago.
  14. @WindHunter Sorry for my late reply. I became a second-time father and was therefore unable to participate for some time ^^` Thanks again for your comprehensive explanation. The floating heads rationale is amusingly specific. I would avoid the hassle to implement that, by arguing that the units temporarily give up their hovering to smush these pesky bugs; like WH40k-antigrav-vehicles (like tau devilfish) could give up their hovering to ram other vehicles, crush infantry models or give cover to own units.
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