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MephistoRoss

Map editor tutorials

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Here are map editor tutorials posted on Youtube:

Kaldrax:
BattleForge Map Creation 1: Heightmap: https://www.youtube.com/watch?v=oPdnZSvq6JQ
BattleForge Map Creation 2: Cliffs, Water & Textures: https://www.youtube.com/watch?v=Bzo8m4CbNnM
BattleForge Map Creation 3: Orbs & Wells, Map Settings: https://www.youtube.com/watch?v=T73FOPnJ_MA
BattleForge Map Creation 4: Decoration: https://www.youtube.com/watch?v=dBy7zmIV6f0
BattleForge Map Creation 5: Finalizing the Map: https://www.youtube.com/watch?v=7BaKgHax2OA
BattleForge RandomMap Generator Tutorial: https://www.youtube.com/watch?v=r6dMmgOKqiU
Creating a BF PvE Map Part 1: https://www.youtube.com/watch?v=hDfN9EVdgoA
Creating a BF PvE Map Part 2: https://www.youtube.com/watch?v=KXIyOtM4rQs
Creating a BF PvE Map Part 3: https://www.youtube.com/watch?v=dNqLVtzePGo

Tate Macmillan:
Omelie's Battleforge tutorials - 1 (How to make cliffs and How to make ramps): https://www.youtube.com/watch?v=z3Nz5qkEtXs
2nd - Omelie's Battleforge tutorials (How to make water areas and How to texture water): https://www.youtube.com/watch?v=7jVnPQVyQBk
3rd - Omelie's Battleforge tutorials (How to get texture sets, How to add textures to a map and Adding Textures under water layers): https://www.youtube.com/watch?v=pQnNQskdnGI
4th - Omelie's Battleforge tutorials (Placing objects/units/etc., Setting teams and players inside the editor, Starting points and Orbs/wells): https://www.youtube.com/watch?v=k7kOJ-QK8Ms
5th - Omelie's Battleforge tutorials (Experimental minimap creator and File structure): https://www.youtube.com/watch?v=FRzA5C4SD1c
6th - Omelie's Battleforge tutorials (Basic scripting structures, Basics on scripting syntax and Basic scripting examples): https://www.youtube.com/watch?v=MnTu91Tfe9A https://www.youtube.com/watch?v=aCwplAG_3sY
7th - Omelie's Battleforge tutorials (Basics of spawn script, Conditions, Actions and Examples in all structures (OnEvent, OnOneTimeEvent, OnIntervalEvent, OnToggleEvent)): https://www.youtube.com/watch?v=D5E4Noc01dQ https://www.youtube.com/watch?v=77Fg4VlRXSU

kevero14: 
Battleforge map editing - Attach cliffs automatically: https://www.youtube.com/watch?v=59Jqx7IaXYk
Battleforge map editing - Create cliffs manually: https://www.youtube.com/watch?v=Wuor1POwkLI

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Menchrese:
How to get the Map editor working: http://forum.bfreborn.com/index.php?/topic/1064-map-editor-activation-guide/ 

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I'm thinking about creating some maps, but there is a question I can not find solution for:

- Is there a symmetry tool in the game? 

That would be the easiest way to ensure, that PvP maps are balanced, and one side does not get an unfair advantage unintentionally because of the map geometry.

Edited by Gahen

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On 3/16/2017 at 7:37 AM, Gahen said:

- Is there a symmetry tool in the game? 

As far as I know, there is no specific tool to do that. However, there are two things you could do:

  1. This is probably the worse out of these two, but the Random Map Generator that the Map Editor comes with has three options regarding map symmetry which are: Point Mirrored, Axis Mirrored and No Mirror. The issue with this is that you kind of need to hope the random map generator creates a map more or less what you had in mind. 
  2. Option two is to create your own heightmap and import that into an empty map. A heightmap is basically an image of your map where pure white is the highest spot in your map and black is your lowest. You can very easily create a symmetrical image and import that, therefore having a symmetric map. The width/height of the image must be the same as the map size.

You always have the measuring tool from the map editor that measures distance between two points, but yeah... :P 

Edited by Ladadoos

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4 hours ago, Ladadoos said:

As far as I know, there is no specific tool to do that. However, there are two things you could do:

  1. This is probably the worse out of these two, but the Random Map Generator that the Map Editor comes with has three options regarding map symmetry which are: Point Mirrored, Axis Mirrored and No Mirror. The issue with this is that you kind of need to hope the random map generator creates a map more or less what you had in mind. 
  2. Option two is to create your own heightmap and import that into an empty map. A heightmap is basically an image of your map where pure white is the highest spot in your map and black is your lowest. You can very easily create a symmetrical image and import that, therefore having a symmetric map. The width/height of the image must be the same as the map size.

You always have the measuring tool from the map editor that measures distance between two points, but yeah... :P 

and for making wells,... symetric on the map, you can just take the well position, do simple math and then know exactly where the other well has to be

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2 hours ago, bobfrog said:

and for making wells,... symetric on the map, you can just take the well position, do simple math and then know exactly where the other well has to be

True, but that's only really helpful if your land around the wells is also symmetrical :P 

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a simple solution is to create a black and white texture on which power wells/orbs are marked in white and then use that as a mask for another texture ingame. everywhere you see that texture is where a power well is supposed to be. In terms of actual map symetry, i draw an inital rough hightmap in gimp and modify it a bit. the map will be roughly symetrical this way. you can also use that map later on as a mask such that you can get the playable area right.

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