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MephistoRoss

Map editor tutorials

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Here are map editor tutorials that I found on the web:

Emmaerzeh:

Kaldrax:
BattleForge Map Creation 1: Heightmap: https://www.youtube.com/watch?v=oPdnZSvq6JQ
BattleForge Map Creation 2: Cliffs, Water & Textures: https://www.youtube.com/watch?v=Bzo8m4CbNnM
BattleForge Map Creation 3: Orbs & Wells, Map Settings: https://www.youtube.com/watch?v=T73FOPnJ_MA
BattleForge Map Creation 4: Decoration: https://www.youtube.com/watch?v=dBy7zmIV6f0
BattleForge Map Creation 5: Finalizing the Map: https://www.youtube.com/watch?v=7BaKgHax2OA
BattleForge RandomMap Generator Tutorial: https://www.youtube.com/watch?v=r6dMmgOKqiU
Creating a BF PvE Map Part 1: https://www.youtube.com/watch?v=hDfN9EVdgoA
Creating a BF PvE Map Part 2: https://www.youtube.com/watch?v=KXIyOtM4rQs
Creating a BF PvE Map Part 3: https://www.youtube.com/watch?v=dNqLVtzePGo

Tate Macmillan:
Omelie's Battleforge tutorials - 1 (How to make cliffs and How to make ramps): https://www.youtube.com/watch?v=z3Nz5qkEtXs
2nd - Omelie's Battleforge tutorials (How to make water areas and How to texture water): https://www.youtube.com/watch?v=7jVnPQVyQBk
3rd - Omelie's Battleforge tutorials (How to get texture sets, How to add textures to a map and Adding Textures under water layers): https://www.youtube.com/watch?v=pQnNQskdnGI
4th - Omelie's Battleforge tutorials (Placing objects/units/etc., Setting teams and players inside the editor, Starting points and Orbs/wells): https://www.youtube.com/watch?v=k7kOJ-QK8Ms
5th - Omelie's Battleforge tutorials (Experimental minimap creator and File structure): https://www.youtube.com/watch?v=FRzA5C4SD1c
6th - Omelie's Battleforge tutorials (Basic scripting structures, Basics on scripting syntax and Basic scripting examples): https://www.youtube.com/watch?v=MnTu91Tfe9A https://www.youtube.com/watch?v=aCwplAG_3sY
7th - Omelie's Battleforge tutorials (Basics of spawn script, Conditions, Actions and Examples in all structures (OnEvent, OnOneTimeEvent, OnIntervalEvent, OnToggleEvent)): https://www.youtube.com/watch?v=D5E4Noc01dQ https://www.youtube.com/watch?v=77Fg4VlRXSU

kevero14: 
Battleforge map editing - Attach cliffs automatically: https://www.youtube.com/watch?v=59Jqx7IaXYk
Battleforge map editing - Create cliffs manually: https://www.youtube.com/watch?v=Wuor1POwkLI

Other useful files (uploaded by @Karl Lavafeld):
Import export in bf editor by kaldra.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7100 
fortgeschrittenes script tutorial by Ajihad007.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7101
BattleForge taglist6c6c.txt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7102
bf ids.odt: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7103
Tutorial__How_to_use_the_Cutscene_Editor_-_BattleForge_Forum.pdf: https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=7104

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Menchrese:
How to get the Map editor working: http://forum.bfreborn.com/index.php?/topic/1064-map-editor-activation-guide/ 

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I'm thinking about creating some maps, but there is a question I can not find solution for:

- Is there a symmetry tool in the game? 

That would be the easiest way to ensure, that PvP maps are balanced, and one side does not get an unfair advantage unintentionally because of the map geometry.

Edited by Gahen

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On 3/16/2017 at 7:37 AM, Gahen said:

- Is there a symmetry tool in the game? 

As far as I know, there is no specific tool to do that. However, there are two things you could do:

  1. This is probably the worse out of these two, but the Random Map Generator that the Map Editor comes with has three options regarding map symmetry which are: Point Mirrored, Axis Mirrored and No Mirror. The issue with this is that you kind of need to hope the random map generator creates a map more or less what you had in mind. 
  2. Option two is to create your own heightmap and import that into an empty map. A heightmap is basically an image of your map where pure white is the highest spot in your map and black is your lowest. You can very easily create a symmetrical image and import that, therefore having a symmetric map. The width/height of the image must be the same as the map size.

You always have the measuring tool from the map editor that measures distance between two points, but yeah... :P 

Edited by Ladadoos

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4 hours ago, Ladadoos said:

As far as I know, there is no specific tool to do that. However, there are two things you could do:

  1. This is probably the worse out of these two, but the Random Map Generator that the Map Editor comes with has three options regarding map symmetry which are: Point Mirrored, Axis Mirrored and No Mirror. The issue with this is that you kind of need to hope the random map generator creates a map more or less what you had in mind. 
  2. Option two is to create your own heightmap and import that into an empty map. A heightmap is basically an image of your map where pure white is the highest spot in your map and black is your lowest. You can very easily create a symmetrical image and import that, therefore having a symmetric map. The width/height of the image must be the same as the map size.

You always have the measuring tool from the map editor that measures distance between two points, but yeah... :P 

and for making wells,... symetric on the map, you can just take the well position, do simple math and then know exactly where the other well has to be

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2 hours ago, bobfrog said:

and for making wells,... symetric on the map, you can just take the well position, do simple math and then know exactly where the other well has to be

True, but that's only really helpful if your land around the wells is also symmetrical :P 

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a simple solution is to create a black and white texture on which power wells/orbs are marked in white and then use that as a mask for another texture ingame. everywhere you see that texture is where a power well is supposed to be. In terms of actual map symetry, i draw an inital rough hightmap in gimp and modify it a bit. the map will be roughly symetrical this way. you can also use that map later on as a mask such that you can get the playable area right.

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I guess it fits best here. Has some irrelevant things in there, but should still be a solid piece.

BattleForgeScripting.docx

http://battleforge.wikia.com/wiki/BattleForge_Wiki   The wiki has useful information (although not always correct): Card ID's, conditions, all about commands (description, type of arguments etc...)

Once you're comfortable, I would highly suggest to look at some official PVE maps as some have script elements that are covered nowhere.

Edited by Ladadoos

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On 11/28/2018 at 1:22 AM, Ladadoos said:

Once you're comfortable, I would highly suggest to look at some official PVE maps as some have script elements that are covered nowhere. 

Hi, can you tell me, how I get the official PvE map script files?

Mfg Urmel

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Posted (edited)

I found some old tutorials. Some are in german but, if someone is interested they can use translate or somebody translate it for the community.

Pls @MephistoRoss add it to the first post as a link. TY

 

To make scripting of maps a little bit easier, attached you will find a tag list of all functions in BattleForge.
To use to, follow the steps:
- Download the attached file
- Download, install and start UltraEdit
- CTRL+F8
- Rightclick into the tag list > Modify Tags
- Browse to the downloaded file
- OK
The tag list on the right hand side should now show all functions including needed parameters cointained in BattleForge.

Have fun!

Kind regards

 

 

Import export in bf editor by kaldra.odt

fortgeschrittenes script tutorial by Ajihad007.odt

BattleForge taglist6c6c.txt

bf ids.odt

Tutorial__How_to_use_the_Cutscene_Editor_-_BattleForge_Forum.pdf

Bf-Emmaerzeh-Banner.png

Edited by Karl Lavafeld
Zorscy likes this

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Posted (edited)

Ok since Ultraedit is not free , here is an alternative:

Thx to @Zorscy sharing his scriptlist for notepad++ snippets plugin. Thx a lot.

In notepad++ - you go to expansions - plugins- there you check "snippets" and click install.

Then you rightclick in snippets dropdownmenue and choose "import libary. then u choose the 5 files attached here in the zip.

Now you can choose the commands form the list and notepad++ will write the scripts for you.  Kind regards

BF_Taglist_Notepad.zip

Edited by Karl Lavafeld

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