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Karl Lavafeld

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  1. Karl Lavafeld

    increase maximum deck number

    Hi, another one of the for after final release suggestions. I feel the current maximum deck u can have is not enough for me. (50) Its difficult to increase the number? I like to make a deck for every map for some maps each position one. For rpve every colour combination one. And for custom maps also. Kind regards
  2. Karl Lavafeld

    The Bandit's guide to pve

    First 2 sentences super entertaining and funny. Good tutorial. GJ. Ty
  3. Awesome Tutorial. Verry informative. GJ
  4. Karl Lavafeld

    Emmaerzeh´s Map creation tutorial for dummies

    Emmaerzeh´s Map Creation tutorial for dummies If u ever wanted to make a map but writing your own scripts was too difficult for you then this is for you. I would like to see people make some enjoyable Maps that i can play, since i played every official Map way too often. And pls dont spam useless Maps that not have Gameplay. First of all, I can not write my own scripts I can just modify other peoples easy scripts for me. Shout out and props to my old Map making collegue „Spitzkopf“ and thx to „Ladadoos“ who helped me out one time doing this. I just wanna share the scripts that i can with you. With these scripts u can do Maps that work and make fun gameplaywise. Pls also look at the other Tutorials. I will not at all talk about any optical things as f.e. how to do different map heights or textures... Maybe i will later add some other explaiations like show the missiontasks ingame, but for now its just the absolute basics. This Tutorial includes: -This post where i explain everything -A working example Map -A folder with all the used scripts with description in the Name what they do -A list with all Tags i used in the Editor -A picture of the Map with descriptions - The text of this post as a textfile Lets get started. Save often in editor sometimes he crash!!! After u did something try if it workes ingame, or later u will not know why your Map not loads. To test it u must : File => „Pak map“ As far as i know, after u change something in editor or in script u must delete the .Pak file manualy before u create a new .pak file. ( I did this like 100 x for this Map) Remember all Tags u give the units and groups and choose names u can know where they are. (write them on paper) 1: Open Editor => File=> New => choose size 2: Map settings => Team setup+playerkits => Choose f.e. „1Pl. Map“=> choose startenergy +startvoidenergy => Aggrotable (I f.e. Choose team enemy must be hostile with team neutral) (Team neutral in my map is the civilist that u need to protect) 3: Place startwells, orb and starting Point (on the start orb). U find it in „Entinity Placement“ Open „entinity properties“ select all u placed and choose „pk_kit1“ in the field „player kit“ 2 Player Pve ofc 1 player „player_kit2“ 4: „Entinity Placement“ => place some spawnbuildings and squads => In „Entinity properties“ select „pk_enemy1“ in player kit „team_enemy1“ in Team and give the Entinity (building/squad/...) a name in „tag“ f.e. „buildinga“ / „baseasquada“ 5: Open the script group editor => new (new group name is allways „sg_new“)=>select sg_new => =>in „Entinity properties“ change the name to f.e. „sg_basea“ (if u can not delete the name first write the new name behind the old name then delete the old name) =>in “script group editor“ write the name of squad u wanna add to group in the field then press add. U do this with every building and squad u place in the editor that is affacted by a script. 6: If u want the Group to move open „scripting tool“ => scripting path => place point => now u can drag and drop a way => choose „select“=> doubleclick on your way => give your way a Tag (in „Entinity Properties“) f.e. „waya“ 7: Place a boss = give him a Tag f.e. „boss“ 8: Place a wall if u want just make everything in the „entinity properties“ like i did it in my map. Select all the wall Tag it f.e. „walla“ 9: If u want the player must protect something place it and tag it f.e. „civilist“ In this case the civilist must be Team neutral. 10: Choose the „blocking tool“ paint everything where u not want the player can move f.e. „ground+flying“ . At leat paint the map border. ( can be shown in „view““map border“) The scripts: In your map folder created by the editor create a folder named „script1“ Put all scripts in this folder. I give u a folder in this post named „scripts and what they do“ you canjust copy the script u need change the name open it with windows editor change the Tags as u named your entinities and groups in the editor, change variables (like how manny seconds after all units in the group are dead they will respawn) and save it. =>Choose one _main ( it must allway be named _main) i give u 2. one is for win condition f.e. Kill „boss“ u win one is for win and loose condition f.e. Kill „boss“ u win , „civilist“ dead u loose in my map i choose have win and loose condition Ofc u the player loose all units and orbs is allways a loose not need a script Now i explain just what i used in my map (see picture of map+ the scripts) : 1: sg_basea respawns after all members of the group are dead at buildinga. (you can choose after how manny seconds) Name of script in my folder for you: sg_basea(name of Group)(respawn).lua Name of the file must be Name of the Group (sg_basea) =>so just delete (name of Group)(respawn) from the filename if u named your group „sg_basea“. You must paste tag of building and respawn delay seconds 2: „sg_baseb“ respawns and walks waya after u killed the group it will respawn and walk again. Name of script in my folder for you: sg_baseb(Name of Group)(respawn and walk)( must have killscript).lua Name of the file must be Name of the Group 2.1:for this u need another script ( ill just call it killscript from now on) Name of script in my folder for you: „basebsquada(Name of unit in Group that is killed)(This is the Killscript).lua“ Name of the file is tag of one unit(!!!) of the group you wanna kill f.e. „basebsquada“ This script kills the Group at start of the game 3: sg_basec will respawn out of the same building as sg_baseb but u can choose after how manny minutes it will respawn the first time. From then on it will respawn after the time u chose after it died. Then it will walk a way. Example: buildingb after game starts only spawns sg_baseb but after 1 minute (or whatevertime u choose) it will additionally spawn sg_basec You can also let them spawn out of their own building as you like. Name of script in my folder for you: sg_basec(Name of Group)(respawn after some minutes in Game and walk)(must have killscript).lua Name must be Name of the Group f.e. „sg_basec“ You also need a Killscript for this : see „2.1:“ 4: After you killed „buildingb“ ,„buildingc“ will spawn units and they walk „wayb“ Name of script in my folder for you: sg_based(Name of Group)(respawn after other building is destroyed)(must have killscript).lua Name must be name of the Group. f.e. „sg_based“ Needs killscript see „2.1:“ 5: „sg_wallarchers“ will mount the wall „walla“ Name of script in my folder for you: „sg_wallarchers(Name of Group)(Lets Group of units mount a wall).lua“ Name must be name of the group. With this scripts u can allready do a lot. Have fun !! I wanna see awesome maps now You can do a nice map in one or two days. I also want invite other People that can script to send me scripts and description so i can add them to this post. This is a little bit opening pandoras box cause manny will say „mimimi you must be inovative everybody must write his own scrips and understand scripting“. But here we are after 9 years BF there are only super less playable maps cause its way to complicated for most of the people. Kind Regards Emmaerzeh Taglist-BF-Maptutorial.odt BF-Maptutorial.odt The actual Map.rar Scripts and what they do.rar
  5. Karl Lavafeld

    Custom Map crash in loading screen

    Thx :-) , nearly it would have been "Bergi Vogts".
  6. Karl Lavafeld

    Custom Map crash in loading screen

    I wanna make a tutorial on how to make custom maps. I plan it consists of a post with explainations, precreated scripts and a example map. I wanna make Map making more casual. I wanna show the absolute basics to make a enjoyable and playable map. I wanna explain some in editor things, and explain some basic scripts. I also want add some scrips as a template so people can basicly just take the scrips change some variables. In fact thats all i can do as well, i can only take existing scripts and use it modified for me, plus i last time did it 5 Years ago. Cause i played every map and rpve too often allready. I would rly enoy some people would create some new Maps. Today i worked like 4 hours on it but the map crashes on loading screen. Maybe its a stupid noob mistake. Im thankfull for any information. I did something wrong in editor or in script or both possible. (crash in loadingscreen) Anybody more skilled than me willing to help me? Kind Regards Emmaerzeh Update : 1: I changed the description file then it worked but none of my scripts worked. 2: I changed the starting energy and void power put some aditional wells and orbs now it chrashes in loadingscreen again. I undid everything. still chrash... 3: I started the map new from the start. It not crash. but none of my scripts work. (anybody did a pve map since only pak files work?)
  7. Karl Lavafeld

    nerf amii monument

    WoW u use retarded as a swearword. Didnt hear that in a long time. T4 binds 300 power not 100 so its more than amii monument. Kind Regards
  8. Karl Lavafeld

    promos and endgame contend

    I would maybe not let promos drop in boosters so u have some achievements for the end game. Bf anyway have the problem that if u have all cards and upgrades 95 % of the players stop play the game cause they have nothing more to achive. U can donate them for prices in tournaments or community challanges or for achievements like f.e. win all maps on expert. BF will need even more endgame contend than this but its a start. Kind Regards
  9. Karl Lavafeld

    Sell cards to "void"

    would be nice feature for cards nobody wants.
  10. Karl Lavafeld

    Summary of PvE maps expert replays

    I demand a Blight expert 4 player replay. The one here he jump with the cam i cant follow all the 4 positions. I can do the down left position. I know down right mana wings are involved. The two top positions i have no idea. Or maybe someone want try out with me and create the replay. A lot of try and error. Kind Regards
  11. Karl Lavafeld

    nerf amii monument

    I as a Map creator balance my Maps for u actually play without amii monument. If i must pretent that amii-monument is used i ll in my next map only place 3 orbs. Then i make bases balanced for the player has t4. This results in every player must own that card. And 1 slot is allway occupied for your t4 (amii monument). Any Community Challange of Official Maps or Communitymaps had restrictions for some cards cause otherwise the way of how the map is supposed to play is bypassed. I also want go back in history. In original first edition the game was much much harder then now. Every Edition brought some new good cards but the missions stayed the same. So it became easier and easier. Also i want add in the last half year of battleforge the "creators" didnt care for balance only want press the last money out of the small comunity. they nerved enlightment, soon after brought amii monument. deep one was op the brought moon. they dumped the prices of bfp resultin in a massive inflation of every bfp that was not new bought but saved up cause all the prices went up. I agree that manny other cards need hard nerfes too. Thx for the people who put so much efforts in their post. Kind Regards
  12. Karl Lavafeld

    good map design idea but useless

    Hi, this is just a suggestion if someday the devs are finished with bring the game back as it. And want improve the Game further. 1: In "King of giants" are these switches / traps. I feel nobody use them cause the effect is to small. 2: Also in King of Giants after everybody gets t4 ,there is this energy barrier. After it opens if u go to the left there is a small base, if u clear it u get the "midwinter" ship. Or u just ignore go left and everybody goes right since the midwinter is not better then a regular t4 unit. I suggest make them have more impact so its actually worth using them. 3: In "Insane god" u can Escort the priest to the temple then they turn into still super useless units. I suggest make them powerfull since otherwise nobody will do the optional quest. 4: I also had the idea to split up the the three different maps of ascension into seperate maps that work self- sufficent. i know the maps interact with each other but maybe there is a way. This map i allways even scared to try out cause if i fail 11 other player loose game. Maybe someone has more Ideas of Maps that have a feature that is not worth?! Another posibility is that a talented Mapdesigner can mod the maps a little and upload them as a community map. Kind Regards
  13. Karl Lavafeld

    nerf amii monument

    I agree that curse well should be straight up deleted or must cost like 400 energy. The enemy loose 100 energy permanently for 150 energy but u will get 90%(?) back to void so its. u loose 15 energy permanent the enemy loose 100. The amii monument takes 1 slot, but it saves u several slots cause u not need t3 cards. Kind regards
  14. Karl Lavafeld

    nerf amii monument

    The nerf wasnt enough. As i sayd how can it be cheaper then a normal monument. To make it more obvious ... then make it cost 1 energy and make it give u 3 orbs. then u can t1 build it and u are t4. If u not want u not have to play it. :-) Its not cheat but OP too the max.
  15. Karl Lavafeld

    nerf amii monument

    Hi all, i make it short. Amii monument needs to be nerfed. It binds less power then a regular monument. So its allways better in pve to build an amii monument then a regular monument, and u dont have to clear the regular monument and u dont need t3 units at all. Like it is now imho its like cheat. Even if it would cost 500 to build it plus activation cost 300 people would still play it. I suggest to make the energy costs like this. Pls take it into consideration for after the final release. Kind Regards

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