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Quest & Achievement Suggestions - Megathread


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Is there a quest you really would like to have in the game? Well here is your chance on suggesting it and maybe the devs will implement it. This thread's purpose is to collect all kinds of ideas

I wrote a couple though some might overlap with what was already said. :p  General quests/achievements: 1. Beat a 2p map solo on x difficulty 2. Beat a 4p map solo x difficulty 3. Beat x ma

Names for some achievements: From eddios comment 14. Kill an XL unit using a small unit - David vs Goliath 20. In pvp kill a promo unit using a promo unit - Pro-tastic fight 21. In pvp

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  • 2 months later...

Reset option for Saviour of Nyn, Hero of the Realm and Among the Old Gods for the price of 400 BFP x Rewarded Booster

Saviour of Nyn 1200 BFP

Hero of the Realm 2000 BFP

Among the Old Gods 3200 BFP

or for even more Achivments

Edited by Asraiel
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  • 5 months later...

Achievements on the Test Server

In the last weeks I have logged into the test server a couple of times and it was always empty. This leads me to the conclusion that the number of players to test your iterations on the test server might not be high enough. Maybe that is because playing on the test server does not do anything for your account on the live server.

Since this is also a community driven project why not reward players for helping in the development process. I know that the live server and the test server are two seperate instances. So maybe you could run a routine that checks fulfilled quests on the test server at midnight and sends an ingame mail with the rewards on the live server? Players use the same login credentials for both servers, right? So you should be able to match the accounts.

You could then control testing by making the corresponding quests, e.g.:

  • Play 3 sparring matches on Gorgash each lasting at least 8 minutes (Map Testing Gorgash) (70 BFP, 1000 Gold)
  • Play 3 sparring matches using at least 3 of the following cards A,B,C,D,E,F,G (arbitrary reward)
     

This could also be a motivation for players that have already fulfilled their daily quests and want to grind more. And if you don't want players to be too much on the test server you can limit the player numbers and set a maximum monthly/weekly reward.

Edited by cDKiLLr0y
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1 hour ago, cDKiLLr0y said:

Achievements on the Test Server

You could then control testing by making the corresponding quests, e.g.:

  • Play 3 sparring matches on Gorgash each lasting at least 8 minutes (Map Testing Gorgash) (70 BFP, 1000 Gold)
  • Play 3 sparring matches using at least 3 of the following cards A,B,C,D,E,F,G (arbitrary reward)

Good idea.
I could imagine it in another form as well, like "testing objectives of month", which basicly would be a highlighted list of things/features to test.

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7 hours ago, DaveTheDebater said:

Achievements on the Test Server

In the last weeks I have logged into the test server a couple of times and it was always empty. This leads me to the conclusion that the number of players to test your iterations on the test server might not be high enough. Maybe that is because playing on the test server does not do anything for your account on the live server.

Since this is also a community driven project why not reward players for helping in the development process. I know that the live server and the test server are two seperate instances. So maybe you could run a routine that checks fulfilled quests on the test server at midnight and sends an ingame mail with the rewards on the live server? Players use the same login credentials for both servers, right? So you should be able to match the accounts.

You could then control testing by making the corresponding quests, e.g.:

  • Play 3 sparring matches on Gorgash each lasting at least 8 minutes (Map Testing Gorgash) (70 BFP, 1000 Gold)
  • Play 3 sparring matches using at least 3 of the following cards A,B,C,D,E,F,G (arbitrary reward)
     

This could also be a motivation for players that have already fulfilled their daily quests and want to grind more. And if you don't want players to be too much on the test server you can limit the player numbers and set a maximum monthly/weekly reward.

Just an FYI, if you submit replays of anything you test on the test server for us, once per iteration you can receive a free booster. The place to submit such test feedback is on the balancing discord, but we could also provide a place here to do it. I haven't been it "active" for awhile because we don't have anything on the test server unit-wise, but it is a good point that currently testing PvP maps can fall into that category.

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  • 11 months later...

Collector Achievements!

What if you get the certain Booster packs for the all collected cards of the correct element? This is kinda like Bane's idea but it can only be finished once.

Lets say you have all Fire cards collected (non promo) you would recieve depending on how many cards it would be, X Amount of the faction Boosterpack Examples are below.

Stonekin, Twilight, Amii, General, Bandit, Fire, Nature, Frost, Shadow

- Collect all Frost Cards. Earn a Frost Boosterpack.

- Collect all Fire Cards. Earn 2 Fire Boosterpacks.

- Collect all Nature Cards. Earn a Nature Boosterpack.

- Collect all Neutral Cards. Earn 3 General Boosterpacks

and so on. The amount of Boosterpacks as rewards would be your choice of course.

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