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tool for viewing BF models

https://drive.google.com/open?id=1O0SdQE3Jo0HECUZjbLhbdauZhHoLibAU

how to use:

1) Drop models into "BFModels" folder

2) run app

3) open model

4) press "Export to FBX" button

5) check folder with model

+fbx is with animations and with some magic you can use them in Unity

there are alot of bugs and some models will not open

Soon i will share sources for this tool

 

example jugerrnaut model

https://drive.google.com/open?id=1V9wyqsGUtr-XOoI9T1zuSDv4ZhDhKnCe

Edited by solcrow
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Again resurrecting the thread:  Someone mailed me and I got into it again... I used some early stuff already done by others here in the thread and started working on a mass converter to GLTF (uni

tool for viewing BF models https://drive.google.com/open?id=1O0SdQE3Jo0HECUZjbLhbdauZhHoLibAU how to use: 1) Drop models into "BFModels" folder 2) run app 3) open model 4

Here's a test print of the Ice barrier 3d model, with another model for reference (thank you  @Kiliangg ) Im gonna try and paint one of them to the best of my abilities, see how that goes. I ca

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On 20.12.2017 at 8:27 PM, solcrow said:

tool for viewing BF models

https://drive.google.com/open?id=1O0SdQE3Jo0HECUZjbLhbdauZhHoLibAU

how to use:

1) Drop models into "BFModels" folder

2) run app

3) open model

4) press "Export to FBX" button

5) check folder with model

+fbx is with animations and with some magic you can use them in Unity

there are alot of bugs and some models will not open

Soon i will share sources for this tool

 

example jugerrnaut model

https://drive.google.com/open?id=1V9wyqsGUtr-XOoI9T1zuSDv4ZhDhKnCe

sick.
I will have a look into it.

Edited by Kiliangg
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  • 1 month later...

Sorry for bumping this old thread.

I had some free time again and started again to convert the old models and textures to a modern shading format. I have made this little tool in Substance Designer to convert traditional textures (Diffuse,Normal,Spec) to modern PBR textures (Base Color, Normal , Metallic, Roughness, Ambient Occlusion). It is for sure not the perfect and automated results will not give you the perfect result but I think its less time consuming and less complex than editing every single texture in Photoshop. If you got questions feel free to ask^^

How does it work?

  1. Simply get Substance Player (Free on their website -> https://www.allegorithmic.com/buy/download (You need to create a account))
  2. After installation, open my tool inside of Substance Player.
  3. Drag in the Textures on the "Place Bitmap here"-Area (_col is color, _nor = normal, _par = parameter) + Additionally you can import the .obj by draging it in the lower left area.
  4. Play with the Values untill you're happy.
  5. Press "Export as Bitmap"
  6. Specify Target Folder
  7. Specify Filename (I use this: *ObjectName*_%O)  [%O = the maps will be named properly]
  8. Press Export and you have your PBR Textures

463fa36c519bc2d8bcdfd11fdcdf4c54.png

BF_TradToPBR.sbsar

Edited by Kiliangg
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On 9/8/2018 at 8:14 PM, piersonmp3 said:

So... is there a way anyone knows of I could take these model files and convert them into something I can 3d print?

Also desperate to know this please! Willing to offer like $20 to anyone who can furnish me with the Harvester 3d model for printing :3

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On 1/21/2019 at 5:18 PM, Linny said:

Also desperate to know this please! Willing to offer like $20 to anyone who can furnish me with the Harvester 3d model for printing :3

@Linny

I have no experience with 3D Print but I can give you the file ready to work on in blender or maya if you like

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  • 1 year later...

:ohno:

Again resurrecting the thread: 

Someone mailed me and I got into it again... I used some early stuff already done by others here in the thread and started working on a mass converter to GLTF (universal 3d file format).

Early version up on Github but I'm able to convert the raw geometry to a GLTF:
https://github.com/kggx/BattleForgeToDDCs
 

68747470733a2f2f692e6779617a6f2e636f6d2f

 

 

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9 hours ago, Fat4life said:

Oh man, if only i could get my hands on some of the Battleforge models in the STL format...
I could go hogwild with the printer :p

@Fat4life:

There are a dozen converters from .gltf/.glb to .stl^^ Since my script is in like pre-alpha state (should work fine for all meshes geometry but its user unfriendly), I'd suggest checking out solcrows app. It can export .drs (you need to unpack the files ) to .fbx however its one only model at a time. With the generated fbx you can use any fbx to stl converter. But I think he had issues with some models if I recall correctly.

P.S.: I attached the a outcome of my script converted to stl using this converter https://products.aspose.app/3d/conversion/glb-to-stl

 

unit_flamethrower_elemental.stl

Edited by Kiliangg
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On 9/19/2020 at 11:05 AM, Kiliangg said:

@Fat4life:

There are a dozen converters from .gltf/.glb to .stl^^ Since my script is in like pre-alpha state (should work fine for all meshes geometry but its user unfriendly), I'd suggest checking out solcrows app. It can export .drs (you need to unpack the files ) to .fbx however its one only model at a time. With the generated fbx you can use any fbx to stl converter. But I think he had issues with some models if I recall correctly.

P.S.: I attached the a outcome of my script converted to stl using this converter https://products.aspose.app/3d/conversion/glb-to-stl

 

unit_flamethrower_elemental.stl

That's fantastic!
Dont got a clue how the get the "mass converter to GLTF" program to works though.

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On 9/19/2020 at 11:05 AM, Kiliangg said:

@Fat4life:

There are a dozen converters from .gltf/.glb to .stl^^ Since my script is in like pre-alpha state (should work fine for all meshes geometry but its user unfriendly), I'd suggest checking out solcrows app. It can export .drs (you need to unpack the files ) to .fbx however its one only model at a time. With the generated fbx you can use any fbx to stl converter. But I think he had issues with some models if I recall correctly.

P.S.: I attached the a outcome of my script converted to stl using this converter https://products.aspose.app/3d/conversion/glb-to-stl

 

unit_flamethrower_elemental.stl 221.96 kB · 29 downloads

Any chance i could persuade you to send me a stl. file of the Ice barrier model to try and print?
I would gladly post some results :)
Im gonna try and wrap my head around the tools provided, but it's really not in my expertise.

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@Fat4life Here are the files you need. (different converting techniques, see what works best - also there is a standard and a damaged version [...s_0, ....s_2]) -> Can't upload here directly since it the file is too big, so Google Drive it is.


For conversion to stl first thing in google: https://products.aspose.app/3d/conversion/gltf-to-stl

 

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19 hours ago, Babinhio said:

@Kiliangg hi kiliangg do you have discord? I would like to get a little bit more into this topic 

yes. However, always fairly limited on time :D 

kgg_x#5888

On 1/27/2021 at 11:49 PM, Fat4life said:

Here's a test print of the Ice barrier 3d model, with another model for reference (thank you  @Kiliangg :gem:)
Im gonna try and paint one of them to the best of my abilities, see how that goes.

I can see it now, a Battleforge miniature game... a man can dream :rolleyes:

142979715_3979433482100508_4403905626791866608_n.jpg

143048546_1309258866094710_7624195381407959338_n.jpg

I mean the converter can produce quite good results if you don't want to include animations and obviously that is not needed for 3d print. 
However I have no time atm to dig in deeper or produce a version simple enough to use for the regular user. Either a one click exe or an fully fledged version with ui

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  • 7 months later...

First of all: Big thx to all you posted something in this topic. It was a huge help!

I thought I post my story to the 3D Print topic to maybe inspire some to give it a shot too.

I buoyed my self a 3D Printer and was thinking, if I could print a Juggernaut or something like that?
I Don’t wanted to start with something to complex so I choose a building to start.

--> Amii Monument sounds cool

So with the help of this Forum-Topic, I found the pak file, exported the files and viewed them via LightSong 0.5

Spoiler

01.jpg.89dac0d2999b687539dc2780f2fe36dd.jpg


Realization 1:

The model was in the inactive state.
So export the Model as an obj, import it in Fusion 360 and pulling stuff around.

 

Spoiler

02.jpg.71abb523fcdf02c21963cf63346a8805.jpg

03.jpg.7b0ff6bee1adeffd15dbe55087a74336.jpg

Export as STL and import it in to Cura.

Spoiler

04.jpg.6f9f788abd625fd2e474fe4b88e2d23d.jpg

Realization 2:

The print would Take 13,5 hours…
And i only have green filament...

Spoiler

ezgif.com-gif-maker.gif.946f7113a885da62cf53bf4d18e3e58a.gif

The filament I’m using is cheap and blocked the nozzle.
It would be cool to have it all in one piece, but I just printed the rest in a second run and stuck it together

Spoiler

1878872661_ezgif.com-gif-maker(1).gif.d4db168003ca37111eda480f62e23558.gif

The result didn’t look to bad:

Spoiler

IMG_20210829_1507101.jpg.d95dc3ba2f8ef762ca3fd7d42f3b2994.jpg

Realization 4:

If you have an active Amii Monument -> You need an Orb.
So I took out my crazy bad soldering skills, some LEDs and som cling film

Spoiler

IMG_20210829_1507467.jpg.9890350042d6ac51a234cfbe1b06d173.jpg

IMG_20210829_1518519.jpg.970c879e11f701280c1a10782d888df3.jpg

The plan is to replace the foil with a table tennis ball 😉
 

I have added the STL file if someone want to print his own Amii Monument

AMII.stl

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