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About solcrow

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  1. tool for viewing BF models https://drive.google.com/open?id=1O0SdQE3Jo0HECUZjbLhbdauZhHoLibAU how to use: 1) Drop models into "BFModels" folder 2) run app 3) open model 4) press "Export to FBX" button 5) check folder with model +fbx is with animations and with some magic you can use them in Unity there are alot of bugs and some models will not open Soon i will share sources for this tool example jugerrnaut model https://drive.google.com/open?id=1V9wyqsGUtr-XOoI9T1zuSDv4ZhDhKnCe
  2. https://drive.google.com/open?id=18V7Isd9YnLUfBee137miJgzcNcx3NUsQ
  3. I'm not so strong in animations. something is wrong with position/rotation in smd/ska I tried import smd to 3dsmax then make fbx for Unity, didn't work. Then i tried copy/paste position/rotation from smd file to Unity, didn't work. there is no native import support in Unity i wrote my own importer. Thanks to @Blank for sharing file structures i will make something like model viewer. and maybe try to make drs/ska converter to fbx
  4. for SKA file structure from previous posts struct _Headers { uint Unknown1; //uint tick; //from LightSong uint Unknown2; //uint interval; uint Unknown3; //uint type; type==0 - position vector, type==1 - rotation quaternion uint Unknown4; //uint boneId; same as CSkSkeleton.Bones[].Version (uint Version) } Headers[Length]; int Length6; uint Unknown1[Length6]; //float times[Length6] struct _Unknown2 //animation keyFrames, if type==0 Point(valX,valY,valZ), if type==1 Quaternion(valX,valY,valZ,valW) { uint Unknown1; //float valX uint Unknown2; //float valY uint
  5. never tested in Blender i think problem is in converter probably LightSong wrongly exports rotation/position of skeleton bones
  6. my results of loading drs/ska in Unity just managed to load and play animation properly
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