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Majora

Project Coordinator
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Posts posted by Majora

  1. 13 hours ago, KeyNeR said:

    What should I do? the login from the game was unavailable, registered under a different name, then registered at the tournament, and changed through the profile to another one, but the one that was registered remained in the standings, is the name important in the tournament?

    Your ingame name and name on challonge should be the same, so your opponents will be able to find you. 

    You can change your name in Challonge. You sign up with your account, and then there is the option to sign up under a different name, as can be seen here: 

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    I registered as Majora_Battleforge (My challonge name), then adjusted it to Majora.
    Dont forget to hit save, or it wont update. You can also do this after you are already registered to the tournament. 

    Metagross31 likes this
  2. 2 hours ago, KeyNeR said:

    Что мне делать? логин из игры был недоступен, зарегистрировался под другим именем, потом зарегистрировался на турнир, и поменял через профиль на другой, но в турнирной таблице остался тот, который был зарегистрирован изначально, имя важно в турнире?

    Please communicate in English, or use a translator like Deepl to do so. 

  3. Greetings Skylords!

    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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     Forge Lag and Leaderboard Achievements
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    We want to take a moment to address the Forge lag issue that many of our players have been experiencing. We understand that it has been causing frustration, and we're sorry for any inconvenience it has caused.

    Luckily, we're happy to report that we've made significant progress in resolving the issue. Because we introduced major features such as cosmetics with our latest patch, it took us some time to pinpoint the cause of the lag, but we have now identified and fixed the issue through a patch. You should now experience a smoother and more enjoyable experience in the Forge.

    In addition to addressing the lag issue, we have also fixed the problems with leaderboard achievements and retroactively distributed rewards for the past month. Furthermore, we've fixed a bug that affected the display of achieved rankings for this month's leaderboard achievements. The displayed rankings now accurately reflect your current rank, so you can see how you're doing and earn rewards accordingly.

    Click here to read the full patch notes

     

     Upcoming Feature: Drop Locations
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    Upgrading cards is a fundamental aspect of Skylords Reborn, and finding the locations of these upgrades can be challenging, especially for new players. We understand that browsing external sources like the Wiki can be a significant barrier for players to gather information. That's why we're happy to announce the upcoming feature of in-game drop locations!

    With the new "View Upgrades" button added to the create-a-lobby screen, finding upgrade locations is just one click away. You can easily access the upgrade locations you need without ever leaving the game, making the process of finding the upgrades you need more straightforward and easier.

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    Clicking on the "View Upgrades" button will reveal a list of upgrades that can be found on the map. You can filter the list by colour, difficulty, and whether you already own the upgrades. This will help you to quickly and easily find the upgrades you need. 

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    Moreover, we've added an upgrade location feature to the "Claim Upgrade" section of your cards. Right-click a card from your inventory, click "Upgrade", and you will now be able to see the drop location of the upgrade. This is in addition to the existing feature of purchasing the upgrade with gold. This makes it easier for you to decide whether to spend gold on an upgrade, or complete the map to try to gather it. 

     

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    We are happy to introduce this feature into the game, and believe it will help our players to more easily complete their collection. We hope to include this feature in our next patch and are excited to see how it will improve the player experience in Skylords Reborn.

     

     Upcoming Feature: Comparing Profiles
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    In our latest patch, we introduced new cosmetics and achievements, which brought a fresh set of challenges for players. We are excited to announce that we are working on a new feature – Comparing Profiles – that will allow players to compare their progress with others.

    With this feature, you'll be able to right-click on another player and compare your profile with theirs. This comparison will show your achievements and progress in the game, helping you to see how you stack up against other players. We believe that this feature will encourage more players to collaborate and tackle the most challenging achievements together.

    To ensure that everyone feels comfortable sharing their progress, profiles will be publicly visible by default, but players will have the option to set their profiles to private, friends-only, or group-only. This will give you control over who can see your progress, and ensure that you are only sharing your achievements with the audience you choose.

    We are currently finalizing this feature and are already able to share a sneak peek of how it will look in the game:

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    We believe that this feature will be a great addition to the game, and we plan to include it in our next patch. We hope players are looking forward to it!

     

    Behind the Scenes: Fire Wormlings
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    As Skylords Reborn continues to evolve, we're constantly hard at work creating new content and cards to keep the game fresh and exciting. However, as with any development process, we sometimes encounter unexpected challenges along the way.

    Today, we want to take you behind the scenes of one of our recent projects that didn't go according to plan – the implementation of a new card called "Fire Wormlings", and share some of the challenges we faced.

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    Fire Wormlings, Artwork by Tweeto

    Designed as a squad of six small worms based on the card "Fire Worm", the Wormlings were intended to be a strong S-squad archer-unit, perfect for our upcoming defensive rPvE mode. Unfortunately, we ran into several unexpected issues during development.

    For example, we encountered problems when attempting to mount the squad on walls. This was problematic, since the goal of the card in the first place was to provide additional archers to be used in late game defensive scenario's. Placing the squad on a wall would result in a buggy model with the worms' tails sticking out of the wall segment, looking quite silly in the progress:

    Spoiler

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    Additionally, the death animation of the worms didn't quite look right, as it was designed for a single XL unit, rather than a squad of small S units. Facing them in combat sure looked... dramatic:

    Spoiler

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    Fighting against the Wormlings may have unexpected consequences for their team members. As depicted in the screenshot below, although the only surviving worm is the one on the wall, the other squad members remain on the ground after their death animation in a seemingly alive state, even though they have actually been defeated.

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    Despite these challenges, we're still committed to finding a solution that meets our standards and gives our players new enjoyable cards to play with. We're currently exploring other ways to incorporate the "Fire Wormlings" into the game, though it might be a while before you see them again.  

    We appreciate your patience as we work through these challenges. We know that players are eager to hear about actual upcoming content, so we would like to know: do you enjoy these behind-the-scenes at our development process, or would you prefer us sticking to announcing more concrete upcoming content? Please let us know in the comments below! 

     

     PvP Guide Update
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    Our latest balance patch resulted in significant changes to both the PvP meta and the free PvP decks. To ensure that you're up-to-date with the latest strategies, the PvP Guide has been updated accordingly.

    Whether you're a beginner or a seasoned player, this comprehensive guide has got you covered. It includes deck descriptions, tips and tricks for each match-up, and an overview of the pros and cons of your deck. We also indicate how beginner-friendly each deck is to play.

    The guide is written by RadicalX and Hirooo, two of the top players in the game. You can trust their expertise and insights to help you level up your PvP skills. So make sure you read up on the latest updates and get ready for the upcoming PvP tournament on Sunday!

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     Tournaments / Events
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    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!


    image.pngFINISHED  – Official PvE Contest #8: Insane God
    "One of Urzachs Minions is heading for an altar. sToP tHeM!" The results are in: check out the winner reveal stream, hosted by Ultralord, of our Insane God event this Friday the 3rd. More information.

     

    image.pngNEW - Skylords Reborn Championship #2 – Sunday 5th of March
    Get ready for our PvP tournament, the Skylords Reborn Championship! This event is open to players of all skill levels, and will be live-streamed by RadicalX. There are many prizes to be won, including for the audience! Don't forget to sign up in advance if you want to participate. More information.

     

    image.pngNEW - CCC #10 Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2022
    In the next installment of CCC, players will answer the ultimate question: Ashbone Pyro or Magma Hurler? Show your allegiance and fight for supremacy in the latest Crappy Community Contest! More information.

     

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizers, Metagross, Minashigo Hiko, or Nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

     

     

    Join the Team
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    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 30 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions!

     

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     Newsletter
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    While we aim to keep our community in the loop with monthly news through our Community Updates, we understand that sometimes these updates might not reach you. That's why we offer a newsletter that will notify you when a new patch or update is released. Don't worry, we respect your privacy and promise not to send spam or use your data in any other way. Click here to sign up.

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    If you provided your email address during our summer survey to stay up to date, then you are automatically subscribed to our newsletter. We recently sent out our first newsletter, which announced the release of our latest patch.

     In Conclusion
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    That's all for this Community Update! We appreciate you taking the time to read through it.

    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: 
    DROP-LOCA-TION-MAPS

    The code is valid until April 1st, when we will bring you another Community Update. 

    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.

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    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update February 2023

    GrubaSrb, Cocofang, Volin and 16 others like this
  4. 10 hours ago, Pok100 said:

    Exactly what I thre into discord today.

    Just to clarify, we moved away from the old rotate-every-seven-days, to rotate-every-24 hours since this original post. This should offer a lot more flexability into finding your deck, especially considering you can combine pools and add your own cards. For example, picking the two decks that contain the most cards you want out of Pure Nature / Pure Fire / Twilight N-start / Twilight F-start and adding your own cards to the result should give you great flexibility to make your own decks. Especially considering the most expensive PvP cards are almost all found in the free PvP decks. 

    An example; say I want to play Pure Fire, but I prefer Disenchant Purple over Disenchant Green. Then I can select Pure Fire for the bulk of my cards, and Fire Nature, which contains disenchant purple. I can then swap those cards around. 

    The biggest roadblock I have found ever since I started playing PvP, was not having the other affinity Netherwarp, but that should be a big exception and not the rule of the average PvP deckbuilding experience.

    On a more broader note; back when SR got revived, there was a lot of discussion about the availability of PvP cards. Some people complained that giving out free PvP decks would completely ruin the collecting part of the game, and they wanted the experience of slowly building their decks over time. Others opted to have every single card available, which (beside other reasons) would result in choice paralyzis and overwhelming new players without a guideline or framework. In the end we settled on our current system: free competitive PvP decks for every color, with the option to swap between them and add your own cards. This will put everyone on equal footing* from the start, but still allow for experimentation (like me putting Viridya in almost every single deck 😛 ). 

    *While its common in games these days to have the starter decks be just that; starter decks, the decks provided by SR are very competitive and used by most of the player base. Its more rare to see exceptions then you might think. 

    Having the rotate system was also another way to allow dedicated PvP players to have a ''point'' in collecting cards and interacting with the market. If you want 3 fully upgraded decks, you would need to collect the cards for one of them. But you should not have to play PvE for months before you can dive into PvP. The old 7-days rotation system was removed however, due to it needleslly block players from trying out decks in their first week(s). 

     

  5. 36 minutes ago, Wogibogi said:

    what i mean the game is actually playable by everyone now instead of  trying to hope for getting into the alpha test

    i mean , am still downloading it i just want to play it and thats it

     

    i told 2 of my friends to download it too , i literally cant wait to play it , waiting them to download it too so we start together , u dont know long i have been waiting since EA shutdown of the actual game

    Welcome back 🙂 We just had our 2nd Anniversary, so have been online for quite some time. How did you find out about the project again?

    Use this video to get up to speed 🙂

     

  6. Greetings Skylords!

    A lot has happened in the past month! In this Community Update, we catch up with the recent developments, while also looking towards the future and upcoming Skylords Reborn changes.

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     Anniversary Patch Release
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    We hope it was hard to miss, but our latest patch is out! On the 14th of January, we released our 2nd Anniversary patch. The patch contains new cards (Raven Archwalker, Sanctuary), a new promo (Worldbreaker Gun), many balance changes, and new achievements that reward cosmetics! You can find the full patch notes here.

    The introduction of cosmetics and their matching new achievements has also resulted in some issues, most of which have already been resolved with hotfix updates. We are aware of remaining issues with the leaderboard achievements and are working on a fix which includes retroactive reward distribution. We are also aware of major stuttering issues some player experience in the forge and are investigating the problem.

    As is tradition, we have also opened up our patch feedback thread. Please provide feedback to us on the changes we have made to the game. Below are some of the topics which we are most interested in soliciting feedback, though feel free to offer any suggestions regarding the patch and the current direction of the game. 

    Do you like the changes to cards and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did you miss the mark, and what should we avoid in the future?

    Do you enjoy the new cards, are they balanced, etc.?

    What do you think of the new achievements? Which ones are fun and exciting? Which ones are frustrating and boring? Do you like the shift to cosmetic rewards instead of gameplay rewards like boosters and gold?

    You can also join us at our balance discord to further discuss changes to cards. 

     

     Stonekin Deep Dive
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    In our Deep Dive documents, we share our thoughts and plans for a faction as well as give you some insight into our balancing process. Previously we explored the state of Pure Frost, Bandits and Pure Nature.

    Today, we are excited to share our plans for the Stonekin faction. After exploring what the faction is all about, we took a look at its strengths, weaknesses, and play patterns. To expand on the Stonekin faction, we are working on a new spell called Tectonic Shift. Be sure to check out the Deep Dive if you want to know more!
        

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    Stonekin_Deep_Dive.pdf

     Recap Video
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    We have created a special recap video showcasing everything that was added to Skylords Reborn since the release. Catching up on Skylords Reborn should be easier than ever!

    The video is voiced by Dreamlord, and we would also like to give a big thank you to Dutchy, Kapo, and Ultralord for helping create it. 
     


    Being a volunteer project greatly limits our marketing options, so we hope we can count on you to spread the word about this great game.

    Please share the video with your old BattleForge friends, show it to people who might be interested, or simply give it a like on YouTube. As a thank you for your support, we have also added a scratch code in the comment section of the video. 

     

     Card Creation Contest Results
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    Our official card creation contest has concluded. A big thank you to everyone who sent in their design. For this contest, we asked you to create your own Skylords Reborn card, which would be judged by our jurors. Entries were made anonymous, so the designs had to speak for themselves. 

    We received 140 designs, ranging from hilarious meme cards to interesting designs and abilities.

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    The winners were revealed during a stream that you can rewatch here. You can also browse through all the results on the forum post here
    A big thank you to
    Kapo for gathering all the entries, Ultralord and Volin for hosting the stream, and RadicalX, Windhunter, and Hirooo for judging the entries and providing feedback.

    And most importantly, thank you to every one of you who send in a design! We hope you liked the contest, and we are already exploring our options to add some of the ideas into the game, so look forward to that! 
     

     Upcoming Community Map Rework
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    Last Community Update, we mentioned we are going to focus more on map content this year. Alongside official map content, we have been hard at work to improve the Community Map section in the game.

    In an earlier patch we already implemented a search function, and currently the Community Map section looks like this: 
     

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    While the search function certainly helped players to find specific maps (like our Spooky Encounters Halloween Map), the rest of this section of the game is currently severely lacking in user experience. We are going to make a couple of changes to greatly improve the experience for both community maps creators and players trying to play the maps they create. 
     

    Featured
    A star icon to the left of the map overview will indicate whether this map is featured, which can be done by the Skylords Reborn Staff to highlight certain maps, for example because of their high quality, or for certain events. Our plan is to also give rewards for playing featured maps, like gold and progress towards daily quests and community-map achievements. 
     

    Voting
    Everyone will be able to upvote or downvote a map. An upvoted map counts towards the upvotes for that map, but the downvote is purely for personal tracking. Downvotes will not be shown publicly, but they can be used to keep track of maps you personally dislike, so you can filter them out by using the new vote-filter. 

    A player can only vote on a map after they have played (not necessarily won) the map once.
     

    Filtering
    Players will be able to filter the maps based on a search term (map name, uploader name, and creator name), the number of players, the rating, and the map type. Map types are Community, Official (for PvP maps) and Featured.
     

    Sorting
    There will be four sorting options: map name, amount of players in the map, upvotes, and last edited. For each sorting option, you will be able to choose ascending or descending sort order. 


    Description and Minimap
    Currently, unknown maps will show a [ ? ] on the minimap. With the rework, clicking on the map name will allow players to view the minimap, without downloading it first. Hovering over the map name will also show a tooltip with the description of the map.

    Because there are a lot of maps available, it is a lot of work to find an interesting map in the current system. You will need to download the map first to view the minimap, and then create a match to view the description. Those two additions (minimap and description preview) will make that process easier and faster.
     

    Below is our work in progress of the rework of the Community Maps section.

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    We hope these changes will encourage players to interact with more community maps, while also rewarding creating new maps by making them easier to find. We are currently finalizing our changes, and hope to patch them in the future. 

     

     Team changes
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    Nukie, one of our Global Moderators, has joined the Event Manager team. Besides continuing his moderator tasks, he will help out with organizing both community and official events.

    If you are interested in helping out the project yourself, please take a look at our open positions. There is a range of areas you can help!  

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     Tournaments / Events
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    Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 


    FINISHED  – Battle of Tactics 3: Energy Investment 
    For this contest, players had to build all power wells and monuments on the map "The Treasure Fleet" on standard difficulty as fast as possible, without losing any gold wagons. More information.
     

    • STARTING SOON - Community PvE League - 06-02-2023 until 03-04-2023 
    PvE League Season 2 is starting soon! The PvE League has challenges for all skill levels and ranks, and you don't need to be a speedrunner to be able complete the challenges. You can earn boosters/cards by completing the challenges with enough points, and there are also bonus challenge. Please sign up now if you still want to join. More information.


    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizers, Metagross, Minashigo Hiko, or Nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 

    Going forward, sponsored prizes for community events will be increased, while the prize pool of official events will be slightly reduced. We want to bridge the gap between official and community events to support them better. 


     Newsletter
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    While we do our best to make it easy to follow Skylords Reborn by providing monthly news through these Community Updates, we are limited to the Forum and our Social Media channels to reach you. You can now sign up for our newsletter, which we will use to give you a heads-up about a new update. Don't worry, we hate spam as much as you do and won't use your data in any other way. 

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    If you provided your e-mail during our summer survey to stay up to date, you are automatically subscribed. Our first newsletter was sent out last month, announcing our patch release. 

     

     In Conclusion
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    And that's it for this Community Update, thanks for reading! 

    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a Stonekin booster: 
    STON-EKIN-DEEP-DIVE

    The code is valid until March 1st, when we will bring you another Community Update. 

    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

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    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update January 2023

  7. 3 minutes ago, SunWu said:

     Mind Control: 
    1. Power cost: 300p ➜ 250p
    2. Charges: 4 ➜ 8
    3. Takeover limit: 300p ➜ 350p
    4. Allow to be used past population limit
    5. Now cleanses all debuffs and makes mind controlled unit immune to all major debuffs for 15 seconds after cast. 

    YES!

     

    Took a while but it's here! 😄 

  8.  Patch date: 14-01-2023community_splitter.png

    Greetings Skylords,

    We have a patch date!

    Our upcoming patch will be releasing next Saturday, January 14th! This patch will release the new cards Sanctuary and Raven Archwalker, as well as our first promo building: Worldbreaker Gun. There will also be new achievements to complete, the introduction of player cosmetics, and a ton of balance changes.

    You can find the patch notes here.

    Alongside the patch, we will also release a special recap video of everything that was added to Skylords Reborn since the release, voiced by Dreamlord. Catching up on Skylords Reborn should be easier than ever, and we hope we can count on you to spread the word about this great game.

    We hope you are looking forward to it!

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  9. Happy new year, Skylords!

    A new year; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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     2nd Anniversary Stream
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    The 18th of December marked the 2nd Anniversary of Skylords Reborn! Two years ago, after many years of internal development and open stress tests, BattleForge was playable once again. We are very grateful for all your continued enthusiasm and support! 

    On the anniversary, we hosted a celebration stream. If you missed it, you can view it on our YouTube channel. We will also cover most of the announcements in this Community Update.

    Please note: The Anniversary Card Creation Contest ends today. If you want to participate, do so now! 
     

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     Upcoming Content Patch
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    Sadly, our upcoming Content Patch which was planned for December didn't make it in time. The combination of many things to review (including our new feature Cosmetics) and the busy holidays proved to be a bit too ambitious. 

    Since the upcoming patch will break replays due to the many balance changes deployed alongside it, we know it's far from ideal for events to not have a set patch date. We are doing our best to release the patch as soon as possible in early January, but sadly can't lock in a concrete date yet.

    Please keep an eye on the Discord and the forum for more information in the coming days. 


     Upcoming Feature: Cosmetics
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    For our first anniversary patch, we had Reforging as our big new feature, focusing on improving the economy. 
    For our second anniversary, Cosmetics will be introduced as a way to provide more challenges and collectibles. 

    Players will be able to collect new borders, banners and titles, further customizing their experience. Here is a look at the new borders:  
     

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    Borders are the part of your profile that surround your character portrait. With the patch release, there will be two borders to choose from for each of the different elements/factions in the game. The first border is a simple but clean colour scheme, where the second level expands on the theme of the faction a bit more, like more vines for Nature or infestation for Twilight. 

    Borders can be combined with Banners, here is an example: 
     

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    Banners, borders, and profile pictures can be freely combined to make unique combinations. There will also be new titles to unlock. An example of a title can be seen in the picture, above the name, in this case "Game Master". 

    Your cosmetics will show up in the lobby, and when hovering over players in the chat list.   
     

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    Those new banners, borders, titles (and a few new profile pictures), are tied to new Achievements, which provide a variety of new challenges. Some will be rewarded simply by playing games with your favourite action, while others might ask you to complete the campaign using only cards from the Twilight Edition. 

    We hope you are looking forward to a bunch of new challenges to explore, and new bling to show off! 

     

     Upcoming New Promo: Worldbreaker Gun
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    While our new cards Sanctuary and Raven Walker had already been announced in previous Community Updates, we had one more surprise in store in our stream: our next promo card and the first promo building: Worldbreaker Gun! 

    In this year's
    feedback survey, people let us know loud and clear they would like to see buildings get the promo treatment. The newly buffed Worldbreaker Gun felt like the perfect candidate for being the very first promo building. 

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    You will be able to unlock this new promo by completing the upcoming achievement Urban Planner.

    -- Please note: this achievement is not yet live! --
    Urban Planner
    Win the 2-player scenario The Sunbridge and the 1-player scenarios Mo and Ocean on expert difficulty, with all players in your team playing only building and spell cards
    -- Please note: this achievement is not yet live! --

    As with Mana Wing Promo, the promo will not drop from boosters, but will be tradeable. If you don't want to do the challenge yourself, you can buy the card on the market, or trade it with other players. 

     

     Advanced Filtering
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    We greatly expanded the search function in both the inventory and marketplace during the time of our first anniversary, which was probably overlooked by a lot of players in the new-patch-hype. Our developer Kubik wrote an in depth document about the way the new (and old) function worked, with handy shortcuts to find just the cards you need. 

    But even the players who were aware of the new tools at their disposal, had a hard time remembering the search commands. Our UI designer Ult and Skylord of Honour Kapo worked together to provide a handy new ingame tooltip that should make searching for cards a lot easier for everyone. 
     

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     Future Development Focus
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    We spend the last two years on improving and balancing many, many cards. We currently feel the balance of the game, while not perfect, is in the best place it has ever been. The campaign and rPvE are playable with every faction right now, and while PvE changes will continue, we intend a major pivot next patch cycle to map/game content with many of our balance developers and team members. 

    This means we will put more focus on providing more map-based content, like our alternative Halloween map Spooky Encounters, the upcoming Nature rPvE faction, Defensive rPvE, tweaks to the difficulty levels of rPvE and new campaign maps. Basically, we want to focus on creating content that will lure back old players, and invite new ones in. 

    This has proven challenging. While every player automatically has access to the map editor, map making is a long and patient process. We are very aware people are looking forward to new campaign maps, but their design is a huge undertaking, and due to the volunteer nature of the project, mapmakers don't always stick it out till the end. 

    If you want to help out in the map department, please take a look at our open positions:
     Map Designer
     Map Developer
     Map Artist

    We are also looking for an Audio Editor to help us with processing voice acting takes. Want to help out in another area? Check out our open positions.

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     Tournaments / Events
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    Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 


    CLOSING SOON – Official Card Design Contest - UNTIL 01.01.2023 23:59 CET
    A contest like this has often been suggested: create your own card! Entries will be judged by a jury of Designers and there are tiered prizes, including boosters and promos. Maybe your design will even make it into the game! Today is the last day to join: More information.


    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.


     Newsletter
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    While we do our best to make it easy to follow Skylords Reborn by providing monthly news through these Community Updates, we are limited to the Forum and our Social Media channels to reach you. You can now sign up to our newsletter, which we will use to give you a heads-up about a new patch release or Community Update. Don't worry, we hate spam as much as you do and won't use your data in any other way. 

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     If you provided your e-mail during our summer survey to stay up to date, you are automatically subscribed. 

     

     In Conclusion
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    And that's it for this Community Update, thanks for reading! 

    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a General-booster: 
    HAPP-YNEW-YEAR-2023

    The code is valid until February 1st, when we will bring you another Community Update. 

    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

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    Archive
    Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    Overview Community Updates
    Community Update #30

    Ultralord, Volin, Zeroo and 13 others like this
  10. logo_for_anniversary.png

    Hey everyone,

    Today is the second anniversary for Skylords Reborn! Join us tonight 20:00 CET (about 5 hours from this post) at https://www.twitch.tv/skylordsreborn for a celebration stream, where we look back on 2 years of this revival project, share info about the upcoming patch, host a Q&A, and more.

    To manage expectations, please note; while we are hard at work on our upcoming patch, it will not be released on the 18th.

    We hope to see you there!

    Kapo, Deadman, eragonas and 6 others like this
  11. Hey there, and welcome 🙂

    The lack of new promo's is not a lack of suiteable candidates or inspiration, but rather the workload to add a new promo. We need a (fitting) new artwork, and a model that is special enough to be considered a promo. Take our Promo Mana Wing for example, even though we had a Mana Wing Wallpaper art available, we still had to paint over it (because it was a normal mana wing), then had to adjust the colors of the model, and then add some visual/effects to make it feel like a proper promo. It depends a bit on the promo, but sometimes this can take nearly as much as a completely new card. Our survey showed players really like promo cards, but they like new cards more. We will still release new promo's, but this is the reason why you don't see more of them.

    As for Lava Golem, this was created by our team as a rpve boss specifically, but obviously the model and artwork would allow for it to be a proper card some day. However, we only want to add new cards if they add something to the faction, and I believe there was not (yet?) found a design that is worth to include.

    Do note you can expect more new cards and new promo's in the future though 🙂

    Kapo and DefAnske like this
  12. 14 hours ago, Kapo said:

    I think an PvP map with FoW would be a nice possibility for a community map, if the layout things about scouting/managing the changed circumstances right from the start

    Yea its relatively easy to add for PvP, but as Kubik mentioned:

    "There was PvP maps with Fog Of War, but none of them stuck around, I guess players just tried them, and did not like them."

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